<LanguageJK>  
  <data name="OWL_SHROOM_GUY_QUOTES_STRANGE_PHENOMENON_LINE_1" xml:space="preserve">
    <value>Looking at it you get this sudden urge to jump in...</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_STRANGE_PHENOMENON_LINE_0" xml:space="preserve">
    <value>I have seen many holes in my life, but that dark one over there is something else!</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_STRANGE_PHENOMENON_LINE_3" xml:space="preserve">
    <value>What a strange phenomenon... Whoah...</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_STRANGE_PHENOMENON_LINE_2" xml:space="preserve">
    <value>It sounds crazy, I know dude!</value>
  </data>
  <data name="GNOME_QUOTES_FEEL_SORRY_NOT_REALLY_LINE_2" xml:space="preserve">
    <value>But not really! Heheheheh!</value>
  </data>
  <data name="GNOME_QUOTES_FEEL_SORRY_NOT_REALLY_LINE_0" xml:space="preserve">
    <value>Don't tell me you were actually jumping seriously this whole time?</value>
  </data>
  <data name="GNOME_QUOTES_FEEL_SORRY_NOT_REALLY_LINE_1" xml:space="preserve">
    <value>I almost feel sorry for you...</value>
  </data>
  <data name="ITEMNAMEUTIL_YELLOW_SHOES" xml:space="preserve">
    <value>Yellow Shoes</value>
  </data>
  <data name="MERCHANT_NBP_BROADER_PERSPECTIVE_LINE_1" xml:space="preserve">
    <value>Get a broader perspective and you're gonna get the money flowing in no time!</value>
  </data>
  <data name="MERCHANT_NBP_BROADER_PERSPECTIVE_LINE_0" xml:space="preserve">
    <value>Still out of luck, huh.</value>
  </data>
  <data name="FAIRY_QUOTES_OHOH_FRIEND_LINE_2" xml:space="preserve">
    <value>Friend!</value>
  </data>
  <data name="FAIRY_QUOTES_OHOH_FRIEND_LINE_0" xml:space="preserve">
    <value>Oh! Oh!</value>
  </data>
  <data name="FAIRY_QUOTES_OHOH_FRIEND_LINE_1" xml:space="preserve">
    <value>Friend?</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_REMEMBER_YOUR_RESEARCH_LINE_2" xml:space="preserve">
    <value>Ah yes...</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_REMEMBER_YOUR_RESEARCH_LINE_3" xml:space="preserve">
    <value>Remember to do your own research, my man!</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_REMEMBER_YOUR_RESEARCH_LINE_0" xml:space="preserve">
    <value>Darkness is a solid, not merely the absence of light!</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_REMEMBER_YOUR_RESEARCH_LINE_1" xml:space="preserve">
    <value>Considering The Hole, it's obvious...</value>
  </data>
  <data name="MENUFACTORY_CROWN_OWL" xml:space="preserve">
    <value>It emits a large presence.</value>
  </data>
  <data name="LOCATION_BOG" xml:space="preserve">
    <value>Bog</value>
  </data>
  <data name="LANGUAGEMANAGER_CREDITS_PRODUCTION_ASSISTANT" xml:space="preserve">
    <value>Production Assistant</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_WATER_LINE_1" xml:space="preserve">
    <value>This civilization had entire buildings containing massive bodies of water,</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_WATER_LINE_0" xml:space="preserve">
    <value>Amongst the ruins are engravings that depict people swimming in water, next to a large structure.</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_WATER_LINE_2" xml:space="preserve">
    <value>just so they could bathe whenever they felt like!</value>
  </data>
  <data name="LOCATION_MOULDING_MANOR" xml:space="preserve">
    <value>Moulding Manor</value>
  </data>
  <data name="MERCHANT_QUOTES_GREETS_DISTINGUISHED_MASTER_LINE_2" xml:space="preserve">
    <value>Crafted by a distinguished master, with these you'll get to that babe in no time!</value>
  </data>
  <data name="MERCHANT_QUOTES_GREETS_DISTINGUISHED_MASTER_LINE_3" xml:space="preserve">
    <value>Since I like you I'll cut you a deal...</value>
  </data>
  <data name="MERCHANT_QUOTES_GREETS_DISTINGUISHED_MASTER_LINE_0" xml:space="preserve">
    <value>Greetings!</value>
  </data>
  <data name="MERCHANT_QUOTES_GREETS_DISTINGUISHED_MASTER_LINE_1" xml:space="preserve">
    <value>These boots are fit for a legendary hero!</value>
  </data>
  <data name="MERCHANT_QUOTES_GREETS_DISTINGUISHED_MASTER_LINE_4" xml:space="preserve">
    <value>For only [gold_count] measly gold, they are yours!</value>
  </data>
  <data name="MERCHANT_QUOTES_GREETS_DISTINGUISHED_MASTER_LINE_5" xml:space="preserve">
    <value>What do you say, eh?</value>
  </data>
  <data name="MERCHANT_NBP_TRADED_HAM_FOR_GOLD_LINE_2" xml:space="preserve">
    <value>Such a smooth trade it was - Magpies are easy to deal with!</value>
  </data>
  <data name="MERCHANT_NBP_TRADED_HAM_FOR_GOLD_LINE_1" xml:space="preserve">
    <value>Best deal I've made in a long time!</value>
  </data>
  <data name="MERCHANT_NBP_TRADED_HAM_FOR_GOLD_LINE_0" xml:space="preserve">
    <value>I traded some ham for a whole piece of gold the other day.</value>
  </data>
  <data name="STONEMAN5_QUOTES_KEEP_LOOKOUT_LINE_2" xml:space="preserve">
    <value>Or was there? Maybe that was just a hypothetical situation...</value>
  </data>
  <data name="STONEMAN5_QUOTES_KEEP_LOOKOUT_LINE_1" xml:space="preserve">
    <value>I think there's some really bad guys that want to come here.</value>
  </data>
  <data name="STONEMAN5_QUOTES_KEEP_LOOKOUT_LINE_0" xml:space="preserve">
    <value>I'm supposed to keep a look-out.</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_STAND_STEADY_LINE_2" xml:space="preserve">
    <value>Great for those steep climbs!</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_STAND_STEADY_LINE_1" xml:space="preserve">
    <value>Only [gold_count] gold, and you will stand steady forever!</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_STAND_STEADY_LINE_0" xml:space="preserve">
    <value>Never slip with these expert-jumpers' boots!</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_WAIT_A_MINUTE_LINE_0" xml:space="preserve">
    <value>Please wait a minute would you!</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_WAIT_A_MINUTE_LINE_1" xml:space="preserve">
    <value>I am in the middle of a breakthrough in my research!</value>
  </data>
  <data name="GNOME_QUOTES_FALL_FOR_ETERNITY_LINE_0" xml:space="preserve">
    <value>I could watch you fall for an eternity without getting bored!</value>
  </data>
  <data name="GNOME_QUOTES_FALL_FOR_ETERNITY_LINE_1" xml:space="preserve">
    <value>Please, try to prove me wrong!</value>
  </data>
  <data name="GNOME_QUOTES_FALL_FOR_ETERNITY_LINE_2" xml:space="preserve">
    <value>Hehehe!</value>
  </data>
  <data name="OLD_MAN_QUOTES_SAFE_PLACE_ABOVE_TREE_LINE_0" xml:space="preserve">
    <value>There is a nice and safe place just above the tree!</value>
  </data>
  <data name="OLD_MAN_QUOTES_SAFE_PLACE_ABOVE_TREE_LINE_1" xml:space="preserve">
    <value>Heh, heh, heh...</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_ETCHING_LINE_2" xml:space="preserve">
    <value>I find it very peculiar to bathe with your pet fish...</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_ETCHING_LINE_3" xml:space="preserve">
    <value>It's bizarre to own a pet fish at all if you ask me!</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_ETCHING_LINE_0" xml:space="preserve">
    <value>I have found some etchings clearly illustrating a wave of water.</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_ETCHING_LINE_1" xml:space="preserve">
    <value>The people living here were very fond of taking long swims with their pet fish!</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_BABES_ARE_THE_SAME_LINE_0" xml:space="preserve">
    <value>All Babes are the same...</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_HAVE_A_SEAT_LINE_3" xml:space="preserve">
    <value>Stop your delusional struggle already, the truth is right here!</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_HAVE_A_SEAT_LINE_2" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_HAVE_A_SEAT_LINE_1" xml:space="preserve">
    <value>It is much more comfortable than blindly chasing a lie, you know.</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_HAVE_A_SEAT_LINE_0" xml:space="preserve">
    <value>Why don't you have a seat right over there?</value>
  </data>
  <data name="GNOME_QUOTES_DONT_GIVE_UP_LINE_1" xml:space="preserve">
    <value>I'm not done watching you!</value>
  </data>
  <data name="GNOME_QUOTES_DONT_GIVE_UP_LINE_0" xml:space="preserve">
    <value>I hope you're not about to give up!</value>
  </data>
  <data name="GNOME_QUOTES_DONT_GIVE_UP_LINE_2" xml:space="preserve">
    <value>Hahaha!</value>
  </data>
  <data name="HERMIT_QUOTES_HOW_COULD_LADY_REACH_TOP_LINE_0" xml:space="preserve">
    <value>If we can not reach the top.</value>
  </data>
  <data name="HERMIT_QUOTES_HOW_COULD_LADY_REACH_TOP_LINE_1" xml:space="preserve">
    <value>How could a lady ever do it?</value>
  </data>
  <data name="LANGUAGEMANAGER_CREDITS_SPANISH" xml:space="preserve">
    <value>Spanish</value>
  </data>
  <data name="MENUFACTORY_OBJECTIVE" xml:space="preserve">
    <value>Objective: Get to the babe at the top!</value>
  </data>
  <data name="OWL_MOLD_MAN_SEE_MY_WIFE_LINE_0" xml:space="preserve">
    <value>Ahh... You're back! Did you see my wife up there? She is wonderful!</value>
  </data>
  <data name="LOCATION_BRIGHTCROWN_WOODS" xml:space="preserve">
    <value>Brightcrown Woods</value>
  </data>
  <data name="GNOME_QUOTES_NEW_JUMPER_LINE_0" xml:space="preserve">
    <value>New jumpers like you are so much fun!</value>
  </data>
  <data name="GNOME_QUOTES_NEW_JUMPER_LINE_1" xml:space="preserve">
    <value>You still know nothing!</value>
  </data>
  <data name="MERCHANT_NBP_NOT_ENOUGH_TROLL_LINE_2" xml:space="preserve">
    <value>It's just what I'd be able to sell them for to some dumb troll.</value>
  </data>
  <data name="MERCHANT_NBP_NOT_ENOUGH_TROLL_LINE_1" xml:space="preserve">
    <value>I'm telling you, they're not really worth [gold_count] silver.</value>
  </data>
  <data name="MERCHANT_NBP_NOT_ENOUGH_TROLL_LINE_0" xml:space="preserve">
    <value>Not enough? No big deal.</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_HOLE_AND_NIGHT_SKY_LINE_2" xml:space="preserve">
    <value>Hole and Night Sky, made from the same material?</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_HOLE_AND_NIGHT_SKY_LINE_3" xml:space="preserve">
    <value>Damn... Interesting...</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_HOLE_AND_NIGHT_SKY_LINE_0" xml:space="preserve">
    <value>The dark hole is at least as dark as the night sky itself!</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_HOLE_AND_NIGHT_SKY_LINE_1" xml:space="preserve">
    <value>Whoa... This is groundbreaking...</value>
  </data>
  <data name="OLD_MAN_QUOTES_I_BELIEVE_YOU_WILL_MAKE_IT_LINE_0" xml:space="preserve">
    <value>You should just give up!</value>
  </data>
  <data name="OLD_MAN_QUOTES_I_BELIEVE_YOU_WILL_MAKE_IT_LINE_1" xml:space="preserve">
    <value>No, wait...</value>
  </data>
  <data name="OLD_MAN_QUOTES_I_BELIEVE_YOU_WILL_MAKE_IT_LINE_2" xml:space="preserve">
    <value>I believe you will make it!</value>
  </data>
  <data name="OLD_MAN_QUOTES_I_BELIEVE_YOU_WILL_MAKE_IT_LINE_3" xml:space="preserve">
    <value>Heh, heh, heh...</value>
  </data>
  <data name="LANGUAGEMANAGER_CREDITS_BUSINESS_MANAGER" xml:space="preserve">
    <value>Business Manager</value>
  </data>
  <data name="LEGACYPAD_BUTTON_PROMPT" xml:space="preserve">
    <value>Button &lt;string&gt;</value>
  </data>
  <data name="OWL_MOLD_MAN_GHOST_LADY_FRAGMENTS_LINE_0" xml:space="preserve">
    <value>Oh? You found [gold_count] fragments of Ghost Lady, my wife!?</value>
  </data>
  <data name="OWL_MOLD_MAN_GHOST_LADY_FRAGMENTS_LINE_1" xml:space="preserve">
    <value>I need them very much!</value>
  </data>
  <data name="OWL_MOLD_MAN_GHOST_LADY_FRAGMENTS_LINE_2" xml:space="preserve">
    <value>Thank you! Now if you will excuse me... I have a date waiting!</value>
  </data>
  <data name="OWL_MOLD_MAN_GHOST_LADY_FRAGMENTS_LINE_3" xml:space="preserve">
    <value>Oh, I almost forgot! Here, take my shoes!</value>
  </data>
  <data name="TOGGLEITEM_EQUIP" xml:space="preserve">
    <value>Equip</value>
  </data>
  <data name="OLD_MAN_QUOTES_SPECIAL_POWERS_POTION_LINE_2" xml:space="preserve">
    <value>Hee, hee, hee...</value>
  </data>
  <data name="OLD_MAN_QUOTES_SPECIAL_POWERS_POTION_LINE_0" xml:space="preserve">
    <value>So I... Borrowed... this potion from a merchant,</value>
  </data>
  <data name="OLD_MAN_QUOTES_SPECIAL_POWERS_POTION_LINE_1" xml:space="preserve">
    <value>I think it gave me special powers!</value>
  </data>
  <data name="FAIRY3_QUOTES_YOURE_BACK_LINE_0" xml:space="preserve">
    <value>Haha! You're back again!</value>
  </data>
  <data name="FAIRY3_QUOTES_YOURE_BACK_LINE_1" xml:space="preserve">
    <value>Where did you go?</value>
  </data>
  <data name="MERCHANT_NBP_TRADE_CHAINS_LINE_2" xml:space="preserve">
    <value>Trade chains.</value>
  </data>
  <data name="MERCHANT_NBP_TRADE_CHAINS_LINE_3" xml:space="preserve">
    <value>I started with an old spoon, and look at me now!</value>
  </data>
  <data name="MERCHANT_NBP_TRADE_CHAINS_LINE_0" xml:space="preserve">
    <value>Wanna know the secret to fast cash?</value>
  </data>
  <data name="MERCHANT_NBP_TRADE_CHAINS_LINE_1" xml:space="preserve">
    <value>One word:</value>
  </data>
  <data name="MERCHANT_NBP_TRADE_CHAINS_LINE_4" xml:space="preserve">
    <value>At this pace I'm gonna be living in a grand mansion soon. Oh yeah!</value>
  </data>
  <data name="ARKIVE_ROOM_REPPORT_PAPPER_LINE_1" xml:space="preserve">
    <value>302: Loud snoring noises. Complained of the food two times.</value>
  </data>
  <data name="ARKIVE_ROOM_REPPORT_PAPPER_LINE_0" xml:space="preserve">
    <value>"Behaviour Report".</value>
  </data>
  <data name="ARKIVE_ROOM_REPPORT_PAPPER_LINE_3" xml:space="preserve">
    <value>(next page)</value>
  </data>
  <data name="ARKIVE_ROOM_REPPORT_PAPPER_LINE_2" xml:space="preserve">
    <value>Ruling: Added sentence of one month for bad behavior."</value>
  </data>
  <data name="ARKIVE_ROOM_REPPORT_PAPPER_LINE_5" xml:space="preserve">
    <value>Ruling: 2 weeks in the outdoor cells."</value>
  </data>
  <data name="ARKIVE_ROOM_REPPORT_PAPPER_LINE_4" xml:space="preserve">
    <value>413: Farted loudly everyday, definitely in order to provocate.</value>
  </data>
  <data name="ARKIVE_ROOM_REPPORT_PAPPER_LINE_7" xml:space="preserve">
    <value>205: Makes a lot of noise, constantly shouts at the guards.</value>
  </data>
  <data name="ARKIVE_ROOM_REPPORT_PAPPER_LINE_6" xml:space="preserve">
    <value>(next page)</value>
  </data>
  <data name="ARKIVE_ROOM_REPPORT_PAPPER_LINE_8" xml:space="preserve">
    <value>Ruling: Added sentence of four months for bad behaviour and planned relocation to cell 309."</value>
  </data>
  <data name="GAMETITLESCREEN_QUIT" xml:space="preserve">
    <value>Quit</value>
  </data>
  <data name="MERCHANT_QUOTES_NO_GOLD_AS_USUAL_LINE_0" xml:space="preserve">
    <value>Not enough gold eh? As usual...</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_HUGE_PAINTING_LINE_2" xml:space="preserve">
    <value>The cloud means that they had developed flying technology,</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_HUGE_PAINTING_LINE_3" xml:space="preserve">
    <value>and the structure means that they built their own wings!</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_HUGE_PAINTING_LINE_0" xml:space="preserve">
    <value>I found this enormous painting on one of the walls recently!</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_HUGE_PAINTING_LINE_1" xml:space="preserve">
    <value>It depicts a great structure, stretching way up in the clouds.</value>
  </data>
  <data name="IMP_QUOTES_MEN_MADE_OF_FIBRE_LINE_1" xml:space="preserve">
    <value>You have reached the end of your path.</value>
  </data>
  <data name="IMP_QUOTES_MEN_MADE_OF_FIBRE_LINE_0" xml:space="preserve">
    <value>All men are not made from the same fibre...</value>
  </data>
  <data name="IMP_QUOTES_MEN_MADE_OF_FIBRE_LINE_2" xml:space="preserve">
    <value>Go back now, to your roots in the underworld.</value>
  </data>
  <data name="HERMIT_QUOTES_ABOVE_THE_STORM_HA_LINE_0" xml:space="preserve">
    <value>Above the storm?</value>
  </data>
  <data name="HERMIT_QUOTES_ABOVE_THE_STORM_HA_LINE_1" xml:space="preserve">
    <value>Do not make me laugh.</value>
  </data>
  <data name="LOCATION_BLACK_SANCTUM" xml:space="preserve">
    <value>Black Sanctum</value>
  </data>
  <data name="ARKIVE_ROOM_MAILBOX_LINE_0" xml:space="preserve">
    <value>A mailbox with the label "Complaints" on the side.</value>
  </data>
  <data name="ARKIVE_ROOM_MAILBOX_LINE_1" xml:space="preserve">
    <value>It seems to be overfull.</value>
  </data>
  <data name="OWL_MOLD_MAN_MUCH_ALIKE_LINE_0" xml:space="preserve">
    <value>You and I are so much alike, we always fall!</value>
  </data>
  <data name="OWL_MOLD_MAN_MUCH_ALIKE_LINE_1" xml:space="preserve">
    <value>Although I fall for my wife! Ohoh!</value>
  </data>
  <data name="ITEMNAMEUTIL_BUG_NOTE" xml:space="preserve">
    <value>Bug's Note</value>
  </data>
  <data name="NBPDECISIONSTATE_KEEP_CROWN_FIND_OWN_WAY" xml:space="preserve">
    <value>Keep your crown and find your own way to the other world?</value>
  </data>
  <data name="MERCHANT_NBP_TRADE_HORSE_FOR_A_TREE_LINE_0" xml:space="preserve">
    <value>One night I had too much to drink and traded my horse for a lonely tree!</value>
  </data>
  <data name="MERCHANT_NBP_TRADE_HORSE_FOR_A_TREE_LINE_1" xml:space="preserve">
