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King folder

how to change the look for the player character.

By default, you must have a different base file.

Table of contents

  1. But what is this base file?
  2. Base
    1. Replacing the base
    2. Steps (without Worldsmith)
  3. Items
    1. Replacing an item’s texture
    2. Rolling back the original texture of an item
    3. Steps (without Worldsmith)
  4. Next up

But what is this base file?

Grid Base

The base file is a packed image file that contains every Jump King (jumping, falling, walking, dancing, you name it) and babe’s ending textures.

Base

Replacing the base

  1. Navigate to the Wardrobe page.
  2. Expand the Preview spritesheet tab.

    Preview spritesheet

  3. Click on the Change base button found in the bottom-right corner of the tab. A prompt will show up asking you to select a new base.

    Replace base

  4. After clicking Open, your base should have updated.

    Base successfully replaced

If you’ve lost the original base or wanted to roll back to the original one: here’s the original base.

If you want to branch out from the classic look and go for a more customized experience, you also use the grid to create a new base and other textures too.

Steps (without Worldsmith)

Replace or delete existing base

If you are just getting started, you should:

  1. Save the base image by right-clicking it.
  2. Modify as you will.
  3. Convert the image file you worked on into a packed XNB file naming it base.
  4. Replacing the already existing base file in the king folder.

Items

Other than the base texture, you can also decide to customize all the other wearable items from the item’s list.

Making custom textures is the same process as making single skins without making the XML files; you need a image editor that supports at least three layers. In the first layer you will need to put the grid, in the second the base of your choice, and in the third your item texture.

Once you are satisfied with your item texture, you can decide to add it onto your level.

Replacing an item’s texture

  1. Navigate to the Wardrobe page.
  2. Scroll until you find an header “Wardrobe”.
  3. Expand both the Customized and the Default tabs to find your item.
  4. Once found, hover on its name/sprite to show up further settings:

    Hover on skin

  5. Click on Replace. A prompt will show up asking you to select the new worlditem’s texture.

    Replace skin texture

  6. After clicking Open, your worlditem should have changed sprite!

    Successfully changed worlditem

Rolling back the original texture of an item

  1. Navigate to the Wardrobe page.
  2. Scroll until you find an header “Wardrobe”.
  3. Expand the Customized tab to find your item.
  4. Once found, hover on its name/sprite to show up further settings:

    Skin rollback

  5. Click on the red button with the tooltip “Bring back the original look”.
  6. Your item should now look like the game’s default. (It should be now available in the Default tab instead)

Steps (without Worldsmith)

Adding/replacing a custom texture

  1. Convert the image file you worked on into a packed XNB file.
  2. Look out for your Item name in the Items List.
  3. Open the skin_settings.xml and search for the Item name.
  4. Use the name you will find in the texture tag where you found your Item for your texture. If the file is already existing, replace the file.

Deleting a custom texture

  1. Look out for your Item name in the Items List.
  2. Open the skin_settings.xml and search for the Item name.
  3. Delete the file that is called as the texture tag where you found your Item.

Next up

Modifying Audio.