Block types
every color defines a block, a mechanic and more!
Table of contents
Blocks for new users
Below are the basic blocks you use to build your level. Make sure to read up what each of the colours do before you start making your hitboxes.
Pro-tip!
Try each colour out and test them ingame to develop an understanding for what they do.
By clicking or hovering the color box you can see the RGB color that you will need to use in the hitbox.
Solid block
The solid block is a normal block you can stand on.
Slope block
The slope block is the block used for slopes. It needs two adjacent any-solid or fake blocks to exist. These two adjacent blocks needs to be:
- one on the left or right side of the slope
- one on the top or bottom side of the slope
- It is usually solid 4,
- you can’t walk on it,
- you will slide on it no matter what,
- it can affect your direction 3.
Fake block
The fake block is a block that is not solid and the sole purpose is to create a slope without surrounding blocks.
- It is not solid,
- you can’t walk on it,
- you can’t slide on it,
- it can affect your direction 3.
Ice block
The ice block is a solid block that will make the player slide if it’s standing on it.
- It is solid,
- you can walk on it 1,
- you will slide on it no matter what,
- it can affect your direction 3.
Snow block
The snow block is a solid block that will make the player stand in one position, needs at least 7 frames to jump.
Snow particles
The snow hitbox/mechanic can let you decide which type of snow particles you would like to have in a particular area.
This is an optional, therefore if you don’t want a different snow type you can leave it as is and it will default to no particles used.
Thin snow block
The snow block is a solid block that will make the player stand in one position, you can jump any jump charge.
Sand block
The sand block, is pretty much what quicksand is, by landing on it you will immediately sink.
- It is solid,
- you can walk on it 1,
- you can’t slide on it,
- it affects your direction (you will sink down).
Wind block
The wind block, if present on a screen, it will activate an infinite loop where it will slowly push the player left and right. The wind polarity changes direction every 5 seconds.
- It is not solid,
- you can’t walk on it,
- you can’t slide on it,
- it affects your direction.
No wind block
The no wind block does exactly what it sounds like. It’s called “no wind” block because it’s main use was to stop the wind, but can be used for water and low gravity too!
- It is not solid,
- you can’t walk on it,
- you can’t slide on it,
- it cancels out the wind, water and low gravity (not affecting your direction).
Water block
The water block is an area block that slows you down.
- It is not solid,
- you can’t walk on it,
- you can’t slide on it,
- it affects your direction (velocity, gravity and jump charge).
Low gravity block
The low gravity block is an area block that slows you down but amplifies your jump range.
- It is not solid,
- you can’t walk on it,
- you can’t slide on it,
- it affects your direction (velocity, gravity and jump curve).
Blocks for intermediate users
These are just different colours but have more advanced functions. It is preferred to not touch these until you are proficient with the starter blocks.
Quark block
When the player touches a quark block, their Y (height) position is rounded to the closest value on the base of 4 (4,8,12,16,etc). Using TWO quark blocks together rounds the player position by one full in-game pixel (8 pixels on the .png/hitboxes), giving a more “consistent” outcome.
In order to get the full potential of a quark block:
- It has to be used when player is in full falling velocity
- It has to be used on one of the side of the screen
- It is not solid,
- you can’t walk on it,
- you can’t slide on it,
- it affects your direction (player Y position).
Teleport block
The teleport block has a range of values that goes from 1 to 255, if placed on a screen, when the player crosses the side of the screen, it teleports the player to the specific screen number given by the red channel number.
For example if on the screen you place one teleport block colored RGB(9,0,255), once the player walks/jumps/falls in either side of the screens, it will get teleported to the 9th screen of your hitbox file.
By default works both ways, adding another teleport to the other side of the screen will allow you to have two different side teleports per screen.
- It is not solid,
- you can’t walk on it,
- you can’t slide on it,
- it affects your direction (player Y position).
Wind gradient block
The wind gradient block has a range of 16 intesities of wind, from 12.5% or RGB(192,255,0) to 200% or RGB(207,255,0) of the original strength of the wind.
- It is not solid,
- you can’t walk on it,
- you can’t slide on it,
- it affects your direction.
Left one-way wind gradients
The wind gradient block has a range of 16 intesities of the left one-way wind, from 12.5% or RGB(208,255,0) to 200% or RGB(223,255,0) of the original strength of the wind. The one-way wind will never change direction.
- It is not solid,
- you can’t walk on it,
- you can’t slide on it,
- it affects your direction.
Right one-way wind gradients
The wind gradient block has a range of 16 intesities of the right one-way wind, from 12.5% or RGB(224,255,0) to 200% or RGB(239,255,0) of the original strength of the wind. The one-way wind will never change direction.
- It is not solid,
- you can’t walk on it,
- you can’t slide on it,
- it affects your direction.
Blocks for expert users
These are the most complex blocks. It is preferred to learn them last.
You should follow the following blocks only if you really know what you are doing!
Semi-solid block
The semi-solid block is a solid block that is solid only in one side.
Solid side | Red channel value |
---|---|
Top | 65 |
Right | 66 |
Bottom | 67 |
Left | 68 |
Warp block
The warp block warps the player into the coordinates given by the Red and Green channel.
To get warp color working:
- Use the test mode with Relative Coordinates,
- write down the coordinates you want to teleport to,
- divide the number by 8, round if necessary.
- Use the new numbers for the Red and Green value.
- It is not solid,
- you can’t walk on it,
- you can’t slide on it,
- it affects your direction.
Blocks recap
Remembering all blocks can be hard
Title | Solid | Slope | Fake | Ice | Snow and thin snow | Sand | Wind | No wind | Water | Low gravity | Quark | Teleport | Wind gradient | One-way wind gradient | Semi-solid | Warp |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
is solid? | ✔ | ~4 | ✖ | ✔ | ✔ | ✔ | ✖ | ✖ | ✖ | ✖ | ✖ | ✖ | ✖ | ✖ | ~5 | ✖ |
walkable? 1 | ✔ | ✖ | ✖ | ✔ | ✖ | ✔ | ✖ | ✖ | ✖ | ✖ | ✖ | ✖ | ✖ | ✖ | ✔ | ✖ |
slideable? 2 | ✔ | ✔ | ✖ | ✔ | ✔ | ✖ | ✖ | ✖ | ✖ | ✖ | ✖ | ✖ | ✖ | ✖ | ✔ | ✖ |
affects player? | ✖ | ✖ | ✖ | ✖ | ✖ | ✖ | ✔ | ✖ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✖ | ✔ |
affected by other blocks? | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✖ | ✖ | ✖ | ✖ | ✖ | ✖ | ✖ | ✖ | ✔ | ✖ |
Next up
Once proficient with at least the blocks for new users. Head to Screens.
Notes
You can walk on it until you are not wearing Giant Boots. ↩ ↩2 ↩3 ↩4
You can slide on it if you are wearing Snake Ring. ↩ ↩2 ↩3 ↩4
It can affect your position if a type of wind, water or low gravity is in the screen, this can be avoided with the use of the no wind block. ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7
The slope can be not solid if the one or all adjacent blocks are missing. ↩
The one-way block is solid only on one side, depending on the color chosen. ↩