    <value>Worst deal ever is what I thought - until there a man in need of taking a leak walked by!</value>
  </data>
  <data name="MERCHANT_NBP_TRADE_HORSE_FOR_A_TREE_LINE_2" xml:space="preserve">
    <value>Traded him the tree for 5 gold!</value>
  </data>
  <data name="MERCHANT_NBP_TRADE_HORSE_FOR_A_TREE_LINE_3" xml:space="preserve">
    <value>Not too shabby if you ask me!</value>
  </data>
  <data name="SNAKE_QUOTES_WEAK_WITLESS_COMMANDED_LINE_1" xml:space="preserve">
    <value>But we are the higher kind, masters of will. We rule by right of might and determination alone.</value>
  </data>
  <data name="SNAKE_QUOTES_WEAK_WITLESS_COMMANDED_LINE_0" xml:space="preserve">
    <value>The weak witless mass are fit only to be commanded.</value>
  </data>
  <data name="SNAKE_QUOTES_WEAK_WITLESS_COMMANDED_LINE_2" xml:space="preserve">
    <value>Will he prove himself as one who has risen above?</value>
  </data>
  <data name="PAUSEMANAGER_GIVEUP" xml:space="preserve">
    <value>Give Up</value>
  </data>
  <data name="HERMIT_QUOTES_HARSH_CONDITIONS_LINE_0" xml:space="preserve">
    <value>Who could live in such harsh conditions?</value>
  </data>
  <data name="HERMIT_QUOTES_HARSH_CONDITIONS_LINE_1" xml:space="preserve">
    <value>No, a lady could never live up there.</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_NASTY_WITCH_LINE_0" xml:space="preserve">
    <value>That wench gives us these glimpses of hope.</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_NASTY_WITCH_LINE_1" xml:space="preserve">
    <value>But the nasty witch knows we will never reach her.</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_NASTY_WITCH_LINE_2" xml:space="preserve">
    <value>It doesn't matter to her!</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_NASTY_WITCH_LINE_3" xml:space="preserve">
    <value>She gets a kick out of putting gentlemen like you and me down like this...</value>
  </data>
  <data name="GNOME_QUOTES_SITTING_IN_CAGE_LINE_1" xml:space="preserve">
    <value>But I can't leave now!</value>
  </data>
  <data name="GNOME_QUOTES_SITTING_IN_CAGE_LINE_0" xml:space="preserve">
    <value>I've been sitting in this cage here for a while!</value>
  </data>
  <data name="GNOME_QUOTES_SITTING_IN_CAGE_LINE_3" xml:space="preserve">
    <value>Hehehahaha!</value>
  </data>
  <data name="GNOME_QUOTES_SITTING_IN_CAGE_LINE_2" xml:space="preserve">
    <value>Not while you are still around to amuse me!</value>
  </data>
  <data name="NBPDECISIONSTATE_FORFEIT_CROWN" xml:space="preserve">
    <value>Forfeit your crown and take a shortcut to the other world?</value>
  </data>
  <data name="MERCHANT_NBP_DID_YOU_GET_SILVER_LINE_0" xml:space="preserve">
    <value>Hey, pal. Did you get the [gold_count] silver?</value>
  </data>
  <data name="MENUFACTORY_KINGS_CAPE" xml:space="preserve">
    <value>An impressive fur-lined cape. It emanates regal power.</value>
  </data>
  <data name="GNOME_QUOTES_PEOPLE_DONT_STAY_LINE_1" xml:space="preserve">
    <value>But it seems like you are enjoying yourself!</value>
  </data>
  <data name="GNOME_QUOTES_PEOPLE_DONT_STAY_LINE_0" xml:space="preserve">
    <value>People usually don't stay for long!</value>
  </data>
  <data name="GNOME_QUOTES_PEOPLE_DONT_STAY_LINE_2" xml:space="preserve">
    <value>You don't have to worry about me, I'm having a blast, too!</value>
  </data>
  <data name="STONEMAN2_QUOTES_TRYING_TO_GET_TO_BABE_LINE_0" xml:space="preserve">
    <value>I take it you're trying to get to the Babe?</value>
  </data>
  <data name="STONEMAN2_QUOTES_TRYING_TO_GET_TO_BABE_LINE_1" xml:space="preserve">
    <value>I used to be like you...</value>
  </data>
  <data name="HERMIT_QUOTES_STATUES_BAD_LUCK_LINE_0" xml:space="preserve">
    <value>People say those statues give bad luck.</value>
  </data>
  <data name="HERMIT_QUOTES_STATUES_BAD_LUCK_LINE_1" xml:space="preserve">
    <value>Foolish superstition.</value>
  </data>
  <data name="LOCATION_GREAT_FRONTIER" xml:space="preserve">
    <value>Great Frontier</value>
  </data>
  <data name="TROLLKING_QUOTES_HOW_I_BECAME_GREATEST_LINE_4" xml:space="preserve">
    <value>One of my subjects shall have to tell you sometime.</value>
  </data>
  <data name="TROLLKING_QUOTES_HOW_I_BECAME_GREATEST_LINE_0" xml:space="preserve">
    <value>Did I ever to you sing the story of how the greatest King became me?</value>
  </data>
  <data name="TROLLKING_QUOTES_HOW_I_BECAME_GREATEST_LINE_1" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="TROLLKING_QUOTES_HOW_I_BECAME_GREATEST_LINE_2" xml:space="preserve">
    <value>No?</value>
  </data>
  <data name="TROLLKING_QUOTES_HOW_I_BECAME_GREATEST_LINE_3" xml:space="preserve">
    <value>Well, brag I'd rather not.</value>
  </data>
  <data name="MENUFACTORY_INVENTORY_SILVER_DESC" xml:space="preserve">
    <value>A small silver coin. There is a portrait of an old man on one side of it.</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_LOSER_LINE_1" xml:space="preserve">
    <value>Lookin' for aught in the way of Smoking hot Babes?</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_LOSER_LINE_0" xml:space="preserve">
    <value>Behold boys, another loser on the way to disappointment!</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_LOSER_LINE_3" xml:space="preserve">
    <value>I hate to break it to thee, amigo, but thou got played for a fool!</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_LOSER_LINE_2" xml:space="preserve">
    <value>Hahaha!</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_LOSER_LINE_4" xml:space="preserve">
    <value>Hahaha!</value>
  </data>
  <data name="OLD_MAN_QUOTES_MUMBLE_LINE_6" xml:space="preserve">
    <value>...eeh ... eat ...</value>
  </data>
  <data name="OLD_MAN_QUOTES_MUMBLE_LINE_7" xml:space="preserve">
    <value>...yes of course ... mumble ... eeh ...</value>
  </data>
  <data name="OLD_MAN_QUOTES_MUMBLE_LINE_4" xml:space="preserve">
    <value>...mumble ... mumble ... oh yes ...</value>
  </data>
  <data name="OLD_MAN_QUOTES_MUMBLE_LINE_5" xml:space="preserve">
    <value>...what if ... humn...</value>
  </data>
  <data name="OLD_MAN_QUOTES_MUMBLE_LINE_2" xml:space="preserve">
    <value>...what then ... eeh ...</value>
  </data>
  <data name="OLD_MAN_QUOTES_MUMBLE_LINE_3" xml:space="preserve">
    <value>...in the air ... hmm ...</value>
  </data>
  <data name="OLD_MAN_QUOTES_MUMBLE_LINE_0" xml:space="preserve">
    <value>...her ... hmm...</value>
  </data>
  <data name="OLD_MAN_QUOTES_MUMBLE_LINE_1" xml:space="preserve">
    <value>...mumble ... what? ... eeh...</value>
  </data>
  <data name="OLD_MAN_QUOTES_MUMBLE_LINE_8" xml:space="preserve">
    <value>... hmm ... so high up ...</value>
  </data>
  <data name="OLD_MAN_QUOTES_MUMBLE_LINE_9" xml:space="preserve">
    <value>... Where was I ... Ahh yes!</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_HISTORY_LINE_2" xml:space="preserve">
    <value>"...fear...wrath...structure...water...ruin!"</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_HISTORY_LINE_3" xml:space="preserve">
    <value>If you fill in the holes you'll get this:</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_HISTORY_LINE_0" xml:space="preserve">
    <value>There are glyphs in the ruins describing the history of this place.</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_HISTORY_LINE_1" xml:space="preserve">
    <value>I recently deciphered a text that had some words lost through the tear of time and weather.</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_HISTORY_LINE_4" xml:space="preserve">
    <value>In fear of the wrath of the fishes, we built big structures filled with water for them! Doing this saved us from ruin!</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_HISTORY_LINE_5" xml:space="preserve">
    <value>Finally the solution to the riddle. That's why they built all those bath houses!</value>
  </data>
  <data name="GAMETITLESCREEN_OBS_RECOMMENDED_SETTINGS" xml:space="preserve">
    <value>OBS recommended settings: Window capture in OBS, use borderless in-game.</value>
  </data>
  <data name="LOCATION_WINDSWEPT_BLUFF" xml:space="preserve">
    <value>Windswept Bluff</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_THESE_WINGS_LINE_2" xml:space="preserve">
    <value>We art godlike!</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_THESE_WINGS_LINE_3" xml:space="preserve">
    <value>Tis the only reason we need. Stick to the mud, little guy!</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_THESE_WINGS_LINE_0" xml:space="preserve">
    <value>Y'see these wings?</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_THESE_WINGS_LINE_1" xml:space="preserve">
    <value>We can swiggity swoop wherever we desire, dawg!</value>
  </data>
  <data name="IMP_QUOTES_PEAK_OF_ABILITY_LINE_2" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="IMP_QUOTES_PEAK_OF_ABILITY_LINE_3" xml:space="preserve">
    <value>You are at your limit, it is not your destiny to reach the top.</value>
  </data>
  <data name="IMP_QUOTES_PEAK_OF_ABILITY_LINE_0" xml:space="preserve">
    <value>Written in destiny is this:</value>
  </data>
  <data name="IMP_QUOTES_PEAK_OF_ABILITY_LINE_1" xml:space="preserve">
    <value>Man shall reach the peak of his ability, but no further.</value>
  </data>
  <data name="IMP_QUOTES_PEAK_OF_ABILITY_LINE_4" xml:space="preserve">
    <value>Your childish struggle - should you continue - will gain you nothing but misery and regret.</value>
  </data>
  <data name="MENUFACTORY_SAVEGAME_DELETE_SAVE" xml:space="preserve">
    <value>Delete Save</value>
  </data>
  <data name="ITEMNAMEUTIL_SHROOM" xml:space="preserve">
    <value>Mushroom</value>
  </data>
  <data name="FAIRY_QUOTES_STAY_FOREVER_LINE_0" xml:space="preserve">
    <value>Hahaha!</value>
  </data>
  <data name="FAIRY_QUOTES_STAY_FOREVER_LINE_1" xml:space="preserve">
    <value>Stay forever!</value>
  </data>
  <data name="FAIRY_QUOTES_STAY_FOREVER_LINE_2" xml:space="preserve">
    <value>Forever! Forever!</value>
  </data>
  <data name="MERCHANT_QUOTES_OUT_OF_BUSINESS_LINE_0" xml:space="preserve">
    <value>I'm going out of business unless I can sell these boots!</value>
  </data>
  <data name="SNAKE_QUOTES_TREASURE_OUR_TOKEN_LINE_0" xml:space="preserve">
    <value>Treasure our token well...</value>
  </data>
  <data name="OWL_MISSION_INFO_DESC" xml:space="preserve">
    <value>A passage has appeared in Redcrown Woods. Go there and investigate the Ghost of the Babe.</value>
  </data>
  <data name="LANGUAGEMANAGER_CREDITS_CONSOLECREDITS" xml:space="preserve">
    <value>Console Credits</value>
  </data>
  <data name="OLD_MAN_QUOTES_HELMET_HANDY_LINE_0" xml:space="preserve">
    <value>That helmet seems to come in handy!</value>
  </data>
  <data name="OLD_MAN_QUOTES_HELMET_HANDY_LINE_1" xml:space="preserve">
    <value>Or is it your thick skull that cushions you when you fall?</value>
  </data>
  <data name="OLD_MAN_QUOTES_HELMET_HANDY_LINE_2" xml:space="preserve">
    <value>Hee, hee, hee...</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_BREAKTHROUGH_LINE_0" xml:space="preserve">
    <value>Yes, yes. I can sense it, I'm nearing a breakthrough!</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_BREAKTHROUGH_LINE_1" xml:space="preserve">
    <value>Any moment now!</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_BREAKTHROUGH_LINE_2" xml:space="preserve">
    <value>Aha!</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_BREAKTHROUGH_LINE_3" xml:space="preserve">
    <value>No wait... That's not it... Any time now though!</value>
  </data>
  <data name="OWL_MOLD_MAN_I_LOVE_HER_LINE_2" xml:space="preserve">
    <value>I love her!</value>
  </data>
  <data name="OWL_MOLD_MAN_I_LOVE_HER_LINE_0" xml:space="preserve">
    <value>My wife is so beautiful! Ooh... Mmhh!</value>
  </data>
  <data name="OWL_MOLD_MAN_I_LOVE_HER_LINE_1" xml:space="preserve">
    <value>I can't wait until she comes to visit again! It's all I can think about!</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_BABE_HOMAGE_LINE_0" xml:space="preserve">
    <value>This statue has great detail to it, but it is merely a homage to the Babe of legend.</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_BABE_HOMAGE_LINE_1" xml:space="preserve">
    <value>I have not yet uncovered what the actual Babe looks like...</value>
  </data>
  <data name="MENUFACTORY_INPUT_BIND_SECONDARY" xml:space="preserve">
    <value>Bind Secondary buttons</value>
  </data>
  <data name="STONEMAN6_QUOTES_STRAIGHTEN_UP_LINE_2" xml:space="preserve">
    <value>If he could just take my shift when I have to take an emergency break we could do our jobs fine.</value>
  </data>
  <data name="STONEMAN6_QUOTES_STRAIGHTEN_UP_LINE_0" xml:space="preserve">
    <value>If he would just straighten up...</value>
  </data>
  <data name="STONEMAN6_QUOTES_STRAIGHTEN_UP_LINE_1" xml:space="preserve">
    <value>I have stomach problems, you know?</value>
  </data>
  <data name="LANGUAGEMANAGER_GAME_INTRO_DESC" xml:space="preserve">
    <value>Legend has it there is a&lt;newline&gt;smoking hot babe at the top...</value>
  </data>
  <data name="OLD_MAN_QUOTES_TOP_RIGHT_ABOVE_MEADOW_LINE_2" xml:space="preserve">
    <value>Hoh, hoh, hoh...</value>
  </data>
  <data name="OLD_MAN_QUOTES_TOP_RIGHT_ABOVE_MEADOW_LINE_0" xml:space="preserve">
    <value>I bet the top is right above the flowery meadows!</value>
  </data>
  <data name="OLD_MAN_QUOTES_TOP_RIGHT_ABOVE_MEADOW_LINE_1" xml:space="preserve">
    <value>The babe cannot be much farther than that!</value>
  </data>
  <data name="MERCHANT_NBP_APPLE_1_COPPER_FARMER_LINE_4" xml:space="preserve">
    <value>and then selling them as an exclusive rarity. Heh heh!</value>
  </data>
  <data name="MERCHANT_NBP_APPLE_1_COPPER_FARMER_LINE_3" xml:space="preserve">
    <value>What I'm trying to say is that I made a fortune by picking the trees clean of apples in an entire region,</value>
  </data>
  <data name="MERCHANT_NBP_APPLE_1_COPPER_FARMER_LINE_2" xml:space="preserve">
    <value>What happens is apples are now in high demand.Eh, you follow me?</value>
  </data>
  <data name="MERCHANT_NBP_APPLE_1_COPPER_FARMER_LINE_1" xml:space="preserve">
    <value>What happens if all of the apples suddenly disappear?</value>
  </data>
  <data name="MERCHANT_NBP_APPLE_1_COPPER_FARMER_LINE_0" xml:space="preserve">
    <value>Say you can get an apple for 1 copper from your local farmer.</value>
  </data>
  <data name="MERCHANT_NBP_NOT_ENOUGH_SILVER_LINE_1" xml:space="preserve">
    <value>To be honest they're not really worth [gold_count] silver, but that's the market price alright!</value>
  </data>
  <data name="MERCHANT_NBP_NOT_ENOUGH_SILVER_LINE_0" xml:space="preserve">
    <value>Still not enough huh?</value>
  </data>
  <data name="MERCHANT_NBP_NOT_ENOUGH_SILVER_LINE_2" xml:space="preserve">
    <value>Don't look at me like that, I can sell them to some troll instead if you don't want 'em anymore!</value>
  </data>
  <data name="TROLLKING_QUOTES_MOUNTAINKING_MUSHROOMS_LINE_0" xml:space="preserve">
    <value>It is I the all-mighty Mountain King,</value>
  </data>
  <data name="TROLLKING_QUOTES_MOUNTAINKING_MUSHROOMS_LINE_1" xml:space="preserve">
    <value>and a kind ruler I am.</value>
  </data>
  <data name="TROLLKING_QUOTES_MOUNTAINKING_MUSHROOMS_LINE_2" xml:space="preserve">
    <value>Indeed, at the expense of the court I provide my subjects with some mushrooms once every now and then.</value>
  </data>
  <data name="TROLLKING_QUOTES_MOUNTAINKING_MUSHROOMS_LINE_3" xml:space="preserve">
    <value>A charitable King, am I not?</value>
  </data>
  <data name="GNOME_QUOTES_WAITED_FOR_YOUR_RETURN_LINE_1" xml:space="preserve">
    <value>Ahh, I already feel better!</value>
  </data>
  <data name="GNOME_QUOTES_WAITED_FOR_YOUR_RETURN_LINE_0" xml:space="preserve">
    <value>I have waited so long for you to return!</value>
  </data>
  <data name="MENUFACTORY_INPUT_SCAN_FOR_DEVICES" xml:space="preserve">
    <value>Scan for devices</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_WATER_OBSESSED_LINE_0" xml:space="preserve">
    <value>The people living here were obsessed with water!</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_WATER_OBSESSED_LINE_1" xml:space="preserve">
    <value>But all the water in this area dried out.</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_WATER_OBSESSED_LINE_2" xml:space="preserve">
    <value>This caused them to abandon the area.</value>
  </data>
  <data name="SNAKE_QUOTES_MEANDER_WITH_NO_DIRECTION_LINE_1" xml:space="preserve">
    <value>never grasping how pitifully weak their will is and the meaninglessness of their squirming - until they reach their end.</value>
  </data>
  <data name="SNAKE_QUOTES_MEANDER_WITH_NO_DIRECTION_LINE_0" xml:space="preserve">
    <value>They meander through their lives with no direction nor control,</value>
  </data>
  <data name="MERCHANT_NBP_CROWN_FOR_BOOTS_LINE_4" xml:space="preserve">
    <value>What, you want these huge boots?</value>
  </data>
  <data name="MERCHANT_NBP_CROWN_FOR_BOOTS_LINE_5" xml:space="preserve">
    <value>That's funny! They probably won't fit you, but I won't stop you from buying 'em!</value>
  </data>
  <data name="MERCHANT_NBP_CROWN_FOR_BOOTS_LINE_6" xml:space="preserve">
    <value>I'd say I could get [gold_count] silver for them from any troll. So that's gonna be the price!</value>
  </data>
  <data name="MERCHANT_NBP_CROWN_FOR_BOOTS_LINE_0" xml:space="preserve">
    <value>Hi again!</value>
  </data>
  <data name="MERCHANT_NBP_CROWN_FOR_BOOTS_LINE_1" xml:space="preserve">
