Monogame Pipeline
is the official tool used by Nexile to mass-compile all the content for the game.
Not recommended. This takes both space on your drive and time to set up.
Table of convertions
Type of file | file to XNB | XNB to file |
---|---|---|
image | ✔ | ✖ |
sound | ✔ | ✖ |
Supported types
Everything that is compatible with Monogame (and so Jump King).
Usage
- Install the latest version of Visual Studio Community available.
- Download .NET desktop development and all of its dependencies.
- Follow these instructions (from Install MonoGame extension for Visual Studio 2019 to Install MGCB Editor included!).
- Reopen and create a new project in Visual Studio with the template: (the project name does not matter)
- On the right side of the screen (Solution Explorer), open the folder Content and open the file
Content.mgcb
. If you have installed MGCB Editor this will show up: Otherwise, you can search the application through Windows and open the MGCB file manually. - To add convert images and audio files you need to add files using the rectangle with a yellow asterisk with tool tip saying Add Item.
- Select all the items you have to convert.
- Save the Content file and click on the Build icon.
Once the build is complete, you will find all your packed files in: project directory/bin/x86/Debug/Content/
.