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Fonts for props (NPCs and messages)

namespace JumpKing.MiscEntities.OldMan
{
    public enum OldManFont
}
ValueUsed by
DefaultDefault font
GargoyleFont used by all Gargoyles (NB+ Entrance and Halted Ruins)

NPC text rendering layer

namespace JumpKing.MiscEntities.OldMan
{
    public enum OldManRenderingLayer
}

Values:

  • Foreground
  • Midground

NPC rendering layer

namespace JumpKing.MiscEntities.OldMan
{
    public enum PersonRenderingLayer
}

Values:

  • Default
  • Foreground
  • Midground

Speech bubble directions (NPCs and messages)

namespace JumpKing.MiscEntities.OldMan.SpeechBubbleFormat
{
    public enum DirectionX
    public enum DirectionY
}

Speech bubble horizontal direction and anchor

can be Left or Right.

Speech bubble vertical anchor

can be Up or Down.


Flags for NPCs

namespace JumpKing.SaveThread
{
    public enum StoryEventFlags
}
ValueMeaning
CompletedNormalGameThe player has completed the Main Babe at least once
CompletedNBPThe player has completed New Babe Plus at least once
StartedNBPThis current attempt is New Babe Plus
CompletedGhostThe player has completed Ghost of the Babe at least once
StartedNBPThis current attempt is Ghost of the Babe