    <value>Man that's a nice crown you have there.</value>
  </data>
  <data name="MERCHANT_NBP_CROWN_FOR_BOOTS_LINE_2" xml:space="preserve">
    <value>You wanna trade it for something?</value>
  </data>
  <data name="MERCHANT_NBP_CROWN_FOR_BOOTS_LINE_3" xml:space="preserve">
    <value>Not for trade, I see... Anyway tell me if you find something you want.</value>
  </data>
  <data name="HERMIT_QUOTES_JUMPS_IN_THE_STORM_LINE_0" xml:space="preserve">
    <value>Those jumps in the storm up there?</value>
  </data>
  <data name="HERMIT_QUOTES_JUMPS_IN_THE_STORM_LINE_1" xml:space="preserve">
    <value>Not humanly possible.</value>
  </data>
  <data name="ITEMNAMEUTIL_GOLDEN_CAP" xml:space="preserve">
    <value>Golden Cap</value>
  </data>
  <data name="LANGUAGEMANAGER_CREDITS_MANAGINGDIRECTOR" xml:space="preserve">
    <value>Managing Director</value>
  </data>
  <data name="GNOME_QUOTES_WATCH_YOU_FALL_LINE_1" xml:space="preserve">
    <value>Get back up there again!</value>
  </data>
  <data name="GNOME_QUOTES_WATCH_YOU_FALL_LINE_0" xml:space="preserve">
    <value>Go on!</value>
  </data>
  <data name="GNOME_QUOTES_WATCH_YOU_FALL_LINE_3" xml:space="preserve">
    <value>Hehehehe!</value>
  </data>
  <data name="GNOME_QUOTES_WATCH_YOU_FALL_LINE_2" xml:space="preserve">
    <value>I'd like to watch you fall some more!</value>
  </data>
  <data name="OWL_MOLD_MAN_I_AM_HAPPY_LINE_1" xml:space="preserve">
    <value>Not me! Thanks to my wife I am so happy!</value>
  </data>
  <data name="OWL_MOLD_MAN_I_AM_HAPPY_LINE_0" xml:space="preserve">
    <value>Some people go mad from being in this place!</value>
  </data>
  <data name="OWL_MOLD_MAN_I_AM_HAPPY_LINE_2" xml:space="preserve">
    <value>I love my wife!</value>
  </data>
  <data name="TROLLKING_QUOTES_MODEST_BIGGEST_KING_LINE_2" xml:space="preserve">
    <value>It is I!</value>
  </data>
  <data name="TROLLKING_QUOTES_MODEST_BIGGEST_KING_LINE_3" xml:space="preserve">
    <value>No one greater there is in this world, you see.</value>
  </data>
  <data name="TROLLKING_QUOTES_MODEST_BIGGEST_KING_LINE_0" xml:space="preserve">
    <value>Ask anyone in the world you could, who the most gentle, modest and biggest king is.</value>
  </data>
  <data name="TROLLKING_QUOTES_MODEST_BIGGEST_KING_LINE_1" xml:space="preserve">
    <value>Each and every one you asked the same answer would give you.</value>
  </data>
  <data name="SESSIONINFO_ATTEMPTS" xml:space="preserve">
    <value>Attempt : &lt;number&gt;  - Session &lt;number&gt;</value>
  </data>
  <data name="STONEMAN4_QUOTES_SECRET_STRATEGY_LINE_1" xml:space="preserve">
    <value>Try jumping straight up. The wind will carry you to the side.</value>
  </data>
  <data name="STONEMAN4_QUOTES_SECRET_STRATEGY_LINE_0" xml:space="preserve">
    <value>Did you know there is a secret jumping strategy in the wind?</value>
  </data>
  <data name="STONEMAN4_QUOTES_SECRET_STRATEGY_LINE_2" xml:space="preserve">
    <value>I actually invented that technique myself.</value>
  </data>
  <data name="MERCHANT_QUOTES_NO_GOLD_TIMES_ARE_HARD_LINE_0" xml:space="preserve">
    <value>Ah, I understand you can't afford them, times are hard indeed... But I need my gold! And you need these boots!</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_STOCK_LOW_LINE_1" xml:space="preserve">
    <value>Stock is running low!</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_STOCK_LOW_LINE_0" xml:space="preserve">
    <value>Buy while you can!</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_STOCK_LOW_LINE_2" xml:space="preserve">
    <value>[gold_count] gold!</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_WHERE_WE_WILL_END_UP_LINE_0" xml:space="preserve">
    <value>She has been doing this forever.</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_WHERE_WE_WILL_END_UP_LINE_1" xml:space="preserve">
    <value>Luring completely innocent people like us into struggling for her!</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_WHERE_WE_WILL_END_UP_LINE_2" xml:space="preserve">
    <value>She knows where we will end up in the end.</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_WHERE_WE_WILL_END_UP_LINE_3" xml:space="preserve">
    <value>How many have suffered the same fate?</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_WHERE_WE_WILL_END_UP_LINE_4" xml:space="preserve">
    <value>Dozens? Hundreds? Thousands...</value>
  </data>
  <data name="NOSE_LINE_0" xml:space="preserve">
    <value>There is something in the rubble.</value>
  </data>
  <data name="NOSE_LINE_1" xml:space="preserve">
    <value>It looks like a large stone nose half-buried in the ground!</value>
  </data>
  <data name="OLD_MAN_QUOTES_WHAT_DO_YOU_EAT_LINE_1" xml:space="preserve">
    <value>I prefer the delights of this here bog!</value>
  </data>
  <data name="OLD_MAN_QUOTES_WHAT_DO_YOU_EAT_LINE_0" xml:space="preserve">
    <value>What do you eat, anyway?</value>
  </data>
  <data name="OLD_MAN_QUOTES_WHAT_DO_YOU_EAT_LINE_2" xml:space="preserve">
    <value>Hoh, hoh, hoh...</value>
  </data>
  <data name="FAIRY2_QUOTES_JUMP_AROUND_LINE_3" xml:space="preserve">
    <value>Jump Left again!</value>
  </data>
  <data name="FAIRY2_QUOTES_JUMP_AROUND_LINE_2" xml:space="preserve">
    <value>Left! Right! Left! Right!</value>
  </data>
  <data name="FAIRY2_QUOTES_JUMP_AROUND_LINE_1" xml:space="preserve">
    <value>Jump around!</value>
  </data>
  <data name="FAIRY2_QUOTES_JUMP_AROUND_LINE_0" xml:space="preserve">
    <value>Nyihihi!</value>
  </data>
  <data name="MERCHANT_NBP_STINGY_BOOTS_LINE_1" xml:space="preserve">
    <value>I met this really stingy guy when you were away -</value>
  </data>
  <data name="MERCHANT_NBP_STINGY_BOOTS_LINE_0" xml:space="preserve">
    <value>I was just thinking of you!</value>
  </data>
  <data name="MERCHANT_NBP_STINGY_BOOTS_LINE_3" xml:space="preserve">
    <value>Well, do you have the [gold_count] silver?</value>
  </data>
  <data name="MERCHANT_NBP_STINGY_BOOTS_LINE_2" xml:space="preserve">
    <value>What, the boots?</value>
  </data>
  <data name="OLD_MAN_QUOTES_TAKE_A_BREAK_LINE_1" xml:space="preserve">
    <value>You should too!</value>
  </data>
  <data name="OLD_MAN_QUOTES_TAKE_A_BREAK_LINE_0" xml:space="preserve">
    <value>I'm just taking a break at the moment!</value>
  </data>
  <data name="OLD_MAN_QUOTES_TAKE_A_BREAK_LINE_2" xml:space="preserve">
    <value>Heh, heh, heh...</value>
  </data>
  <data name="MENUFACTORY_REVERTS_IN" xml:space="preserve">
    <value>Reverts in &lt;number&gt;</value>
  </data>
  <data name="MERCHANT_NBP_MONEY_GARBAGE_FANCY_LINE_1" xml:space="preserve">
    <value>People don't seem to have an eye for quality, but I do.</value>
  </data>
  <data name="MERCHANT_NBP_MONEY_GARBAGE_FANCY_LINE_0" xml:space="preserve">
    <value>The top way to make easy money is to take garbage and make it look fancy!</value>
  </data>
  <data name="HERMIT_QUOTES_ANOTHER_DIDNT_GET_FAR_LINE_1" xml:space="preserve">
    <value>Needless to say he didn't get as far.</value>
  </data>
  <data name="HERMIT_QUOTES_ANOTHER_DIDNT_GET_FAR_LINE_0" xml:space="preserve">
    <value>When I first started there was another also attempting.</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_DRINK_IT_QUEEN_LINE_3" xml:space="preserve">
    <value>Thou didn't drink any, right?</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_DRINK_IT_QUEEN_LINE_2" xml:space="preserve">
    <value>Hahaha!</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_DRINK_IT_QUEEN_LINE_1" xml:space="preserve">
    <value>Or take a leak in it!</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_DRINK_IT_QUEEN_LINE_0" xml:space="preserve">
    <value>The water got frozen in time, but thou can still drink it.</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_YOU_AGAIN_LINE_1" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_YOU_AGAIN_LINE_0" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_YOU_AGAIN_LINE_3" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_YOU_AGAIN_LINE_2" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="OLD_MAN_QUOTES_LEARNED_FROM_MY_MISTAKE_LINE_0" xml:space="preserve">
    <value>Unlike you, I learned from my mistake!</value>
  </data>
  <data name="OLD_MAN_QUOTES_LEARNED_FROM_MY_MISTAKE_LINE_1" xml:space="preserve">
    <value>I never tried again!</value>
  </data>
  <data name="OLD_MAN_QUOTES_LEARNED_FROM_MY_MISTAKE_LINE_2" xml:space="preserve">
    <value>Hee, hee, hee...</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_A_TRUE_SCHOLER_LINE_0" xml:space="preserve">
    <value>You met my friend with the grey beard?</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_A_TRUE_SCHOLER_LINE_1" xml:space="preserve">
    <value>A true scholar, my hat goes off to him!</value>
  </data>
  <data name="GNOME_QUOTES_FALL_ON_YOUR_FACE_LINE_4" xml:space="preserve">
    <value>Hahahahehe!</value>
  </data>
  <data name="GNOME_QUOTES_FALL_ON_YOUR_FACE_LINE_1" xml:space="preserve">
    <value>Have you ever tried not to fall on your face?</value>
  </data>
  <data name="GNOME_QUOTES_FALL_ON_YOUR_FACE_LINE_0" xml:space="preserve">
    <value>Hehehe!</value>
  </data>
  <data name="GNOME_QUOTES_FALL_ON_YOUR_FACE_LINE_3" xml:space="preserve">
    <value>It is funnier for me when you do!</value>
  </data>
  <data name="GNOME_QUOTES_FALL_ON_YOUR_FACE_LINE_2" xml:space="preserve">
    <value>Never mind!</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_GOT_THE_SHROOMS_LINE_3" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_GOT_THE_SHROOMS_LINE_2" xml:space="preserve">
    <value>Now hand 'em over!</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_GOT_THE_SHROOMS_LINE_1" xml:space="preserve">
    <value>I gotta say I had my doubts. But you pulled through for the higher cause!</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_GOT_THE_SHROOMS_LINE_0" xml:space="preserve">
    <value>Whoa, dude! You got the mushrooms!</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_GOT_THE_SHROOMS_LINE_7" xml:space="preserve">
    <value>And here is the garment to prove it! Off you go now!</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_GOT_THE_SHROOMS_LINE_6" xml:space="preserve">
    <value>You're an official scholar of the forest, bro!</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_GOT_THE_SHROOMS_LINE_5" xml:space="preserve">
    <value>Oh yeah!</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_GOT_THE_SHROOMS_LINE_4" xml:space="preserve">
    <value>Huh?</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_PUZZLING_BABE_LINE_2" xml:space="preserve">
    <value>Puzzling...</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_PUZZLING_BABE_LINE_0" xml:space="preserve">
    <value>I can not stop thinking about this statue here!</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_PUZZLING_BABE_LINE_1" xml:space="preserve">
    <value>It is a representation of the Babe, but why did they build it without a head?</value>
  </data>
  <data name="HERMIT_QUOTES_CROWN_REPLICA_LINE_5" xml:space="preserve">
    <value>Nevermind.</value>
  </data>
  <data name="HERMIT_QUOTES_CROWN_REPLICA_LINE_4" xml:space="preserve">
    <value>You have quite the audacity, posing as the Jump King like that.</value>
  </data>
  <data name="HERMIT_QUOTES_CROWN_REPLICA_LINE_7" xml:space="preserve">
    <value>Go ahead if you are curious, but I am sure we will meet again.</value>
  </data>
  <data name="HERMIT_QUOTES_CROWN_REPLICA_LINE_6" xml:space="preserve">
    <value>I should warn you, up ahead is an impenetrable pass.</value>
  </data>
  <data name="HERMIT_QUOTES_CROWN_REPLICA_LINE_1" xml:space="preserve">
    <value>That crown..!?</value>
  </data>
  <data name="HERMIT_QUOTES_CROWN_REPLICA_LINE_0" xml:space="preserve">
    <value>Hey! Wait a minute!</value>
  </data>
  <data name="HERMIT_QUOTES_CROWN_REPLICA_LINE_3" xml:space="preserve">
    <value>A replica, I am sure...</value>
  </data>
  <data name="HERMIT_QUOTES_CROWN_REPLICA_LINE_2" xml:space="preserve">
    <value>...No, it cannot be... </value>
  </data>
  <data name="MERCHANT_NBP_SELL_THESE_BOOTS_LINE_1" xml:space="preserve">
    <value>It's not every day you see a new face around here!</value>
  </data>
  <data name="MERCHANT_NBP_SELL_THESE_BOOTS_LINE_0" xml:space="preserve">
    <value>Hey!</value>
  </data>
  <data name="MERCHANT_NBP_SELL_THESE_BOOTS_LINE_3" xml:space="preserve">
    <value>I'm trying to sell these huge boots I've got to some passing giant or troll...</value>
  </data>
  <data name="MERCHANT_NBP_SELL_THESE_BOOTS_LINE_2" xml:space="preserve">
    <value>What I'm doing here?</value>
  </data>
  <data name="MERCHANT_NBP_SELL_THESE_BOOTS_LINE_5" xml:space="preserve">
    <value>What, you want 'em?</value>
  </data>
  <data name="MERCHANT_NBP_SELL_THESE_BOOTS_LINE_4" xml:space="preserve">
    <value>They don't fit me, so I figured why not try to make a quick buck instead of throwing 'em out?</value>
  </data>
  <data name="MERCHANT_NBP_SELL_THESE_BOOTS_LINE_7" xml:space="preserve">
    <value>I'd say I could get [gold_count] silver for them from any troll. So that's gonna be the price!</value>
  </data>
  <data name="MERCHANT_NBP_SELL_THESE_BOOTS_LINE_6" xml:space="preserve">
    <value>That's funny! They probably won't fit you, but I won't stop you from buying 'em!</value>
  </data>
  <data name="MERCHANT_NBP_OVERPRICED_LINE_2" xml:space="preserve">
    <value>How come two bottles of milk can have a different price?</value>
  </data>
  <data name="MERCHANT_NBP_OVERPRICED_LINE_3" xml:space="preserve">
    <value>Because people think that one of them is of greater quality, yeah.</value>
  </data>
  <data name="MERCHANT_NBP_OVERPRICED_LINE_0" xml:space="preserve">
    <value>Wanna know how to sell something that is overpriced?</value>
  </data>
  <data name="MERCHANT_NBP_OVERPRICED_LINE_1" xml:space="preserve">
    <value>The key is how you present your offer.</value>
  </data>
  <data name="LOCKER_ROOM_TODO_LINE_0" xml:space="preserve">
    <value>"To-do-list"</value>
  </data>
  <data name="LOCKER_ROOM_TODO_LINE_1" xml:space="preserve">
    <value>Clean cell 205,</value>
  </data>
  <data name="LOCKER_ROOM_TODO_LINE_2" xml:space="preserve">
    <value>Re-stock sunflower seeds,</value>
  </data>
  <data name="LOCKER_ROOM_TODO_LINE_3" xml:space="preserve">
    <value>Hose prisoners,</value>
  </data>
  <data name="LOCKER_ROOM_TODO_LINE_4" xml:space="preserve">
    <value>Feed the birds.</value>
  </data>
  <data name="TROLLKING_QUOTES_TRAVEL_STAMINA_LINE_2" xml:space="preserve">
    <value>Not everyone has the stamina for a journey such as that.</value>
  </data>
  <data name="TROLLKING_QUOTES_TRAVEL_STAMINA_LINE_0" xml:space="preserve">
    <value>Through all of my kingdom you have been?</value>
  </data>
  <data name="TROLLKING_QUOTES_TRAVEL_STAMINA_LINE_1" xml:space="preserve">
    <value>Quite a travel to make, little one.</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_TRUE_SCHOLARS_ONLY_LINE_11" xml:space="preserve">
    <value>Whatever you do, don't go near it!</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_TRUE_SCHOLARS_ONLY_LINE_10" xml:space="preserve">
    <value>Before you go I gotta warn you! There is a dark hole over there...</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_TRUE_SCHOLARS_ONLY_LINE_12" xml:space="preserve">
    <value>Anyways my dude, better get started looking for those mushrooms!</value>
  </data>
  <data name="ITEMNAMEUTIL_GOLD_RING" xml:space="preserve">
    <value>Gold Ring</value>
  </data>
  <data name="HERMIT_QUOTES_TRY_NEVER_REACH_TOP_LINE_1" xml:space="preserve">
    <value>We will never reach the top.</value>
  </data>
  <data name="HERMIT_QUOTES_TRY_NEVER_REACH_TOP_LINE_0" xml:space="preserve">
    <value>Why do you even try?</value>
  </data>
  <data name="TROLLKING_QUOTES_QUITE_SMALL_VIGOR_LINE_2" xml:space="preserve">
    <value>From where do you get all that vigor?</value>
  </data>
  <data name="TROLLKING_QUOTES_QUITE_SMALL_VIGOR_LINE_0" xml:space="preserve">
    <value>Quite a small little creature you are.</value>
  </data>
  <data name="TROLLKING_QUOTES_QUITE_SMALL_VIGOR_LINE_1" xml:space="preserve">
    <value>But never seem you to stop jumping around.</value>
  </data>
  <data name="MERCHANT_QUOTES_WORLD_OF_DIFFERENCE_LINE_0" xml:space="preserve">
    <value>A world of difference, right?</value>
  </data>
  <data name="MERCHANT_QUOTES_WORLD_OF_DIFFERENCE_LINE_1" xml:space="preserve">
    <value>You're welcome!</value>
  </data>
  <data name="LANGUAGEMANAGER_CREDITS_MUSIC" xml:space="preserve">
    <value>Music</value>
  </data>
  <data name="LOCATION_FALSE_KINGS_CASTLE" xml:space="preserve">
    <value>False Kings' Castle</value>
  </data>
  <data name="ITEMNAMEUTIL_MAGIC_CROWN" xml:space="preserve">
    <value>Magic Crown</value>
  </data>
  <data name="GNOME_QUOTES_NEVER_GET_OLD_LINE_2" xml:space="preserve">
    <value>This will never get old!</value>
  </data>
  <data name="GNOME_QUOTES_NEVER_GET_OLD_LINE_1" xml:space="preserve">
    <value>It doesn't matter how many times I see you fall!</value>
  </data>
  <data name="GNOME_QUOTES_NEVER_GET_OLD_LINE_0" xml:space="preserve">
    <value>Hahahah!</value>
  </data>
  <data name="LOCATION_HALTED_RUIN" xml:space="preserve">
    <value>Halted Ruin</value>
  </data>
  <data name="MERCHANT_NBP_SCRATCH_SILVER_DEAL_LINE_2" xml:space="preserve">
    <value>Found it all laying around on the floor huh?</value>
  </data>
  <data name="MERCHANT_NBP_SCRATCH_SILVER_DEAL_LINE_3" xml:space="preserve">
