Fonts for props (NPCs and messages)
namespace JumpKing.MiscEntities.OldMan
{
public enum OldManFont
}
| Value | Used by |
|---|---|
| Default | Default font |
| Gargoyle | Font used by all Gargoyles (NB+ Entrance and Halted Ruins) |
NPC text rendering layer
namespace JumpKing.MiscEntities.OldMan
{
public enum OldManRenderingLayer
}
Values:
- Foreground
- Midground
NPC rendering layer
namespace JumpKing.MiscEntities.OldMan
{
public enum PersonRenderingLayer
}
Values:
- Default
- Foreground
- Midground
Speech bubble directions (NPCs and messages)
namespace JumpKing.MiscEntities.OldMan.SpeechBubbleFormat
{
public enum DirectionX
public enum DirectionY
}
Speech bubble horizontal direction and anchor
can be Left or Right.
Speech bubble vertical anchor
can be Up or Down.
Flags for NPCs
namespace JumpKing.SaveThread
{
public enum StoryEventFlags
}
| Value | Meaning |
|---|---|
| CompletedNormalGame | The player has completed the Main Babe at least once |
| CompletedNBP | The player has completed New Babe Plus at least once |
| StartedNBP | This current attempt is New Babe Plus |
| CompletedGhost | The player has completed Ghost of the Babe at least once |
| StartedNBP | This current attempt is Ghost of the Babe |