    <value>Your lucky day I suppose!</value>
  </data>
  <data name="MERCHANT_NBP_SCRATCH_SILVER_DEAL_LINE_0" xml:space="preserve">
    <value>How in the world did you scratch that silver together then?</value>
  </data>
  <data name="MERCHANT_NBP_SCRATCH_SILVER_DEAL_LINE_1" xml:space="preserve">
    <value>Come on bud, spill the beans, I'm curious!</value>
  </data>
  <data name="OLD_MAN_QUOTES_GET_A_GLANCE_LINE_1" xml:space="preserve">
    <value>Soon I will get a glance!</value>
  </data>
  <data name="OLD_MAN_QUOTES_GET_A_GLANCE_LINE_0" xml:space="preserve">
    <value>I look up from time to time!</value>
  </data>
  <data name="OLD_MAN_QUOTES_GET_A_GLANCE_LINE_2" xml:space="preserve">
    <value>Hee, hee, hee…</value>
  </data>
  <data name="FAIRY_QUOTES_HAPPY_FRIEND_LINE_0" xml:space="preserve">
    <value>I'm so happy!</value>
  </data>
  <data name="FAIRY_QUOTES_HAPPY_FRIEND_LINE_1" xml:space="preserve">
    <value>Friend, pal, my buddy!</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_JUST_AS_I_SUSPECTED_LINE_3" xml:space="preserve">
    <value>Indeed... Just as I suspected.</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_JUST_AS_I_SUSPECTED_LINE_2" xml:space="preserve">
    <value>It follows that the empty air of the dark hole is the origin of death.</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_JUST_AS_I_SUSPECTED_LINE_1" xml:space="preserve">
    <value>Therefore ground and solid is the origin of life.</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_JUST_AS_I_SUSPECTED_LINE_0" xml:space="preserve">
    <value>The ground and mud is a place for mushrooms, and veggies.</value>
  </data>
  <data name="INFIRMARY_LINE_2" xml:space="preserve">
    <value>We may put him in one of the 500-cells to shake him up a bit.</value>
  </data>
  <data name="INFIRMARY_LINE_3" xml:space="preserve">
    <value>As usual chances for recovery are low.</value>
  </data>
  <data name="INFIRMARY_LINE_0" xml:space="preserve">
    <value>"Incident Report"</value>
  </data>
  <data name="INFIRMARY_LINE_1" xml:space="preserve">
    <value>After we came back from the evacuation prisoner 205 appeared to be in terror.</value>
  </data>
  <data name="MENUFACTORY_CREDITS" xml:space="preserve">
    <value>Credits</value>
  </data>
  <data name="MERCHANT_QUOTES_NO_GOLD_PRICE_POINT_MINIMUM_LINE_0" xml:space="preserve">
    <value>Oh, you don't have [gold_count] gold on you? I'm afraid the price point is at the bare minimum...</value>
  </data>
  <data name="SKELETON_QUOTES_REASONING_WORTHLESS_LINE_3" xml:space="preserve">
    <value>...doubter... h... h-ater...</value>
  </data>
  <data name="SKELETON_QUOTES_REASONING_WORTHLESS_LINE_2" xml:space="preserve">
    <value>m... m-eaning... worthless...</value>
  </data>
  <data name="SKELETON_QUOTES_REASONING_WORTHLESS_LINE_1" xml:space="preserve">
    <value>"reason"…</value>
  </data>
  <data name="SKELETON_QUOTES_REASONING_WORTHLESS_LINE_0" xml:space="preserve">
    <value>...told me no...</value>
  </data>
  <data name="OWL_MOLD_MAN_FEEL_SORRY_FOR_YOU_LINE_0" xml:space="preserve">
    <value>I feel sorry for you, since you don't have a wife like me!</value>
  </data>
  <data name="OWL_MOLD_MAN_FEEL_SORRY_FOR_YOU_LINE_1" xml:space="preserve">
    <value>You are missing out, pal!</value>
  </data>
  <data name="OWL_MOLD_MAN_FEEL_SORRY_FOR_YOU_LINE_2" xml:space="preserve">
    <value>Ohoh!</value>
  </data>
  <data name="FAIRY3_QUOTES_STAY_A_WHILE_LONGER_LINE_1" xml:space="preserve">
    <value>Stay a while longer!</value>
  </data>
  <data name="FAIRY3_QUOTES_STAY_A_WHILE_LONGER_LINE_0" xml:space="preserve">
    <value>Hihihi!</value>
  </data>
  <data name="ITEMNAMEUTIL_GHOST_FRAGMENT" xml:space="preserve">
    <value>Ghost Fragment</value>
  </data>
  <data name="LOCATION_DEEP_RUIN" xml:space="preserve">
    <value>Deep Ruin</value>
  </data>
  <data name="GLYPH_LINE_0" xml:space="preserve">
    <value>"...fear...  ...wrath...  ...structure...  ...water...  ...ruin!"</value>
  </data>
  <data name="MERCHANT_NBP_HERE_FOR_BOOTS_LINE_1" xml:space="preserve">
    <value>You're here for the boots I reckon</value>
  </data>
  <data name="MERCHANT_NBP_HERE_FOR_BOOTS_LINE_0" xml:space="preserve">
    <value>Welcome back, brother.</value>
  </data>
  <data name="MERCHANT_NBP_HERE_FOR_BOOTS_LINE_2" xml:space="preserve">
    <value>I'll let 'em go for [gold_count] silver like I said!</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_NICE_CROWN_LINE_1" xml:space="preserve">
    <value>I must say, that's a real nice crown you got there!</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_NICE_CROWN_LINE_0" xml:space="preserve">
    <value>Oh, it's you again!</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_NICE_CROWN_LINE_3" xml:space="preserve">
    <value>Did you find it in these ruins?</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_NICE_CROWN_LINE_2" xml:space="preserve">
    <value>Truly something to rest one's eyes on!</value>
  </data>
  <data name="RUNE_CROSSED_OUT_HEART_LINE_3" xml:space="preserve">
    <value>"Babe X Thomas of Tawny"</value>
  </data>
  <data name="RUNE_CROSSED_OUT_HEART_LINE_2" xml:space="preserve">
    <value>There is a more recent engraving underneath.</value>
  </data>
  <data name="RUNE_CROSSED_OUT_HEART_LINE_1" xml:space="preserve">
    <value>"Babe X Kurt of Kelp"</value>
  </data>
  <data name="RUNE_CROSSED_OUT_HEART_LINE_0" xml:space="preserve">
    <value>There is a crossed out engraved message...</value>
  </data>
  <data name="OWL_MOLD_MAN_FEELS_SO_GOOD_LINE_2" xml:space="preserve">
    <value>I never want to leave!</value>
  </data>
  <data name="OWL_MOLD_MAN_FEELS_SO_GOOD_LINE_0" xml:space="preserve">
    <value>It feels so good.</value>
  </data>
  <data name="OWL_MOLD_MAN_FEELS_SO_GOOD_LINE_1" xml:space="preserve">
    <value>The longer I sit, the more comfortable I feel!</value>
  </data>
  <data name="IMP_QUOTES_BLOOD_NOT_OF_KING_LINE_4" xml:space="preserve">
    <value>Return to the pit from where you first crawled out.</value>
  </data>
  <data name="IMP_QUOTES_BLOOD_NOT_OF_KING_LINE_0" xml:space="preserve">
    <value>You seek my advice yet again?</value>
  </data>
  <data name="IMP_QUOTES_BLOOD_NOT_OF_KING_LINE_1" xml:space="preserve">
    <value>I shall let you in on a secret.</value>
  </data>
  <data name="IMP_QUOTES_BLOOD_NOT_OF_KING_LINE_2" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="IMP_QUOTES_BLOOD_NOT_OF_KING_LINE_3" xml:space="preserve">
    <value>Your blood is not that of a King.</value>
  </data>
  <data name="MERCHANT_QUOTES_OFFER_WARES_LINE_1" xml:space="preserve">
    <value>but it seems as though the clientele is quite limited!</value>
  </data>
  <data name="MERCHANT_QUOTES_OFFER_WARES_LINE_0" xml:space="preserve">
    <value>I came here to offer my wares,</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_I_Dont_NEED_HER_LINE_1" xml:space="preserve">
    <value>It is rational to stay here.</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_I_Dont_NEED_HER_LINE_0" xml:space="preserve">
    <value>I'm perfectly happy without that witch!</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_I_Dont_NEED_HER_LINE_3" xml:space="preserve">
    <value>It was no defeat, it was merely the logical course of action...</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_I_Dont_NEED_HER_LINE_2" xml:space="preserve">
    <value>I don't need her...</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_I_Dont_NEED_HER_LINE_4" xml:space="preserve">
    <value>Ah, yes.</value>
  </data>
  <data name="MENUFACTORY_SAVE" xml:space="preserve">
    <value>Save</value>
  </data>
  <data name="MENUFACTORY_LOAD" xml:space="preserve">
    <value>Load</value>
  </data>
  <data name="LANGUAGEMANAGER_CREDITS_SOUND_EFFECTS" xml:space="preserve">
    <value>Sound Effects</value>
  </data>
  <data name="GNOME_QUOTES_INTRO_LINE_2" xml:space="preserve">
    <value>If you are anything like the others, this might just make for a good show!</value>
  </data>
  <data name="GNOME_QUOTES_INTRO_LINE_3" xml:space="preserve">
    <value>Hehehe!</value>
  </data>
  <data name="GNOME_QUOTES_INTRO_LINE_0" xml:space="preserve">
    <value>Hello there heh heh!</value>
  </data>
  <data name="GNOME_QUOTES_INTRO_LINE_1" xml:space="preserve">
    <value>I haven't seen you around here before!</value>
  </data>
  <data name="GNOME_QUOTES_MUSIC_TO_EARS_LINE_2" xml:space="preserve">
    <value>Well done, still! Hahahahah!</value>
  </data>
  <data name="GNOME_QUOTES_MUSIC_TO_EARS_LINE_1" xml:space="preserve">
    <value>But I think it would be even better if you put even more force into your falls!</value>
  </data>
  <data name="GNOME_QUOTES_MUSIC_TO_EARS_LINE_0" xml:space="preserve">
    <value>Aaahh... That sound is like music to my ears!</value>
  </data>
  <data name="LOCATION_THE_TOWER_OF_ANTUMBRA" xml:space="preserve">
    <value>The Tower of Antumbra</value>
  </data>
  <data name="OWL_MOLD_MAN_SHE_IS_MY_WIFE_LINE_2" xml:space="preserve">
    <value>She is held captive by demons at The Top, but she visits me in spirit!</value>
  </data>
  <data name="OWL_MOLD_MAN_SHE_IS_MY_WIFE_LINE_3" xml:space="preserve">
    <value>Yes! She is my wife!</value>
  </data>
  <data name="OWL_MOLD_MAN_SHE_IS_MY_WIFE_LINE_0" xml:space="preserve">
    <value>Hey, pal!</value>
  </data>
  <data name="OWL_MOLD_MAN_SHE_IS_MY_WIFE_LINE_1" xml:space="preserve">
    <value>Have you seen Ghost Lady?</value>
  </data>
  <data name="OWL_MOLD_MAN_SHE_IS_MY_WIFE_LINE_6" xml:space="preserve">
    <value>Help me find more! I will give you my shoes!</value>
  </data>
  <data name="OWL_MOLD_MAN_SHE_IS_MY_WIFE_LINE_7" xml:space="preserve">
    <value>I think... [gold_count] of her fragments should be enough to last a while!</value>
  </data>
  <data name="OWL_MOLD_MAN_SHE_IS_MY_WIFE_LINE_4" xml:space="preserve">
    <value>She comes every day, motivating me to save her!</value>
  </data>
  <data name="OWL_MOLD_MAN_SHE_IS_MY_WIFE_LINE_5" xml:space="preserve">
    <value>She leaves these fragments for me! I just can't get enough of them!</value>
  </data>
  <data name="FAIRY3_QUOTES_A_FRIEND_LINE_0" xml:space="preserve">
    <value>Hoh? Ooh?</value>
  </data>
  <data name="FAIRY3_QUOTES_A_FRIEND_LINE_1" xml:space="preserve">
    <value>Yippie! A friend! Happy happy!</value>
  </data>
  <data name="FAIRY3_QUOTES_A_FRIEND_LINE_2" xml:space="preserve">
    <value>Play, play!</value>
  </data>
  <data name="MENUFACTORY_INVENTORY_GIANTBOOTS_DESC" xml:space="preserve">
    <value>Quite large boots. If you tried to walk in these you would probably look stupid.</value>
  </data>
  <data name="SKELETON_QUOTES_CAN_IT_BE_ANOTHER_DREAM_LINE_1" xml:space="preserve">
    <value>mmh... c- can it be...</value>
  </data>
  <data name="SKELETON_QUOTES_CAN_IT_BE_ANOTHER_DREAM_LINE_0" xml:space="preserve">
    <value>*sniff*</value>
  </data>
  <data name="SKELETON_QUOTES_CAN_IT_BE_ANOTHER_DREAM_LINE_3" xml:space="preserve">
    <value>...another dream...</value>
  </data>
  <data name="SKELETON_QUOTES_CAN_IT_BE_ANOTHER_DREAM_LINE_2" xml:space="preserve">
    <value>...her s... s... sc-ent...</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_INTRO_LINE_2" xml:space="preserve">
    <value>I can hardly take my eyes off the details of this statue here!</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_INTRO_LINE_3" xml:space="preserve">
    <value>Truly captivating!</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_INTRO_LINE_0" xml:space="preserve">
    <value>Oh, where did you come from?</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_INTRO_LINE_1" xml:space="preserve">
    <value>Pardon me, it's just that these ruins are so fascinating!</value>
  </data>
  <data name="LOCATION_HIDDEN_KINGDOM" xml:space="preserve">
    <value>Hidden Kingdom</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_LUXURIOUS_SNAKE_LINE_1" xml:space="preserve">
    <value>I give you extra good price, only for you!</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_LUXURIOUS_SNAKE_LINE_0" xml:space="preserve">
    <value>Do you see this quality? Luxurious snake skin leather...</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_LUXURIOUS_SNAKE_LINE_2" xml:space="preserve">
    <value>[gold_count] gold!</value>
  </data>
  <data name="MENUFACTORY_SAVEGAME_AREYOUSURE" xml:space="preserve">
    <value>Are you sure?</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_TIME_FROZEN_PUNK_LINE_1" xml:space="preserve">
    <value>Hahaha! I'm kidding, I'm kidding!</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_TIME_FROZEN_PUNK_LINE_0" xml:space="preserve">
    <value>Hey watch thy jumpin'! Thou art asking to get time frozen, punk!</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_TIME_FROZEN_PUNK_LINE_2" xml:space="preserve">
    <value>Why thou gotta be taking everything so seriously, little man!</value>
  </data>
  <data name="LANGUAGEMANAGER_CREDITS_BRAZILIAN" xml:space="preserve">
    <value>Brazilian Portugese</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_FELLOW_SCHOLAR_LINE_0" xml:space="preserve">
    <value>Man, my fellow scholar!</value>
  </data>
  <data name="OLD_MAN_QUOTES_CABIN_ABOVE_SEWERS_LINE_1" xml:space="preserve">
    <value>Shouldn't be too hard to get through!</value>
  </data>
  <data name="OLD_MAN_QUOTES_CABIN_ABOVE_SEWERS_LINE_0" xml:space="preserve">
    <value>There is a huge cabin above the sewers!</value>
  </data>
  <data name="OLD_MAN_QUOTES_CABIN_ABOVE_SEWERS_LINE_2" xml:space="preserve">
    <value>Hee, hee, hee...</value>
  </data>
  <data name="FAIRY_QUOTES_JUMP_AROUND_LINE_1" xml:space="preserve">
    <value>Jump around!</value>
  </data>
  <data name="FAIRY_QUOTES_JUMP_AROUND_LINE_0" xml:space="preserve">
    <value>Nyihihi!</value>
  </data>
  <data name="FAIRY_QUOTES_JUMP_AROUND_LINE_3" xml:space="preserve">
    <value>Jump Left again!</value>
  </data>
  <data name="FAIRY_QUOTES_JUMP_AROUND_LINE_2" xml:space="preserve">
    <value>Left! Right! Left! Right!</value>
  </data>
  <data name="MERCHANT_QUOTES_NO_GOLD_OH_WELL_LINE_0" xml:space="preserve">
    <value>You don't have even as little as [gold_count] gold? Oh well...</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_YOU_THINK_AM_MISERABLE_LINE_1" xml:space="preserve">
    <value>No!</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_YOU_THINK_AM_MISERABLE_LINE_0" xml:space="preserve">
    <value>You think I am miserable? Unhappy?</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_YOU_THINK_AM_MISERABLE_LINE_2" xml:space="preserve">
    <value>I thrive here... I am free!</value>
  </data>
  <data name="OLD_MAN_QUOTES_COMFY_TENT_LINE_2" xml:space="preserve">
    <value>Heh, heh, heh...</value>
  </data>
  <data name="OLD_MAN_QUOTES_COMFY_TENT_LINE_0" xml:space="preserve">
    <value>Your tent is looking pretty comfortable there...</value>
  </data>
  <data name="OLD_MAN_QUOTES_COMFY_TENT_LINE_1" xml:space="preserve">
    <value>Am I right?</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_TOSS_BACK_TO_BOG_LINE_0" xml:space="preserve">
    <value>If some sod enters our turf unbidden, we usually toss 'em back in the bog!</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_TOSS_BACK_TO_BOG_LINE_1" xml:space="preserve">
    <value>But we shan't bother thee.</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_TOSS_BACK_TO_BOG_LINE_2" xml:space="preserve">
    <value>Cos it seems thou wanna do it thyself!</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_NOT_WORTH_IT_LINE_1" xml:space="preserve">
    <value>She will not be worth it...</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_NOT_WORTH_IT_LINE_0" xml:space="preserve">
    <value>Still struggling I see.</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_NOT_WORTH_IT_LINE_3" xml:space="preserve">
    <value>Then you will see the light, like I did.</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_NOT_WORTH_IT_LINE_2" xml:space="preserve">
    <value>Clear your mind! Have a lie down in the mud. Embrace it.</value>
  </data>
  <data name="FAIRY_QUOTES_FAVOURITE_COLOR_LINE_0" xml:space="preserve">
    <value>What is your favorite color?</value>
  </data>
  <data name="FAIRY_QUOTES_FAVOURITE_COLOR_LINE_1" xml:space="preserve">
    <value>Mine is green!</value>
  </data>
  <data name="OWL_CAT_QUOTES_HAIRBALL_3" xml:space="preserve">
    <value>*belp*</value>
  </data>
  <data name="OWL_CAT_QUOTES_HAIRBALL_2" xml:space="preserve">
    <value>HRRRRRRRRRKH-</value>
  </data>
  <data name="OWL_CAT_QUOTES_HAIRBALL_1" xml:space="preserve">
    <value>HRRRKH!</value>
  </data>
  <data name="OWL_CAT_QUOTES_HAIRBALL_0" xml:space="preserve">
    <value>Hrrkh!</value>
  </data>
  <data name="MERCHANT_QUOTES_NO_GOLD_FIND_GOLD_ONE_DAY_LINE_0" xml:space="preserve">
    <value>Oh... I'm sure you will find some gold one day! It's merely [gold_count] gold after all!</value>
  </data>
  <data name="FAIRY3_QUOTES_NEVER_LEAVE_LINE_2" xml:space="preserve">
    <value>Forever longer!</value>
  </data>
  <data name="FAIRY3_QUOTES_NEVER_LEAVE_LINE_0" xml:space="preserve">
    <value>Never leave this place!</value>
  </data>
  <data name="FAIRY3_QUOTES_NEVER_LEAVE_LINE_1" xml:space="preserve">
    <value>You will play with us for a while longer!</value>
  </data>
  <data name="ITEMNAMEUTIL_SHROOMS" xml:space="preserve">
    <value>Mushrooms</value>
  </data>
  <data name="GAMETITLESCREEN_GHOST_OF_THE_BABE" xml:space="preserve">
    <value>Ghost of the Babe</value>
  </data>
  <data name="MENUFACTORY_INPUT_DEFAULT" xml:space="preserve">
    <value>Default</value>
  </data>
  <data name="STONEMAN6_QUOTES_USELESS_BROTHER_LINE_0" xml:space="preserve">
    <value>He's so useless, my brother.</value>
  </data>
  <data name="STONEMAN6_QUOTES_USELESS_BROTHER_LINE_1" xml:space="preserve">
    <value>He's just sitting there...</value>
  </data>
  <data name="STONEMAN6_QUOTES_USELESS_BROTHER_LINE_2" xml:space="preserve">
    <value>By now we are supposed to patrol the area.</value>
  </data>
  <data name="STONEMAN6_QUOTES_USELESS_BROTHER_LINE_3" xml:space="preserve">
    <value>Me? I'm taking my break, it's his shift now.</value>
  </data>
  <data name="MERCHANT_NBP_EASY_MONEY_QUALITY_LINE_2" xml:space="preserve">
    <value>It's not lying if you just leave some blanks for 'em to fill in, right?</value>
  </data>
  <data name="MERCHANT_NBP_EASY_MONEY_QUALITY_LINE_0" xml:space="preserve">
    <value>It's easy to up the value of an item.</value>
  </data>
  <data name="MERCHANT_NBP_EASY_MONEY_QUALITY_LINE_1" xml:space="preserve">
    <value>You just gotta make people believe it's the quality stuff!</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_UTS_UP_TO_SOMETHING_LINE_0" xml:space="preserve">
    <value>That dark hole over there looks like it's up to something..!</value>
  </data>
  <data name="MERCHANT_NBP_MONOPOLY_LINE_0" xml:space="preserve">
    <value>If you want to sell a bottle of water, all you have to do is to take a piss in the water reservoir.</value>
  </data>
  <data name="MERCHANT_NBP_MONOPOLY_LINE_1" xml:space="preserve">
    <value>That's what I call monopoly.</value>
  </data>
  <data name="FAIRY2_QUOTES_LOOK_LIKE_FISH_LINE_1" xml:space="preserve">
    <value>Because you're blue!</value>
  </data>
  <data name="FAIRY2_QUOTES_LOOK_LIKE_FISH_LINE_0" xml:space="preserve">
    <value>You look like a fish!</value>
  </data>
  <data name="MENUFACTORY_SHROOM" xml:space="preserve">
    <value>A funny-looking mushroom. It would be best not to smell it...</value>
  </data>
  <data name="OWL_MOLD_MAN_THOSE_NASTY_DEMONS_LINE_2" xml:space="preserve">
    <value>I hate them!</value>
  </data>
  <data name="OWL_MOLD_MAN_THOSE_NASTY_DEMONS_LINE_3" xml:space="preserve">
    <value>I have to save her! I love her!</value>
  </data>
  <data name="OWL_MOLD_MAN_THOSE_NASTY_DEMONS_LINE_0" xml:space="preserve">
    <value>I can't believe those demons! Nasty demons!</value>
  </data>
  <data name="OWL_MOLD_MAN_THOSE_NASTY_DEMONS_LINE_1" xml:space="preserve">
    <value>Why! Why hold MY wife hostage?</value>
  </data>
  <data name="LOCATION_LOST_FRONTIER" xml:space="preserve">
    <value>Lost Frontier</value>
  </data>
  <data name="SNAKE_QUOTES_MAN_HAS_PROPENSITY_LINE_1" xml:space="preserve">
    <value>Swaying to and fro between useless addictions they move ever closer to their final end.</value>
  </data>
  <data name="SNAKE_QUOTES_MAN_HAS_PROPENSITY_LINE_0" xml:space="preserve">
    <value>Man has a propensity for clouding their mind with hollow temptations.</value>
  </data>
  <data name="SNAKE_QUOTES_MAN_HAS_PROPENSITY_LINE_2" xml:space="preserve">
    <value>Will he prove to us his freedom from this rot?</value>
  </data>
  <data name="OLD_MAN_QUOTES_NEW_STRATEGY_DONT_FALL_LINE_2" xml:space="preserve">
    <value>Hoh, hoh, hoh...</value>
  </data>
  <data name="OLD_MAN_QUOTES_NEW_STRATEGY_DONT_FALL_LINE_0" xml:space="preserve">
    <value>I came up with a new strategy to get to the babe!</value>
  </data>
  <data name="OLD_MAN_QUOTES_NEW_STRATEGY_DONT_FALL_LINE_1" xml:space="preserve">
    <value>Just don't fall!</value>
  </data>
  <data name="OLD_MAN_QUOTES_AVOID_OLD_CASTLE_OUTSIDE_LINE_0" xml:space="preserve">
    <value>If I were you I'd avoid that old castle, too risky in there!</value>
  </data>
  <data name="OLD_MAN_QUOTES_AVOID_OLD_CASTLE_OUTSIDE_LINE_1" xml:space="preserve">
    <value>You should take the shortcut outside!</value>
  </data>
  <data name="OLD_MAN_QUOTES_AVOID_OLD_CASTLE_OUTSIDE_LINE_2" xml:space="preserve">
    <value>Heh, heh, heh...</value>
  </data>
  <data name="SKELETON_QUOTES_NOISE_VOICE_SOOTHE_LINE_1" xml:space="preserve">
    <value>...i... i-s it her?</value>
  </data>
  <data name="SKELETON_QUOTES_NOISE_VOICE_SOOTHE_LINE_0" xml:space="preserve">
    <value>...the noise? a voice?</value>
  </data>
  <data name="SKELETON_QUOTES_NOISE_VOICE_SOOTHE_LINE_3" xml:space="preserve">
    <value>...s... s... s-oothe me...</value>
  </data>
  <data name="SKELETON_QUOTES_NOISE_VOICE_SOOTHE_LINE_2" xml:space="preserve">
    <value>...go to m... m... m-eet her...</value>
  </data>
  <data name="LANGUAGEMANAGER_CREDITS_ANIMATION" xml:space="preserve">
    <value>Animation</value>
  </data>
  <data name="OLD_MAN_QUOTES_INSTEAD_FALLING_JUMP_UP_LINE_2" xml:space="preserve">
    <value>Heh, heh, heh...</value>
  </data>
  <data name="OLD_MAN_QUOTES_INSTEAD_FALLING_JUMP_UP_LINE_1" xml:space="preserve">
    <value>have you thought about jumping up?</value>
  </data>
  <data name="OLD_MAN_QUOTES_INSTEAD_FALLING_JUMP_UP_LINE_0" xml:space="preserve">
    <value>Instead of falling down,</value>
  </data>
  <data name="IMP_QUOTES_BABE_OF_LEGEND_LINE_2" xml:space="preserve">
    <value>Even if you succeeded, she would refuse you.</value>
  </data>
  <data name="IMP_QUOTES_BABE_OF_LEGEND_LINE_3" xml:space="preserve">
    <value>You are doomed to fail. I read it in your soul.</value>
  </data>
  <data name="IMP_QUOTES_BABE_OF_LEGEND_LINE_0" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="IMP_QUOTES_BABE_OF_LEGEND_LINE_1" xml:space="preserve">
    <value>You shall never make it to the babe of legend.</value>
  </data>
  <data name="IMP_QUOTES_BABE_OF_LEGEND_LINE_4" xml:space="preserve">
    <value>For you are an insignificant, small and ugly creature.</value>
  </data>
  <data name="XBOX_PROFILE_CHANGED_RETRY" xml:space="preserve">
    <value>Retry</value>
  </data>
  <data name="TROLLKING_QUOTES_LIKE_FAIRIES_SEEM_TO_DO_LINE_0" xml:space="preserve">
    <value>Like you The fairies seem to do.</value>
  </data>
  <data name="TROLLKING_QUOTES_LIKE_FAIRIES_SEEM_TO_DO_LINE_1" xml:space="preserve">
    <value>Never they want to stop playing with you, they sing to me.</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_NO_RETRIBUTION_LINE_2" xml:space="preserve">
    <value>The Babe and her kind are vile creatures.</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_NO_RETRIBUTION_LINE_3" xml:space="preserve">
    <value>And you would do well to get that into your skull.</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_NO_RETRIBUTION_LINE_0" xml:space="preserve">
    <value>There will never be a day of retribution.</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_NO_RETRIBUTION_LINE_1" xml:space="preserve">
    <value>Stop entertaining your false ideas of hope.</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_EXIT_DOWN_THERE_LINE_2" xml:space="preserve">
    <value>Hahaha!</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_EXIT_DOWN_THERE_LINE_0" xml:space="preserve">
    <value>You lost, little man?</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_EXIT_DOWN_THERE_LINE_1" xml:space="preserve">
    <value>The exit is down there! Come again!</value>
  </data>
  <data name="TOGGLESKIN_EQUIP" xml:space="preserve">
    <value>Equip</value>
  </data>
  <data name="HERMIT_QUOTES_GIVE_UP_PATH_AHEAD_IMPOSSIBLE_LINE_0" xml:space="preserve">
    <value>You may as well give up.</value>
  </data>
  <data name="HERMIT_QUOTES_GIVE_UP_PATH_AHEAD_IMPOSSIBLE_LINE_1" xml:space="preserve">
    <value>The path ahead is impossible to traverse.</value>
  </data>
  <data name="STONEMAN4_QUOTES_TOWN_INSIDE_OUT_LINE_3" xml:space="preserve">
    <value>You can thank me later.</value>
  </data>
  <data name="STONEMAN4_QUOTES_TOWN_INSIDE_OUT_LINE_2" xml:space="preserve">
    <value>Try doing a full jump to the right. You won't regret it.</value>
  </data>
  <data name="STONEMAN4_QUOTES_TOWN_INSIDE_OUT_LINE_1" xml:space="preserve">
    <value>Right here, you wanna jump to the right side.</value>
  </data>
  <data name="STONEMAN4_QUOTES_TOWN_INSIDE_OUT_LINE_0" xml:space="preserve">
    <value>I know this town inside out.</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_ESTEEMED_DUDE_LINE_0" xml:space="preserve">
    <value>Esteemed dude of truth seeking!</value>
  </data>
  <data name="OWL_MOLD_MAN_SCRATCH_MY_HEAD_SCRATCH_IT_LINE_1" xml:space="preserve">
    <value>Can you scratch my head? It's started to itch!</value>
  </data>
  <data name="OWL_MOLD_MAN_SCRATCH_MY_HEAD_SCRATCH_IT_LINE_0" xml:space="preserve">
    <value>Psst, brother!</value>
  </data>
  <data name="OWL_MOLD_MAN_SCRATCH_MY_HEAD_SCRATCH_IT_LINE_3" xml:space="preserve">
    <value>Help a brother out, would you?  </value>
  </data>
  <data name="OWL_MOLD_MAN_SCRATCH_MY_HEAD_SCRATCH_IT_LINE_2" xml:space="preserve">
    <value>My wife used to scratch it, but she's busy now!</value>
  </data>
  <data name="ITEMNAMEUTIL_BLOOD_RED_STONE" xml:space="preserve">
    <value>Blood Red Stone</value>
  </data>
  <data name="MENUFACTORY_PRESS_BUTTON" xml:space="preserve">
    <value>Press &lt;string&gt;</value>
  </data>
  <data name="OLD_MAN_QUOTES_FLOWERS_TOP_OF_TREE_LINE_1" xml:space="preserve">
    <value>Don't you think they smell good?</value>
  </data>
  <data name="OLD_MAN_QUOTES_FLOWERS_TOP_OF_TREE_LINE_0" xml:space="preserve">
    <value>Have you seen the flowers on top of the tree?</value>
  </data>
  <data name="OLD_MAN_QUOTES_FLOWERS_TOP_OF_TREE_LINE_2" xml:space="preserve">
    <value>Hee, hee, hee...</value>
  </data>
  <data name="STONEMAN2_QUOTES_WIND_GETTING_IN_LINE_0" xml:space="preserve">
    <value>The wind is getting inside...</value>
  </data>
  <data name="STONEMAN2_QUOTES_WIND_GETTING_IN_LINE_1" xml:space="preserve">
    <value>But it's too much work to seal the entrance.</value>
  </data>
  <data name="SIGN_LINE_0" xml:space="preserve">
    <value>"ATTENTION ALL STAFF!</value>
  </data>
  <data name="SIGN_LINE_1" xml:space="preserve">
    <value>WHEN THE BIRDS ARE SOUNDING,</value>
  </data>
  <data name="SIGN_LINE_2" xml:space="preserve">
    <value>STOP WHAT YOU ARE DOING AND BEGIN EVACUATION.</value>
  </data>
  <data name="SIGN_LINE_3" xml:space="preserve">
    <value>FOLLOW INSTRUCTIONS RECIEVED AT THE MEETING POINT."</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_SOAR_SKY_BIRD_LINE_1" xml:space="preserve">
    <value>Winged boots, only [gold_count] gold!</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_SOAR_SKY_BIRD_LINE_0" xml:space="preserve">
    <value>With these boots, you will soar through the sky like a bird!</value>
  </data>
  <data name="OWL_MOLD_MAN_I_HAVE_A_WIFE_LINE_0" xml:space="preserve">
    <value>You and I are so alike!</value>
  </data>
  <data name="OWL_MOLD_MAN_I_HAVE_A_WIFE_LINE_1" xml:space="preserve">
    <value>Except I have a wife! I love her!</value>
  </data>
  <data name="OWL_MOLD_MAN_I_HAVE_A_WIFE_LINE_2" xml:space="preserve">
    <value>It's okay, pal! Not everyone can have the perfect life!</value>
  </data>
  <data name="OWL_MOLD_MAN_I_HAVE_A_WIFE_LINE_3" xml:space="preserve">
    <value>Ohoh!</value>
  </data>
  <data name="LOCATION_PHILOSOPHERS_FOREST" xml:space="preserve">
    <value>Philosopher's Forest</value>
  </data>
  <data name="TROLLKING_QUOTES_DISAPPEAR_FROM_WORLD_LINE_1" xml:space="preserve">
    <value>How is it that sometimes I feel not your presence?</value>
  </data>
  <data name="TROLLKING_QUOTES_DISAPPEAR_FROM_WORLD_LINE_0" xml:space="preserve">
    <value>Oh, it is you again.</value>
  </data>
  <data name="TROLLKING_QUOTES_DISAPPEAR_FROM_WORLD_LINE_2" xml:space="preserve">
    <value>As if you disappear from the world.</value>
  </data>
  <data name="SKELETON_QUOTES_WOMAN_IT_REEKS_LINE_4" xml:space="preserve">
    <value>sniff..!</value>
  </data>
  <data name="SKELETON_QUOTES_WOMAN_IT_REEKS_LINE_2" xml:space="preserve">
    <value>...It reeks!</value>
  </data>
  <data name="SKELETON_QUOTES_WOMAN_IT_REEKS_LINE_3" xml:space="preserve">
    <value>Oh yes... oh yes it does..!</value>
  </data>
  <data name="SKELETON_QUOTES_WOMAN_IT_REEKS_LINE_0" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="SKELETON_QUOTES_WOMAN_IT_REEKS_LINE_1" xml:space="preserve">
    <value>...Woman…</value>
  </data>
  <data name="OLD_MAN_QUOTES_BRING_RED_LEAVES_LINE_2" xml:space="preserve">
    <value>Hoh, hoh, hoh...</value>
  </data>
  <data name="OLD_MAN_QUOTES_BRING_RED_LEAVES_LINE_1" xml:space="preserve">
    <value>I like them more than the green ones!</value>
  </data>
  <data name="OLD_MAN_QUOTES_BRING_RED_LEAVES_LINE_0" xml:space="preserve">
    <value>Could you bring me some of those red leaves?</value>
  </data>
  <data name="FAIRY2_QUOTES_A_FRIEND_LINE_1" xml:space="preserve">
    <value>Yippie! A friend! Happy happy!</value>
  </data>
  <data name="FAIRY2_QUOTES_A_FRIEND_LINE_0" xml:space="preserve">
    <value>Hoh? Ooh?</value>
  </data>
  <data name="FAIRY2_QUOTES_A_FRIEND_LINE_2" xml:space="preserve">
    <value>Play, play!</value>
  </data>
  <data name="SNAKE_QUOTES_CONSIDER_HIS_JUDGEMENT_LINE_0" xml:space="preserve">
    <value>The Blood Red Stone has not been delivered to us.</value>
  </data>
  <data name="SNAKE_QUOTES_CONSIDER_HIS_JUDGEMENT_LINE_1" xml:space="preserve">
    <value>We would advise him to consider his judgement - if he wants to retain any hope to receive our favour...</value>
  </data>
  <data name="OLD_MAN_QUOTES_WHAT_YOU_DO_CRY_MAYBE_LINE_0" xml:space="preserve">
    <value>What are you going to do?</value>
  </data>
  <data name="OLD_MAN_QUOTES_WHAT_YOU_DO_CRY_MAYBE_LINE_1" xml:space="preserve">
    <value>Cry maybe?</value>
  </data>
  <data name="OLD_MAN_QUOTES_WHAT_YOU_DO_CRY_MAYBE_LINE_2" xml:space="preserve">
    <value>Heh, heh, heh...</value>
  </data>
  <data name="HERMIT_QUOTES_BABE_WOULD_SOMEONE_NOT_FOUND_LINE_1" xml:space="preserve">
    <value>would someone not have found her by now?</value>
  </data>
  <data name="HERMIT_QUOTES_BABE_WOULD_SOMEONE_NOT_FOUND_LINE_0" xml:space="preserve">
    <value>If she really was at the top -</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_I_FOUND_IT_SECRETS_LINE_1" xml:space="preserve">
    <value>It's sucking at me, dude... Just look at it!</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_I_FOUND_IT_SECRETS_LINE_0" xml:space="preserve">
    <value>Can you feel the dark hole?</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_I_FOUND_IT_SECRETS_LINE_3" xml:space="preserve">
    <value>It wants to get rid of me...</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_I_FOUND_IT_SECRETS_LINE_2" xml:space="preserve">
    <value>Ever since I figured out its secrets!</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_I_FOUND_IT_SECRETS_LINE_5" xml:space="preserve">
    <value>Just one more nibble on this mushroom first...</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_I_FOUND_IT_SECRETS_LINE_4" xml:space="preserve">
    <value>But the truth will spread! Yeah, bro, I'm gonna make sure of it.</value>
  </data>
  <data name="NBPDECISIONSTATE_OK" xml:space="preserve">
    <value>Ok</value>
  </data>
  <data name="MERCHANT_QUOTES_GREETS_PREMIUM_SELECTION_LINE_1" xml:space="preserve">
    <value>I am pleased to offer my premium selection to a connoisseur such as yourself!</value>
  </data>
  <data name="MERCHANT_QUOTES_GREETS_PREMIUM_SELECTION_LINE_0" xml:space="preserve">
    <value>Oh my! Royalty visiting my humble boutique?</value>
  </data>
  <data name="MERCHANT_QUOTES_GREETS_PREMIUM_SELECTION_LINE_3" xml:space="preserve">
    <value>Since you are clearly a man of fine taste, I will offer you an exclusive deal of [gold_count] gold for these fantastic boots!</value>
  </data>
  <data name="MERCHANT_QUOTES_GREETS_PREMIUM_SELECTION_LINE_2" xml:space="preserve">
    <value>This is an exquisite pair of boots, crafted with attention to the finest detail...</value>
  </data>
  <data name="MERCHANT_QUOTES_GREETS_PREMIUM_SELECTION_LINE_4" xml:space="preserve">
    <value>Is my lord interested?</value>
  </data>
  <data name="MERCHANT_QUOTES_NO_GOLD_STEEP_PRICE_LINE_0" xml:space="preserve">
    <value>[gold_count] is still too steep a price huh? Well, I'm not running a charity here alright?</value>
  </data>
  <data name="HERMIT_QUOTES_NO_PROOF_EXISTS_LINE_0" xml:space="preserve">
    <value>There is no proof that she exists.</value>
  </data>
  <data name="LANGUAGEMANAGER_CREDITS_CHARACTER_DESIGN" xml:space="preserve">
    <value>Character &amp; Background Design</value>
  </data>
  <data name="OLD_MAN_QUOTES_MUD_ON_FACE_LINE_0" xml:space="preserve">
    <value>Is that mud on your face?</value>
  </data>
  <data name="OLD_MAN_QUOTES_MUD_ON_FACE_LINE_1" xml:space="preserve">
    <value>...or something else?</value>
  </data>
  <data name="OLD_MAN_QUOTES_MUD_ON_FACE_LINE_2" xml:space="preserve">
    <value>Hee, hee, hee...</value>
  </data>
  <data name="LANGUAGEMANAGER_CREDITS_CHINESE_TRAD_LOC" xml:space="preserve">
    <value>Traditional Chinese Localization </value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_SOMETHING_NEW_LINE_2" xml:space="preserve">
    <value>Yep! That is definitely something I have not seen before!</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_SOMETHING_NEW_LINE_1" xml:space="preserve">
    <value>Let me check!</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_SOMETHING_NEW_LINE_0" xml:space="preserve">
    <value>Ooh, I think I found something new!</value>
  </data>
  <data name="ITEMNAMEUTIL_GHOST_FRAGMENTS" xml:space="preserve">
    <value>Ghost Fragments</value>
  </data>
  <data name="STONEMAN6_QUOTES_HIHIHI_LINE_0" xml:space="preserve">
    <value>Hihihi!</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_AINT_MY_QUEEN_LINE_2" xml:space="preserve">
    <value>Or perhaps..?</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_AINT_MY_QUEEN_LINE_0" xml:space="preserve">
    <value>The Queen is a beauty... but she ain't my Queen!</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_AINT_MY_QUEEN_LINE_1" xml:space="preserve">
    <value>Or is she? Nay, man... Hahaha!</value>
  </data>
  <data name="MENUFACTORY_GHOST_FRAGMENT" xml:space="preserve">
    <value>A frilly cloth-like fragment. It has an alluring aura.</value>
  </data>
  <data name="OWL_CAT_QUOTES_SIGH_2" xml:space="preserve">
    <value>Meow!</value>
  </data>
  <data name="OWL_CAT_QUOTES_SIGH_1" xml:space="preserve">
    <value>...! Oh-</value>
  </data>
  <data name="OWL_CAT_QUOTES_SIGH_0" xml:space="preserve">
    <value>*sigh*</value>
  </data>
  <data name="STONEMAN5_QUOTES_YOU_SHOULDNT_BE_HERE_LINE_0" xml:space="preserve">
    <value>Hello.</value>
  </data>
  <data name="STONEMAN5_QUOTES_YOU_SHOULDNT_BE_HERE_LINE_1" xml:space="preserve">
    <value>I don't think you're supposed to be here...</value>
  </data>
  <data name="STONEMAN5_QUOTES_YOU_SHOULDNT_BE_HERE_LINE_2" xml:space="preserve">
    <value>Or was it someone else that wasn't allowed?</value>
  </data>
  <data name="OWL_CAT_QUOTES_LAND_ON_FEET_0" xml:space="preserve">
    <value>How come you don't land on your feet instead of your face?</value>
  </data>
  <data name="OWL_CAT_QUOTES_LAND_ON_FEET_1" xml:space="preserve">
    <value>Meow?</value>
  </data>
  <data name="OWL_MOLD_MAN_OUT_OF_SIGHT_LINE_2" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="OWL_MOLD_MAN_OUT_OF_SIGHT_LINE_3" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="OWL_MOLD_MAN_OUT_OF_SIGHT_LINE_0" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="OWL_MOLD_MAN_OUT_OF_SIGHT_LINE_1" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="LOCATION_FALSE_KINGS_KEEP" xml:space="preserve">
    <value>False Kings' Keep</value>
  </data>
  <data name="ITEMNAMEUTIL_CAP" xml:space="preserve">
    <value>Cap</value>
  </data>
  <data name="STONEMAN3_QUOTES_OPEN_MY_EYELIDS_LINE_2" xml:space="preserve">
    <value>But it's kinda bright outside, you know? It could sting if I opened them.</value>
  </data>
  <data name="STONEMAN3_QUOTES_OPEN_MY_EYELIDS_LINE_1" xml:space="preserve">
    <value>I think they're gonna get stuck like this if I don't open them...</value>
  </data>
  <data name="STONEMAN3_QUOTES_OPEN_MY_EYELIDS_LINE_0" xml:space="preserve">
    <value>I better open my eyelids...</value>
  </data>
  <data name="GNOME_QUOTES_DONT_STOP_LINE_0" xml:space="preserve">
    <value>That the stuff, just like I want it!</value>
  </data>
  <data name="GNOME_QUOTES_DONT_STOP_LINE_1" xml:space="preserve">
    <value>C'mon now, don't stop!</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_HOLE_NOT_ALLOWED_LINE_2" xml:space="preserve">
    <value>Don't give me that look!</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_HOLE_NOT_ALLOWED_LINE_3" xml:space="preserve">
    <value>Anyways, we all agreed that dark hole is not allowed in our community!</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_HOLE_NOT_ALLOWED_LINE_0" xml:space="preserve">
    <value>The veggies and mushooms around here and myself are like a big family.</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_HOLE_NOT_ALLOWED_LINE_1" xml:space="preserve">
    <value>Yeah, I hug trees. I love them!</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_HOLE_NOT_ALLOWED_LINE_4" xml:space="preserve">
    <value>It looks suspicious...</value>
  </data>
  <data name="SNAKE_QUOTES_BLOOD_RED_STONE_LINE_0" xml:space="preserve">
    <value>Yes... The Blood Red Stone delivered at last...</value>
  </data>
  <data name="SNAKE_QUOTES_BLOOD_RED_STONE_LINE_1" xml:space="preserve">
    <value>We will grant him a token of our recognition.</value>
  </data>
  <data name="LOCATION_UNDERBURG" xml:space="preserve">
    <value>Underburg</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_HOLE_STERING_AT_ME_LINE_0" xml:space="preserve">
    <value>It's like that dark hole over there is staring at me, man!</value>
  </data>
  <data name="STONEMAN2_QUOTES_HELLO_MY_ROOM_LINE_0" xml:space="preserve">
    <value>Hello. This is my room...</value>
  </data>
  <data name="STONEMAN2_QUOTES_HELLO_MY_ROOM_LINE_1" xml:space="preserve">
    <value>I'm getting tired just looking at you.</value>
  </data>
  <data name="STONEMAN2_QUOTES_HELLO_MY_ROOM_LINE_2" xml:space="preserve">
    <value>Can you please leave?</value>
  </data>
  <data name="SNAKE_QUOTES_MEN_FROM_THE_MUDDY_BELOW_LINE_2" xml:space="preserve">
    <value>Will he be yet another in the tale of failures that is mankind?</value>
  </data>
  <data name="SNAKE_QUOTES_MEN_FROM_THE_MUDDY_BELOW_LINE_1" xml:space="preserve">
    <value>Yet they all break at some point, we have known it.</value>
  </data>
  <data name="SNAKE_QUOTES_MEN_FROM_THE_MUDDY_BELOW_LINE_0" xml:space="preserve">
    <value>Out of the men from the muddy below, some rise and stand out for brief moments in time.</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_PROCESS_HALTED_LINE_0" xml:space="preserve">
    <value>According to to recent findings it has become clear that the civilization here started to build a tower-like structure.</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_PROCESS_HALTED_LINE_1" xml:space="preserve">
    <value>However, the building process was halted, so the tower was never completed.</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_SELF_HARMING_LINE_2" xml:space="preserve">
    <value>You know the Babe is to be blamed for this.</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_SELF_HARMING_LINE_0" xml:space="preserve">
    <value>You curse yourself for falling into this bog?</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_SELF_HARMING_LINE_1" xml:space="preserve">
    <value>Stop it.</value>
  </data>
  <data name="GNOME_QUOTES_LIKE_COMPANY_LINE_1" xml:space="preserve">
    <value>So, continue with what you were doing! I don't mind!</value>
  </data>
  <data name="GNOME_QUOTES_LIKE_COMPANY_LINE_0" xml:space="preserve">
    <value>I do like your company!</value>
  </data>
  <data name="HERMIT_QUOTES_WILL_NEVER_SEE_HER_LINE_0" xml:space="preserve">
    <value>Face it. We will never see her.</value>
  </data>
  <data name="HERMIT_QUOTES_WILL_NEVER_SEE_HER_LINE_1" xml:space="preserve">
    <value>She is as real as a fairy or a ghost.</value>
  </data>
  <data name="SNAKE_QUOTES_DELIVER_THE_BLOOD_RED_STONE_LINE_0" xml:space="preserve">
    <value>Yes... Deliver the Blood Red Stone, and we will bestow upon him a favour no mortal would dare ask for.</value>
  </data>
  <data name="OWL_MOLD_MAN_EVIL_DEMONS_LINE_3" xml:space="preserve">
    <value>Wait my love! I'm coming for you!</value>
  </data>
  <data name="OWL_MOLD_MAN_EVIL_DEMONS_LINE_2" xml:space="preserve">
    <value>Just a couple more times before I venture up there...</value>
  </data>
  <data name="OWL_MOLD_MAN_EVIL_DEMONS_LINE_1" xml:space="preserve">
    <value>But I'd like to prepare some more first...</value>
  </data>
  <data name="OWL_MOLD_MAN_EVIL_DEMONS_LINE_0" xml:space="preserve">
    <value>I will save you Ghost Lady! From the evil demons!</value>
  </data>
  <data name="ITEMNAMEUTIL_SILVER_COIN" xml:space="preserve">
    <value>Silver Coin</value>
  </data>
  <data name="FAIRY3_QUOTES_A_FRIEND_RETURNS_LINE_2" xml:space="preserve">
    <value>Play, play!</value>
  </data>
  <data name="FAIRY3_QUOTES_A_FRIEND_RETURNS_LINE_0" xml:space="preserve">
    <value>Hihihi!</value>
  </data>
  <data name="FAIRY3_QUOTES_A_FRIEND_RETURNS_LINE_1" xml:space="preserve">
    <value>Friend is back! Happy happy!</value>
  </data>
  <data name="HERMIT_QUOTES_TOP_LEGEND_ORIGIN_LINE_1" xml:space="preserve">
    <value>then where would the legend come from?</value>
  </data>
  <data name="HERMIT_QUOTES_TOP_LEGEND_ORIGIN_LINE_0" xml:space="preserve">
    <value>If no one has been to the top,</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_OLD_FAIRY_TALE_LINE_3" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_OLD_FAIRY_TALE_LINE_2" xml:space="preserve">
    <value>It's warm and fertile, you know?</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_OLD_FAIRY_TALE_LINE_1" xml:space="preserve">
    <value>Reminds me of that old fairy tale.</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_OLD_FAIRY_TALE_LINE_0" xml:space="preserve">
    <value>I love this dirt... </value>
  </data>
  <data name="OLD_MAN_QUOTES_GIVE_IT_ANOTHER_GO_LINE_0" xml:space="preserve">
    <value>I'll give it another go!</value>
  </data>
  <data name="OLD_MAN_QUOTES_GIVE_IT_ANOTHER_GO_LINE_1" xml:space="preserve">
    <value>Right after this nap...</value>
  </data>
  <data name="GAMETITLESCREEN_EXTRAS" xml:space="preserve">
    <value>Extras</value>
  </data>
  <data name="BOOKS2_LINE_3" xml:space="preserve">
    <value>"The Encyclopedia of Knowledge"</value>
  </data>
  <data name="BOOKS2_LINE_2" xml:space="preserve">
    <value>"Little Book of Little Secrets"</value>
  </data>
  <data name="BOOKS2_LINE_1" xml:space="preserve">
    <value>"Big Book of Big Secrets"</value>
  </data>
  <data name="BOOKS2_LINE_0" xml:space="preserve">
    <value>There are some books on the shelf.</value>
  </data>
  <data name="BOOKS2_LINE_4" xml:space="preserve">
    <value>"Demonic Rites - With Pictures"</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_TRUE_SCHOLARS_ONLY_LINE_0" xml:space="preserve">
    <value>You look like a dude on my wavelength!</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_TRUE_SCHOLARS_ONLY_LINE_1" xml:space="preserve">
    <value>Sure, take the hat, keep it bro!</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_TRUE_SCHOLARS_ONLY_LINE_2" xml:space="preserve">
    <value>What, you want this cool jacket too?</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_TRUE_SCHOLARS_ONLY_LINE_3" xml:space="preserve">
    <value>Well I gotta tell you, it's for true scholars only...</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_TRUE_SCHOLARS_ONLY_LINE_4" xml:space="preserve">
    <value>To really be part of this academy you first gotta prove you have an open mind!</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_TRUE_SCHOLARS_ONLY_LINE_5" xml:space="preserve">
    <value>Hmm...</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_TRUE_SCHOLARS_ONLY_LINE_6" xml:space="preserve">
    <value>Have you seen those nice mushrooms around this place?</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_TRUE_SCHOLARS_ONLY_LINE_7" xml:space="preserve">
    <value>They are hidden everywhere in this forest.</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_TRUE_SCHOLARS_ONLY_LINE_8" xml:space="preserve">
    <value>Yeah, that's your rite of initiation, man!</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_TRUE_SCHOLARS_ONLY_LINE_9" xml:space="preserve">
    <value>Bring me [gold_count] mushrooms and you'll be a true member of the forest scholars.</value>
  </data>
  <data name="ITEMNAMEUTIL_BLOOD_RED_STONE_PLURAL" xml:space="preserve">
    <value>Blood Red Stones</value>
  </data>
  <data name="RUNE_THANKFUL_KURT_LINE_0" xml:space="preserve">
    <value>Writing is engraved in the stone</value>
  </data>
  <data name="RUNE_THANKFUL_KURT_LINE_1" xml:space="preserve">
    <value>"Stone was erected by Kurt of Kelp.</value>
  </data>
  <data name="RUNE_THANKFUL_KURT_LINE_2" xml:space="preserve">
    <value>Be thankful her spirit remains,</value>
  </data>
  <data name="RUNE_THANKFUL_KURT_LINE_3" xml:space="preserve">
    <value>visiting us day after day, after all this time.</value>
  </data>
  <data name="RUNE_THANKFUL_KURT_LINE_4" xml:space="preserve">
    <value>It is proof that she is alive and well!</value>
  </data>
  <data name="RUNE_THANKFUL_KURT_LINE_5" xml:space="preserve">
    <value>We must be thankful."</value>
  </data>
  <data name="MENUFACTORY_GRAPHICS" xml:space="preserve">
    <value>Graphics</value>
  </data>
  <data name="MERCHANT_QUOTES_NO_GOLD_WHAT_A_SHAME_LINE_0" xml:space="preserve">
    <value>You still don't have [gold_count] gold? What a shame...</value>
  </data>
  <data name="TROLLKING_QUOTES_IMPRESSIVE_KINGDOM_LINE_2" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="TROLLKING_QUOTES_IMPRESSIVE_KINGDOM_LINE_1" xml:space="preserve">
    <value>Quite impressive, is it not?</value>
  </data>
  <data name="TROLLKING_QUOTES_IMPRESSIVE_KINGDOM_LINE_0" xml:space="preserve">
    <value>What think you of my kingdom, little one?</value>
  </data>
  <data name="TROLLKING_QUOTES_MOUNTAIN_KING_IS_WHO_I_AM_LINE_0" xml:space="preserve">
    <value>Oh...! Hail to you, little spirit.</value>
  </data>
  <data name="TROLLKING_QUOTES_MOUNTAIN_KING_IS_WHO_I_AM_LINE_1" xml:space="preserve">
    <value>The Mountain King is who I am.</value>
  </data>
  <data name="TROLLKING_QUOTES_MOUNTAIN_KING_IS_WHO_I_AM_LINE_2" xml:space="preserve">
    <value>You see, from here I can just about watch over my whole kingdom.</value>
  </data>
  <data name="TROLLKING_QUOTES_MOUNTAIN_KING_IS_WHO_I_AM_LINE_3" xml:space="preserve">
    <value>All through the world my realm reaches.</value>
  </data>
  <data name="TROLLKING_QUOTES_MOUNTAIN_KING_IS_WHO_I_AM_LINE_4" xml:space="preserve">
    <value>From the little fairies playing around in the moss below...</value>
  </data>
  <data name="TROLLKING_QUOTES_MOUNTAIN_KING_IS_WHO_I_AM_LINE_5" xml:space="preserve">
    <value>...all the way to the mountain stones up above.</value>
  </data>
  <data name="TROLLKING_QUOTES_MOUNTAIN_KING_IS_WHO_I_AM_LINE_6" xml:space="preserve">
    <value>But I recognise you not.</value>
  </data>
  <data name="TROLLKING_QUOTES_MOUNTAIN_KING_IS_WHO_I_AM_LINE_7" xml:space="preserve">
    <value>From where did you come?</value>
  </data>
  <data name="OWL_MOLD_MAN_THIS_IS_THE_DREAM_LINE_1" xml:space="preserve">
    <value>I only get to see her ghost, you say? Well that is enough for me!</value>
  </data>
  <data name="OWL_MOLD_MAN_THIS_IS_THE_DREAM_LINE_0" xml:space="preserve">
    <value>Living the daily life like this is the dream!</value>
  </data>
  <data name="OWL_MOLD_MAN_THIS_IS_THE_DREAM_LINE_2" xml:space="preserve">
    <value>I might just settle down here!</value>
  </data>
  <data name="LANGUAGEMANAGER_CREDITS_ASSISTANT_LEVEL_DESIGN" xml:space="preserve">
    <value>Assistant Level Design</value>
  </data>
  <data name="SKELETON_QUOTES_HER_CHEST_HAUNTS_LINE_0" xml:space="preserve">
    <value>...h... h-er chest...</value>
  </data>
  <data name="SKELETON_QUOTES_HER_CHEST_HAUNTS_LINE_1" xml:space="preserve">
    <value>...haunts my mind... no...</value>
  </data>
  <data name="SKELETON_QUOTES_HER_CHEST_HAUNTS_LINE_2" xml:space="preserve">
    <value>...can I... so pleasing...</value>
  </data>
  <data name="JUMPINFO_JUMPS" xml:space="preserve">
    <value>Jumps : &lt;number&gt;</value>
  </data>
  <data name="DIARY_MESSAGE_LINE_0" xml:space="preserve">
    <value>Day 187</value>
  </data>
  <data name="DIARY_MESSAGE_LINE_1" xml:space="preserve">
    <value>It appears my journey is at its end.</value>
  </data>
  <data name="DIARY_MESSAGE_LINE_2" xml:space="preserve">
    <value>It seems it was not meant to be me after all.</value>
  </data>
  <data name="DIARY_MESSAGE_LINE_3" xml:space="preserve">
    <value>For so long I believed…</value>
  </data>
  <data name="DIARY_MESSAGE_LINE_4" xml:space="preserve">
    <value>But when I reached THAT place, there was nothing I could do...</value>
  </data>
  <data name="DIARY_MESSAGE_LINE_5" xml:space="preserve">
    <value>Perhaps I can find someplace to stay back in Bogtown. </value>
  </data>
  <data name="DIARY_MESSAGE_LINE_6" xml:space="preserve">
    <value>I wonder if they will believe me…</value>
  </data>
  <data name="GNOME_QUOTES_EMOTIONAL_FALL_LINE_0" xml:space="preserve">
    <value>It's more fun to see you jump when you actually try!</value>
  </data>
  <data name="GNOME_QUOTES_EMOTIONAL_FALL_LINE_1" xml:space="preserve">
    <value>It makes the fall more emotional, you know?</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_BUILDERS_LINE_2" xml:space="preserve">
    <value>Just think what they could have built if they lived today!</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_BUILDERS_LINE_0" xml:space="preserve">
    <value>The people building these ruins most certainly must have been proficient builders!</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_BUILDERS_LINE_1" xml:space="preserve">
    <value>The details, the forms, all of it is astonishing!</value>
  </data>
  <data name="MERCHANT_NBP_CANT_STOP_THINKING_BOOTS_LINE_2" xml:space="preserve">
    <value>It'll be [gold_count] silver for 'em.</value>
  </data>
  <data name="MERCHANT_NBP_CANT_STOP_THINKING_BOOTS_LINE_1" xml:space="preserve">
    <value>Can't stop thinking about those boots, huh?</value>
  </data>
  <data name="MERCHANT_NBP_CANT_STOP_THINKING_BOOTS_LINE_0" xml:space="preserve">
    <value>Ah, hello again friend.</value>
  </data>
  <data name="LOCATION_COLOSSAL_DRAIN" xml:space="preserve">
    <value>Colossal Drain</value>
  </data>
  <data name="HERMIT_QUOTES_SNOW_PREVENTS_LEAPS_LINE_0" xml:space="preserve">
    <value>The thick snow prohibits calculated leaps.</value>
  </data>
  <data name="STONEMAN2_QUOTES_HIHIHI_LINE_0" xml:space="preserve">
    <value>Hihihi!</value>
  </data>
  <data name="FAIRY2_QUOTES_STAY_LONGER_LINE_0" xml:space="preserve">
    <value>Stay longer!</value>
  </data>
  <data name="FAIRY2_QUOTES_STAY_LONGER_LINE_1" xml:space="preserve">
    <value>Pleease?</value>
  </data>
  <data name="FAIRY2_QUOTES_STAY_LONGER_LINE_2" xml:space="preserve">
    <value>I need to stay with the flower!</value>
  </data>
  <data name="FAIRY2_QUOTES_STAY_LONGER_LINE_3" xml:space="preserve">
    <value>Stay with me a little while longer!</value>
  </data>
  <data name="SKELETON_QUOTES_FILTHY_BEARD_SENILE_LINE_1" xml:space="preserve">
    <value>...never u... u-nderstood...</value>
  </data>
  <data name="SKELETON_QUOTES_FILTHY_BEARD_SENILE_LINE_0" xml:space="preserve">
    <value>...he... ...filthy beard...</value>
  </data>
  <data name="SKELETON_QUOTES_FILTHY_BEARD_SENILE_LINE_2" xml:space="preserve">
    <value>...old... ...senile...</value>
  </data>
  <data name="MENUFACTORY_YES" xml:space="preserve">
    <value>Yes</value>
  </data>
  <data name="MENUFACTORY_PLEASE_WAIT" xml:space="preserve">
    <value>Please wait...</value>
  </data>
  <data name="OLD_MAN_QUOTES_SEWERS_SO_CLEAN_LINE_0" xml:space="preserve">
    <value>The sewers are so clean!</value>
  </data>
  <data name="OLD_MAN_QUOTES_SEWERS_SO_CLEAN_LINE_1" xml:space="preserve">
    <value>You could probably eat from the floor even!</value>
  </data>
  <data name="OLD_MAN_QUOTES_SEWERS_SO_CLEAN_LINE_2" xml:space="preserve">
    <value>Yeah, I could see myself living there!</value>
  </data>
  <data name="OLD_MAN_QUOTES_SEWERS_SO_CLEAN_LINE_3" xml:space="preserve">
    <value>I know, I'll go there! ... Tomorrow...</value>
  </data>
  <data name="SKELETON_QUOTES_THE_LIGHT_THAT_LIGHT_LINE_0" xml:space="preserve">
    <value>...the l... l-ight... no...</value>
  </data>
  <data name="SKELETON_QUOTES_THE_LIGHT_THAT_LIGHT_LINE_1" xml:space="preserve">
    <value>...that l-ight...</value>
  </data>
  <data name="SKELETON_QUOTES_THE_LIGHT_THAT_LIGHT_LINE_2" xml:space="preserve">
    <value>...a... a-way...</value>
  </data>
  <data name="XBOX_PROFILE_CHANGED_MENU" xml:space="preserve">
    <value>Menu</value>
  </data>
  <data name="OLD_MAN_QUOTES_REACHED_YOUR_PEAK_LINE_0" xml:space="preserve">
    <value>You probably reached your peak anyways!</value>
  </data>
  <data name="OLD_MAN_QUOTES_REACHED_YOUR_PEAK_LINE_1" xml:space="preserve">
    <value>Heh... Yep!</value>
  </data>
  <data name="FAIRY2_QUOTES_STAY_FOREVER_LINE_2" xml:space="preserve">
    <value>Forever! Forever!</value>
  </data>
  <data name="FAIRY2_QUOTES_STAY_FOREVER_LINE_0" xml:space="preserve">
    <value>Hahaha!</value>
  </data>
  <data name="FAIRY2_QUOTES_STAY_FOREVER_LINE_1" xml:space="preserve">
    <value>Stay forever!</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_TIRED_OF_FALLING_LINE_2" xml:space="preserve">
    <value>Extra special price, [gold_count] gold!</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_TIRED_OF_FALLING_LINE_0" xml:space="preserve">
    <value>Tired of falling?</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_TIRED_OF_FALLING_LINE_1" xml:space="preserve">
    <value>Then these boots are for you!</value>
  </data>
  <data name="OLD_MAN_QUOTES_FORGET_ABOUT_THE_BABE_LINE_2" xml:space="preserve">
    <value>Heh, heh, heh...</value>
  </data>
  <data name="OLD_MAN_QUOTES_FORGET_ABOUT_THE_BABE_LINE_0" xml:space="preserve">
    <value>Why you should continue?</value>
  </data>
  <data name="OLD_MAN_QUOTES_FORGET_ABOUT_THE_BABE_LINE_1" xml:space="preserve">
    <value>Did you forget about the babe already?!</value>
  </data>
  <data name="OWL_MOLD_MAN_NEED_WIFE_NOW_LINE_1" xml:space="preserve">
    <value>If she could just show herself..! Oohhh Ohh!</value>
  </data>
  <data name="OWL_MOLD_MAN_NEED_WIFE_NOW_LINE_0" xml:space="preserve">
    <value>I need my wife now, I can barely hold it anymore!</value>
  </data>
  <data name="OLD_MAN_QUOTES_WISH_I_WAS_YOUNG_LINE_0" xml:space="preserve">
    <value>Oh, I wish that I was young again!</value>
  </data>
  <data name="OLD_MAN_QUOTES_WISH_I_WAS_YOUNG_LINE_1" xml:space="preserve">
    <value>Then I would reach the babe in no time!</value>
  </data>
  <data name="OLD_MAN_QUOTES_WISH_I_WAS_YOUNG_LINE_2" xml:space="preserve">
    <value>Oh yes...</value>
  </data>
  <data name="LEGACYPAD_POV_PROMPT" xml:space="preserve">
    <value>POV &lt;number&gt; &lt;string&gt;</value>
  </data>
  <data name="NBPDECISIONSTATE_REMAIN_A_KING" xml:space="preserve">
    <value>Remain a King</value>
  </data>
  <data name="MENUFACTORY_INVENTORY_CROWNNBP_DESC" xml:space="preserve">
    <value>Cool hat. It has a pleasant scent.</value>
  </data>
  <data name="SKELETON_QUOTES_FEEL_HER_TOUCH_LINE_3" xml:space="preserve">
    <value>...nonono... no...</value>
  </data>
  <data name="SKELETON_QUOTES_FEEL_HER_TOUCH_LINE_2" xml:space="preserve">
    <value>...wh-? gone?...</value>
  </data>
  <data name="SKELETON_QUOTES_FEEL_HER_TOUCH_LINE_1" xml:space="preserve">
    <value>...feel *wheeze* h... h-er touch...</value>
  </data>
  <data name="SKELETON_QUOTES_FEEL_HER_TOUCH_LINE_0" xml:space="preserve">
    <value>...i... i... i-s it her...?</value>
  </data>
  <data name="GAMETITLESCREEN_ALL_PROGESS_SAVED" xml:space="preserve">
    <value>All progress is saved automatically.</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_I_HAVE_SEEN_IT_ALL_LINE_1" xml:space="preserve">
    <value>I saw when they halted time itself to keep this charade going.</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_I_HAVE_SEEN_IT_ALL_LINE_0" xml:space="preserve">
    <value>I have seen it all.</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_I_HAVE_SEEN_IT_ALL_LINE_3" xml:space="preserve">
    <value>I have seen it all, and you are no different from all those other fools.</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_I_HAVE_SEEN_IT_ALL_LINE_2" xml:space="preserve">
    <value>I saw the mold fester and grow while she didn't move a finger.</value>
  </data>
  <data name="RUNE_THOMAS_CHOSEN_LINE_7" xml:space="preserve">
    <value>I alone, chosen by her ethereal call, can accomplish this monumental task."</value>
  </data>
  <data name="RUNE_THOMAS_CHOSEN_LINE_6" xml:space="preserve">
    <value>Only I am guarded by her spirit. I have seen it. It will make sure I arrive safely.</value>
  </data>
  <data name="RUNE_THOMAS_CHOSEN_LINE_5" xml:space="preserve">
    <value>Do not.</value>
  </data>
  <data name="RUNE_THOMAS_CHOSEN_LINE_4" xml:space="preserve">
    <value>To all weaklings who should take this dangerous mission upon yourselves, I say:</value>
  </data>
  <data name="RUNE_THOMAS_CHOSEN_LINE_3" xml:space="preserve">
    <value>But for her savior the Babe has chosen me, Thomas of Tawny.</value>
  </data>
  <data name="RUNE_THOMAS_CHOSEN_LINE_2" xml:space="preserve">
    <value>I admire the courage of heroes trying to save the Babe.</value>
  </data>
  <data name="RUNE_THOMAS_CHOSEN_LINE_1" xml:space="preserve">
    <value>"Stone erected by Thomas of Tawny. Heed my message.</value>
  </data>
  <data name="RUNE_THOMAS_CHOSEN_LINE_0" xml:space="preserve">
    <value>Writing is engraved in the stone.</value>
  </data>
  <data name="FAIRY3_QUOTES_STAY_LONGER_LINE_1" xml:space="preserve">
    <value>Pleease?</value>
  </data>
  <data name="FAIRY3_QUOTES_STAY_LONGER_LINE_0" xml:space="preserve">
    <value>Stay longer!</value>
  </data>
  <data name="FAIRY3_QUOTES_STAY_LONGER_LINE_3" xml:space="preserve">
    <value>Stay with me a little while longer!</value>
  </data>
  <data name="FAIRY3_QUOTES_STAY_LONGER_LINE_2" xml:space="preserve">
    <value>I need to stay with the flower!</value>
  </data>
  <data name="ITEMNAMEUTIL_SILVER_COIN_PLURAL" xml:space="preserve">
    <value>Silver Coins</value>
  </data>
  <data name="LOCATION_THE_TOWER" xml:space="preserve">
    <value>The Tower</value>
  </data>
  <data name="MERCHANT_NBP_NOT_EVERYONE_IS_RICH_LINE_0" xml:space="preserve">
    <value>Alright man, not everyone's rich.</value>
  </data>
  <data name="MERCHANT_NBP_NOT_EVERYONE_IS_RICH_LINE_1" xml:space="preserve">
    <value>No worries.</value>
  </data>
  <data name="MERCHANT_NBP_TROLLS_LIKE_SHINY_LINE_1" xml:space="preserve">
    <value>Don't look at me like that, they only have themselves to blame, not me!</value>
  </data>
  <data name="MERCHANT_NBP_TROLLS_LIKE_SHINY_LINE_0" xml:space="preserve">
    <value>Trolls are pretty gullible. Just show them something shiny and they will buy it.</value>
  </data>
  <data name="MERCHANT_NBP_TROLLS_LIKE_SHINY_LINE_2" xml:space="preserve">
    <value>I just give them what they want. Yeah.</value>
  </data>
  <data name="OLD_MAN_QUOTES_HAVENT_SEEN_THAT_MAGPIE_LINE_0" xml:space="preserve">
    <value>I haven't seen that magpie for a while now!</value>
  </data>
  <data name="OLD_MAN_QUOTES_HAVENT_SEEN_THAT_MAGPIE_LINE_1" xml:space="preserve">
    <value>Pity, it would have made for a good meal...</value>
  </data>
  <data name="OLD_MAN_QUOTES_HAVENT_SEEN_THAT_MAGPIE_LINE_2" xml:space="preserve">
    <value>Heh, heh, heh...</value>
  </data>
  <data name="MENUFACTORY_INVENTORY_CROWN_DESC" xml:space="preserve">
    <value>Solid gold. The quality seems impossible to recreate with human tools.</value>
  </data>
  <data name="OLD_MAN_QUOTES_WHATS_BEHIND_YOU_GHOSTS_LINE_1" xml:space="preserve">
    <value>So you're bringing ghosts with you down here now huh?</value>
  </data>
  <data name="OLD_MAN_QUOTES_WHATS_BEHIND_YOU_GHOSTS_LINE_0" xml:space="preserve">
    <value>What's that behind you?</value>
  </data>
  <data name="OLD_MAN_QUOTES_WHATS_BEHIND_YOU_GHOSTS_LINE_3" xml:space="preserve">
    <value>I have my right, you know!</value>
  </data>
  <data name="OLD_MAN_QUOTES_WHATS_BEHIND_YOU_GHOSTS_LINE_2" xml:space="preserve">
    <value>What is your problem? Hmm?</value>
  </data>
  <data name="IMP_QUOTES_BIRDS_FLY_MEN_FALL_LINE_1" xml:space="preserve">
    <value>Fish swim,</value>
  </data>
  <data name="IMP_QUOTES_BIRDS_FLY_MEN_FALL_LINE_0" xml:space="preserve">
    <value>Birds fly,</value>
  </data>
  <data name="IMP_QUOTES_BIRDS_FLY_MEN_FALL_LINE_3" xml:space="preserve">
    <value>Men fall.</value>
  </data>
  <data name="IMP_QUOTES_BIRDS_FLY_MEN_FALL_LINE_2" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="OLD_MAN_QUOTES_REACHED_BABE_ONCE_LINE_1" xml:space="preserve">
    <value>It must have been her...</value>
  </data>
  <data name="OLD_MAN_QUOTES_REACHED_BABE_ONCE_LINE_0" xml:space="preserve">
    <value>I reached the babe once!</value>
  </data>
  <data name="MENUFACTORY_INVENTORY_RUBY_DESC" xml:space="preserve">
    <value>A red stone with an alluring sheen, it seems as though it is staring back.</value>
  </data>
  <data name="MENUFACTORY_CREDIT_ATTRIBUTION" xml:space="preserve">
    <value>Attribution</value>
  </data>
  <data name="OLD_MAN_QUOTES_MEADOWS_ABOVE_FORT_LINE_2" xml:space="preserve">
    <value>Hmm...?</value>
  </data>
  <data name="OLD_MAN_QUOTES_MEADOWS_ABOVE_FORT_LINE_0" xml:space="preserve">
    <value>I remember some beautiful meadows above the fort!</value>
  </data>
  <data name="OLD_MAN_QUOTES_MEADOWS_ABOVE_FORT_LINE_1" xml:space="preserve">
    <value>Ah yes, flowery fields...</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_NONSENSE_LINE_2" xml:space="preserve">
    <value>And she knows it!</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_NONSENSE_LINE_3" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_NONSENSE_LINE_0" xml:space="preserve">
    <value>Us, reaching the Babe?</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_NONSENSE_LINE_1" xml:space="preserve">
    <value>Hah! Nonsense...</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_NONSENSE_LINE_4" xml:space="preserve">
    <value>Damn it... Curses be upon her!</value>
  </data>
  <data name="GNOME_QUOTES_FEEL_BLESSED_LINE_2" xml:space="preserve">
    <value>Fall for me more! Heheheh!</value>
  </data>
  <data name="GNOME_QUOTES_FEEL_BLESSED_LINE_1" xml:space="preserve">
    <value>It makes me feel so blessed!</value>
  </data>
  <data name="GNOME_QUOTES_FEEL_BLESSED_LINE_0" xml:space="preserve">
    <value>Watching you fall over and over...</value>
  </data>
  <data name="TROLLKING_QUOTES_GREATEST_KING_LINE_2" xml:space="preserve">
    <value>The greatest King, that makes me!</value>
  </data>
  <data name="TROLLKING_QUOTES_GREATEST_KING_LINE_1" xml:space="preserve">
    <value>Of course it is so, for my kingdom is the only kingdom.</value>
  </data>
  <data name="TROLLKING_QUOTES_GREATEST_KING_LINE_0" xml:space="preserve">
    <value>Did you know my kingdom the biggest in the entire world is.</value>
  </data>
  <data name="SKELETON_QUOTES_BABE_OF_LEGEND_LINE_3" xml:space="preserve">
    <value>...belong to m... m... m-e...</value>
  </data>
  <data name="SKELETON_QUOTES_BABE_OF_LEGEND_LINE_2" xml:space="preserve">
    <value>...I would...</value>
  </data>
  <data name="SKELETON_QUOTES_BABE_OF_LEGEND_LINE_1" xml:space="preserve">
    <value>...babe of legend...</value>
  </data>
  <data name="SKELETON_QUOTES_BABE_OF_LEGEND_LINE_0" xml:space="preserve">
    <value>...babe... babe...</value>
  </data>
  <data name="FAIRY3_QUOTES_JUMP_AROUND_LINE_2" xml:space="preserve">
    <value>Left! Right! Left! Right!</value>
  </data>
  <data name="FAIRY3_QUOTES_JUMP_AROUND_LINE_3" xml:space="preserve">
    <value>Jump Left again!</value>
  </data>
  <data name="FAIRY3_QUOTES_JUMP_AROUND_LINE_0" xml:space="preserve">
    <value>Nyihihi!</value>
  </data>
  <data name="FAIRY3_QUOTES_JUMP_AROUND_LINE_1" xml:space="preserve">
    <value>Jump around!</value>
  </data>
  <data name="GNOME_QUOTES_ALRIGHT_ALRIGHT_LINE_1" xml:space="preserve">
    <value>Tell me when you will make a serious attempt!</value>
  </data>
  <data name="GNOME_QUOTES_ALRIGHT_ALRIGHT_LINE_0" xml:space="preserve">
    <value>Alright, alright!</value>
  </data>
  <data name="STONEMAN5_QUOTES_HIHIHI_LINE_0" xml:space="preserve">
    <value>Hihihi!</value>
  </data>
  <data name="SNAKE_QUOTES_BEINGS_OF_ABSOLUTE_WILL_LINE_3" xml:space="preserve">
    <value>To prove that we are not mistaken, he will deliver us the Blood Red Stone.</value>
  </data>
  <data name="SNAKE_QUOTES_BEINGS_OF_ABSOLUTE_WILL_LINE_2" xml:space="preserve">
    <value>It is clear by his stance that he and us are alike - beings of absolute will.</value>
  </data>
  <data name="SNAKE_QUOTES_BEINGS_OF_ABSOLUTE_WILL_LINE_1" xml:space="preserve">
    <value>He should know he is fortunate... Weaker men have not been as lucky.</value>
  </data>
  <data name="SNAKE_QUOTES_BEINGS_OF_ABSOLUTE_WILL_LINE_0" xml:space="preserve">
    <value>How amusing, he approaches without shaking...</value>
  </data>
  <data name="SNAKE_QUOTES_BEINGS_OF_ABSOLUTE_WILL_LINE_5" xml:space="preserve">
    <value>Will he complete this task, or is he as weak and limp as they always are?</value>
  </data>
  <data name="SNAKE_QUOTES_BEINGS_OF_ABSOLUTE_WILL_LINE_4" xml:space="preserve">
    <value>If he does, we will bestow upon him a favour no mortal would dare ask for.</value>
  </data>
  <data name="MERCHANT_QUOTES_HIDDEN_TREASURE_LINE_0" xml:space="preserve">
    <value>I wonder if there is hidden treasure in any of these houses...</value>
  </data>
  <data name="MERCHANT_QUOTES_HIDDEN_TREASURE_LINE_1" xml:space="preserve">
    <value>...the owners are probably long dead, right?</value>
  </data>
  <data name="LANGUAGEMANAGER_IN_COLLABORATION" xml:space="preserve">
    <value>In Collaboration With:</value>
  </data>
  <data name="OWL_MOLD_MAN_OHHH_OOOHHHHH_LINE_2" xml:space="preserve">
    <value>Simply delightful!</value>
  </data>
  <data name="OWL_MOLD_MAN_OHHH_OOOHHHHH_LINE_1" xml:space="preserve">
    <value>You just missed it, pal! She was here a moment ago!</value>
  </data>
  <data name="OWL_MOLD_MAN_OHHH_OOOHHHHH_LINE_0" xml:space="preserve">
    <value>Ohhh! OOOHHHhh!</value>
  </data>
  <data name="OLD_MAN_QUOTES_CAUGHT_A_FAIRY_ONCE_LINE_0" xml:space="preserve">
    <value>I caught a fairy the other day!</value>
  </data>
  <data name="OLD_MAN_QUOTES_CAUGHT_A_FAIRY_ONCE_LINE_1" xml:space="preserve">
    <value>You want a peek?</value>
  </data>
  <data name="OLD_MAN_QUOTES_CAUGHT_A_FAIRY_ONCE_LINE_2" xml:space="preserve">
    <value>TOO BAD!</value>
  </data>
  <data name="OLD_MAN_QUOTES_CAUGHT_A_FAIRY_ONCE_LINE_3" xml:space="preserve">
    <value>Heh heh heh...</value>
  </data>
  <data name="OLD_MAN_QUOTES_CAUGHT_A_FAIRY_ONCE_LINE_4" xml:space="preserve">
    <value>Good day!</value>
  </data>
  <data name="ITEMNAMEUTIL_GIANT_BOOTS" xml:space="preserve">
    <value>Giant Boots</value>
  </data>
  <data name="MERCHANT_QUOTES_NO_GOLD_HUMBLE_CHARITY_LINE_0" xml:space="preserve">
    <value>Oh, you can't afford the humble price of [gold_count] gold? ...My condolences.</value>
  </data>
  <data name="MENUFACTORY_CREDIT_FONT_ATTRIBUTION" xml:space="preserve">
    <value>Fonts from &lt;string&gt;</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_FEEL_LIKE_FLYING_LINE_0" xml:space="preserve">
    <value>Imagine flying through the sky!</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_FEEL_LIKE_FLYING_LINE_1" xml:space="preserve">
    <value>Not possible!</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_FEEL_LIKE_FLYING_LINE_2" xml:space="preserve">
    <value>But next best thing is these boots!</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_FEEL_LIKE_FLYING_LINE_3" xml:space="preserve">
    <value>For only [gold_count] gold you will feel like you're flying!</value>
  </data>
  <data name="IMP_QUOTES_MAN_WINGED_AND_FREE_LINE_2" xml:space="preserve">
    <value>Your miserable delusions will cost you dearly...</value>
  </data>
  <data name="IMP_QUOTES_MAN_WINGED_AND_FREE_LINE_0" xml:space="preserve">
    <value>A man who believes he is winged and free -</value>
  </data>
  <data name="IMP_QUOTES_MAN_WINGED_AND_FREE_LINE_1" xml:space="preserve">
    <value>is a man who will always fall.</value>
  </data>
  <data name="MENUFACTORY_CONTROLS" xml:space="preserve">
    <value>Controls</value>
  </data>
  <data name="MERCHANT_NBP_ALL_ABOUT_BOOTS_LINE_0" xml:space="preserve">
    <value>Hi there bud!</value>
  </data>
  <data name="MERCHANT_NBP_ALL_ABOUT_BOOTS_LINE_1" xml:space="preserve">
    <value>Oh, still all about the boots huh?</value>
  </data>
  <data name="MERCHANT_NBP_ALL_ABOUT_BOOTS_LINE_2" xml:space="preserve">
    <value>Well, if you've got the [gold_count] silver on ya they're all yours!</value>
  </data>
  <data name="OWL_MOLD_MAN_WAITED_FOR_SO_LONG_LINE_0" xml:space="preserve">
    <value>Ohh, where is she?</value>
  </data>
  <data name="OWL_MOLD_MAN_WAITED_FOR_SO_LONG_LINE_1" xml:space="preserve">
    <value>I have waited for so long now! It must be time for her to come!</value>
  </data>
  <data name="OWL_CAT_QUOTES_BELP_1" xml:space="preserve">
    <value>*belp*</value>
  </data>
  <data name="OWL_CAT_QUOTES_BELP_0" xml:space="preserve">
    <value>hhhHHHRRrrkh!</value>
  </data>
  <data name="OWL_CAT_QUOTES_BELP_2" xml:space="preserve">
    <value>Meow!</value>
  </data>
  <data name="KEYBOARD_MENU_PROMPT" xml:space="preserve">
    <value>Keyboard</value>
  </data>
  <data name="OWL_MOLD_MAN_SMALL_AND_BIG_PLEASURES_LINE_1" xml:space="preserve">
    <value>And the big ones, oh yes!</value>
  </data>
  <data name="OWL_MOLD_MAN_SMALL_AND_BIG_PLEASURES_LINE_0" xml:space="preserve">
    <value>Life is all about the small pleasures.</value>
  </data>
  <data name="OWL_MOLD_MAN_SMALL_AND_BIG_PLEASURES_LINE_2" xml:space="preserve">
    <value>Like when I meet my wife!</value>
  </data>
  <data name="LOCATION_THE_PHANTOM_TOWER" xml:space="preserve">
    <value>The Phantom Tower</value>
  </data>
  <data name="STONEMAN4_QUOTES_TOP_TACTICIAN_LINE_1" xml:space="preserve">
    <value>Staking out the correct place to jump, stuff like that.</value>
  </data>
  <data name="STONEMAN4_QUOTES_TOP_TACTICIAN_LINE_0" xml:space="preserve">
    <value>I used to be the top tactician.</value>
  </data>
  <data name="STONEMAN4_QUOTES_TOP_TACTICIAN_LINE_3" xml:space="preserve">
    <value>I'll gladly give you tips though.</value>
  </data>
  <data name="STONEMAN4_QUOTES_TOP_TACTICIAN_LINE_2" xml:space="preserve">
    <value>I don't really feel like attempting anymore, ever since we got cursed.</value>
  </data>
  <data name="OWL_CAT_QUOTES_AHEM_1" xml:space="preserve">
    <value>Meoww.</value>
  </data>
  <data name="OWL_CAT_QUOTES_AHEM_0" xml:space="preserve">
    <value>Ahem!</value>
  </data>
  <data name="TROLLKING_QUOTES_OUT_OF_SIGHT_LINE_2" xml:space="preserve">
    <value>Did you go back to that place from where you came, the side of spirits?</value>
  </data>
  <data name="TROLLKING_QUOTES_OUT_OF_SIGHT_LINE_3" xml:space="preserve">
    <value>Where otherwise have you been?</value>
  </data>
  <data name="TROLLKING_QUOTES_OUT_OF_SIGHT_LINE_0" xml:space="preserve">
    <value>Oh, it is you again.</value>
  </data>
  <data name="TROLLKING_QUOTES_OUT_OF_SIGHT_LINE_1" xml:space="preserve">
    <value>Out of sight you have been for a while.</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_ONCE_LIKE_YOU_LINE_0" xml:space="preserve">
    <value>I was once like you, so innocent...</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_ONCE_LIKE_YOU_LINE_1" xml:space="preserve">
    <value>Until I realised the truth about that wench.</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_ONCE_LIKE_YOU_LINE_2" xml:space="preserve">
    <value>You fool, don't you understand she enjoys this?</value>
  </data>
  <data name="FAIRY_QUOTES_STAY_LONGER_LINE_2" xml:space="preserve">
    <value>I need to stay with the flower!</value>
  </data>
  <data name="FAIRY_QUOTES_STAY_LONGER_LINE_3" xml:space="preserve">
    <value>Stay with me a little while longer!</value>
  </data>
  <data name="FAIRY_QUOTES_STAY_LONGER_LINE_0" xml:space="preserve">
    <value>Stay longer!</value>
  </data>
  <data name="FAIRY_QUOTES_STAY_LONGER_LINE_1" xml:space="preserve">
    <value>Pleease?</value>
  </data>
  <data name="GNOME_QUOTES_FELL_SAME_SPOT_LINE_1" xml:space="preserve">
    <value>This guy tried to jump here too, just like you!</value>
  </data>
  <data name="GNOME_QUOTES_FELL_SAME_SPOT_LINE_0" xml:space="preserve">
    <value>You remind me of a funny thing that happened here once!</value>
  </data>
  <data name="GNOME_QUOTES_FELL_SAME_SPOT_LINE_3" xml:space="preserve">
    <value>He fell on the exact same spot twice in a row! Hahahahah!</value>
  </data>
  <data name="GNOME_QUOTES_FELL_SAME_SPOT_LINE_2" xml:space="preserve">
    <value>Wanna know what happened?</value>
  </data>
  <data name="GAMETITLESCREEN_OPTIONS" xml:space="preserve">
    <value>Options</value>
  </data>
  <data name="OLD_MAN_QUOTES_STRATEGY_DONT_FALL_LINE_4" xml:space="preserve">
    <value>Not very smart if you ask me!</value>
  </data>
  <data name="OLD_MAN_QUOTES_STRATEGY_DONT_FALL_LINE_1" xml:space="preserve">
    <value>It was something foolish like...</value>
  </data>
  <data name="OLD_MAN_QUOTES_STRATEGY_DONT_FALL_LINE_0" xml:space="preserve">
    <value>His “strategy” to get the babe?</value>
  </data>
  <data name="OLD_MAN_QUOTES_STRATEGY_DONT_FALL_LINE_3" xml:space="preserve">
    <value>“Not fall”</value>
  </data>
  <data name="OLD_MAN_QUOTES_STRATEGY_DONT_FALL_LINE_2" xml:space="preserve">
    <value>Er... </value>
  </data>
  <data name="MENUFACTORY_INVENTORY_CAP_DESC" xml:space="preserve">
    <value>A trendy and fashionable head ornament.</value>
  </data>
  <data name="XBOX_CHANGE_PROFILE" xml:space="preserve">
    <value>Change Profile</value>
  </data>
  <data name="PAUSEMANAGER_INVENTORY" xml:space="preserve">
    <value>Inventory</value>
  </data>
  <data name="ITEMNAMEUTIL_CROWN" xml:space="preserve">
    <value>Crown</value>
  </data>
  <data name="ITEMNAMEUTIL_TUNIC" xml:space="preserve">
    <value>Tunic</value>
  </data>
  <data name="MENUFACTORY_INVENTORY_SNAKERING_DESC" xml:space="preserve">
    <value>A metal ring. It is quite heavy and cold to the touch.</value>
  </data>
  <data name="LANGUAGEMANAGER_CREDITS_LEVEL_DESIGN" xml:space="preserve">
    <value>Level Design</value>
  </data>
  <data name="ITEMNAMEUTIL_SHOES" xml:space="preserve">
    <value>Shoes</value>
  </data>
  <data name="GNOME_QUOTES_JUST_JUMP_LINE_1" xml:space="preserve">
    <value>And fall!</value>
  </data>
  <data name="GNOME_QUOTES_JUST_JUMP_LINE_0" xml:space="preserve">
    <value>Good, don't think too much! Just jump!</value>
  </data>
  <data name="MERCHANT_NBP_DONT_HAVE_SILVER_NO_LUCK_LINE_1" xml:space="preserve">
    <value>You're gonna make it if you listen to my advice some more!</value>
  </data>
  <data name="MERCHANT_NBP_DONT_HAVE_SILVER_NO_LUCK_LINE_0" xml:space="preserve">
    <value>Still no luck?</value>
  </data>
  <data name="TOTALWINSINFO_TIMES_COMPLETED" xml:space="preserve">
    <value>Times completed : &lt;number&gt;</value>
  </data>
  <data name="LANGUAGEMANAGER_CREDITS_TECH_MANAGER" xml:space="preserve">
    <value>Tech/Software Manager</value>
  </data>
  <data name="NBPDECISIONSTATE_MAGIC_CROWN_ACTIVATED" xml:space="preserve">
    <value>The power of the magic crown was activated.</value>
  </data>
  <data name="STONEMAN4_QUOTES_WATCH_OUT_FOR_WIND_LINE_0" xml:space="preserve">
    <value>Oh, hi.</value>
  </data>
  <data name="STONEMAN4_QUOTES_WATCH_OUT_FOR_WIND_LINE_1" xml:space="preserve">
    <value>Watch out for the wind, friend.</value>
  </data>
  <data name="STONEMAN4_QUOTES_WATCH_OUT_FOR_WIND_LINE_2" xml:space="preserve">
    <value>If you fall down, try not to land on the right side.</value>
  </data>
  <data name="STONEMAN4_QUOTES_WATCH_OUT_FOR_WIND_LINE_3" xml:space="preserve">
    <value>You'll probably fall further than on the left side.</value>
  </data>
  <data name="TIMEINFO_TIME" xml:space="preserve">
    <value>Time : </value>
  </data>
  <data name="OWL_MOLD_MAN_KEEP_GOING_LINE_0" xml:space="preserve">
    <value>Ahhhh. She just left...</value>
  </data>
  <data name="OWL_MOLD_MAN_KEEP_GOING_LINE_1" xml:space="preserve">
    <value>This will keep me going until our next date, for sure!</value>
  </data>
  <data name="MENUFACTORY_INSPECT" xml:space="preserve">
    <value>Inspect</value>
  </data>
  <data name="LANGUAGEMANAGER_CREDITS_FRENCH" xml:space="preserve">
    <value>French</value>
  </data>
  <data name="OLD_MAN_QUOTES_NICE_WALK_IN_FIELDS_LINE_1" xml:space="preserve">
    <value>If it wasn't for my age I'd be up again in no time!</value>
  </data>
  <data name="OLD_MAN_QUOTES_NICE_WALK_IN_FIELDS_LINE_0" xml:space="preserve">
    <value>How nice it was, to walk in those fields.</value>
  </data>
  <data name="OLD_MAN_QUOTES_NICE_WALK_IN_FIELDS_LINE_2" xml:space="preserve">
    <value>Hee, hee, hee...</value>
  </data>
  <data name="LANGUAGEMANAGER_CREDITS_CO_OWNER" xml:space="preserve">
    <value>Co-Owner</value>
  </data>
  <data name="BOOKS3_LINE_2" xml:space="preserve">
    <value>"7 Different Kinds of Poisons"</value>
  </data>
  <data name="BOOKS3_LINE_3" xml:space="preserve">
    <value>"Five Steps to an Eternal Life"</value>
  </data>
  <data name="BOOKS3_LINE_0" xml:space="preserve">
    <value>There are some books on the shelf.</value>
  </data>
  <data name="BOOKS3_LINE_1" xml:space="preserve">
    <value>"Mushrooms You Should Not Eat and their Best Recipes"</value>
  </data>
  <data name="BOOKS3_LINE_4" xml:space="preserve">
    <value>…</value>
  </data>
  <data name="BOOKS3_LINE_5" xml:space="preserve">
    <value>There is an empty slot for a book.</value>
  </data>
  <data name="LANGUAGEMANAGER_CREDITS_AMBIENCE" xml:space="preserve">
    <value>Ambience</value>
  </data>
  <data name="LANGUAGEMANAGER_CREDITS_GERMAN" xml:space="preserve">
    <value>German</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_DUMP_THE_SHROOMS_LINE_3" xml:space="preserve">
    <value>No?</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_DUMP_THE_SHROOMS_LINE_2" xml:space="preserve">
    <value>How about you toss these when you're over there anyway?</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_DUMP_THE_SHROOMS_LINE_1" xml:space="preserve">
    <value>Hmm...</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_DUMP_THE_SHROOMS_LINE_0" xml:space="preserve">
    <value>I've thought about dumping all the bad and unusable shrooms into the hole...</value>
  </data>
  <data name="GNOME_QUOTES_I_DONT_MIND_LINE_0" xml:space="preserve">
    <value>I do like your company!</value>
  </data>
  <data name="GNOME_QUOTES_I_DONT_MIND_LINE_1" xml:space="preserve">
    <value>So, continue with what you were doing, I don't mind!</value>
  </data>
  <data name="STONEMAN1_QUOTES_TURN_TO_OLD_MAN_LINE_2" xml:space="preserve">
    <value>When you're gone we will probably still be sitting right here.</value>
  </data>
  <data name="STONEMAN1_QUOTES_TURN_TO_OLD_MAN_LINE_0" xml:space="preserve">
    <value>You'll turn into an old man before you know it.</value>
  </data>
  <data name="STONEMAN1_QUOTES_TURN_TO_OLD_MAN_LINE_1" xml:space="preserve">
    <value>We've been like this forever though.</value>
  </data>
  <data name="OWL_CAT_QUOTES_MEOW_10" xml:space="preserve">
    <value>Purrrrr..!</value>
  </data>
  <data name="OWL_MOLD_MAN_TEA_PARTY_RIGHT_HERE_LINE_3" xml:space="preserve">
    <value>Do join us! Ahh... Excellent!</value>
  </data>
  <data name="OWL_MOLD_MAN_TEA_PARTY_RIGHT_HERE_LINE_2" xml:space="preserve">
    <value>My venue of choice is... Right here!</value>
  </data>
  <data name="OWL_MOLD_MAN_TEA_PARTY_RIGHT_HERE_LINE_1" xml:space="preserve">
    <value>Care to join us?</value>
  </data>
  <data name="OWL_MOLD_MAN_TEA_PARTY_RIGHT_HERE_LINE_0" xml:space="preserve">
    <value>I will host a tea party with my wife to celebrate our anniversary!</value>
  </data>
  <data name="OLD_MAN_QUOTES_ONE_LEAP_TOP_LINE_2" xml:space="preserve">
    <value>Heh, heh, heh...</value>
  </data>
  <data name="OLD_MAN_QUOTES_ONE_LEAP_TOP_LINE_1" xml:space="preserve">
    <value>That's right!</value>
  </data>
  <data name="OLD_MAN_QUOTES_ONE_LEAP_TOP_LINE_0" xml:space="preserve">
    <value>Once I jumped so high that I almost got to the babe in one leap!</value>
  </data>
  <data name="SKELETON_QUOTES_SENSE_HER_SO_CLEAR_LINE_0" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="SKELETON_QUOTES_SENSE_HER_SO_CLEAR_LINE_1" xml:space="preserve">
    <value>...sense her... s... s-o clear...</value>
  </data>
  <data name="SKELETON_QUOTES_SENSE_HER_SO_CLEAR_LINE_2" xml:space="preserve">
    <value>...each step... up high...</value>
  </data>
  <data name="SKELETON_QUOTES_SENSE_HER_SO_CLEAR_LINE_3" xml:space="preserve">
    <value>...on me...</value>
  </data>
  <data name="LOCATION_THE_DARK_TOWER" xml:space="preserve">
    <value>The Dark Tower</value>
  </data>
  <data name="LANGUAGEMANAGER_CREDITS_PROGRAMMING" xml:space="preserve">
    <value>Programming</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_SIY_CAT_LINE_0" xml:space="preserve">
    <value>She is a sly cat, that Queen lady...</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_SIY_CAT_LINE_1" xml:space="preserve">
    <value>Messin' with people like that. People like thine own self, dawg!</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_SIY_CAT_LINE_2" xml:space="preserve">
    <value>Unless thou already knew?</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_SIY_CAT_LINE_3" xml:space="preserve">
    <value>Hahaha! Boys, look at his face! Of course he didn't!</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_COME_TO_YOUR_SENSES_LINE_2" xml:space="preserve">
    <value>Stay here a while and you will understand everything...</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_COME_TO_YOUR_SENSES_LINE_1" xml:space="preserve">
    <value>Come to your senses!</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_COME_TO_YOUR_SENSES_LINE_0" xml:space="preserve">
    <value>Believe me, this is paradise compared to what you are chasing.</value>
  </data>
  <data name="SCREEN1_TEST_MESSAGE_LINE_1" xml:space="preserve">
    <value>This text doesn't leave until you leave.</value>
  </data>
  <data name="SCREEN1_TEST_MESSAGE_LINE_0" xml:space="preserve">
    <value>Test message. poopity scoop</value>
  </data>
  <data name="TOGGLEINGAMETIMER_DISPLAYTIMER" xml:space="preserve">
    <value>Display Timer In-Game</value>
  </data>
  <data name="GNOME_QUOTES_ENTERTAIN_ME_LINE_1" xml:space="preserve">
    <value>Entertain me! Heheheh!</value>
  </data>
  <data name="GNOME_QUOTES_ENTERTAIN_ME_LINE_0" xml:space="preserve">
    <value>Please!</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_WORK_OF_ART_LINE_1" xml:space="preserve">
    <value>The babe couldn't possibly resist a man with these works of art on his feet!</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_WORK_OF_ART_LINE_0" xml:space="preserve">
    <value>I saw you eyeing these boots!</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_WORK_OF_ART_LINE_2" xml:space="preserve">
    <value>Get them while they're hot! [gold_count] gold!</value>
  </data>
  <data name="FAIRY2_QUOTES_WHY_JUMP_UP_LINE_0" xml:space="preserve">
    <value>Hey, why do you jump up?</value>
  </data>
  <data name="FAIRY2_QUOTES_WHY_JUMP_UP_LINE_1" xml:space="preserve">
    <value>Stay here more and play!</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_WAY_TOO_SPICY_LINE_2" xml:space="preserve">
    <value>Yeah, you don't wanna eat those...</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_WAY_TOO_SPICY_LINE_3" xml:space="preserve">
    <value>Way too spicy for a mere student like yourself!</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_WAY_TOO_SPICY_LINE_0" xml:space="preserve">
    <value>Have you tried out red mushrooms? They're pretty spicy!</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_WAY_TOO_SPICY_LINE_1" xml:space="preserve">
    <value>If you find some white ones you gotta leave them to me though.</value>
  </data>
  <data name="SOUND_TOGGLE_MUSIC" xml:space="preserve">
    <value>Music</value>
  </data>
  <data name="MERCHANT_NBP_DONT_HAVE_SILVER_SWEAT_LINE_2" xml:space="preserve">
    <value>Just listen to me alright?</value>
  </data>
  <data name="MERCHANT_NBP_DONT_HAVE_SILVER_SWEAT_LINE_0" xml:space="preserve">
    <value>Don't have the silver on ya?</value>
  </data>
  <data name="MERCHANT_NBP_DONT_HAVE_SILVER_SWEAT_LINE_1" xml:space="preserve">
    <value>Don't sweat it, I'm sure you'll get it together.</value>
  </data>
  <data name="SKELETON_QUOTES_MINE_BEGONE_FOREVER_LINE_2" xml:space="preserve">
    <value>...forever a... a-lways…</value>
  </data>
  <data name="SKELETON_QUOTES_MINE_BEGONE_FOREVER_LINE_1" xml:space="preserve">
    <value>...mine... ...begone…</value>
  </data>
  <data name="SKELETON_QUOTES_MINE_BEGONE_FOREVER_LINE_0" xml:space="preserve">
    <value>no... no... no, nonono…</value>
  </data>
  <data name="String ID" xml:space="preserve">
    <value>English ( US )</value>
  </data>
  <data name="GNOME_QUOTES_NICE_VIEW_LINE_1" xml:space="preserve">
    <value>Nice view from here!</value>
  </data>
  <data name="GNOME_QUOTES_NICE_VIEW_LINE_0" xml:space="preserve">
    <value>Hehehehe!</value>
  </data>
  <data name="TROLLKING_QUOTES_FAIRIES_NAGGING_LINE_2" xml:space="preserve">
    <value>If you do, stop nagging me they might.</value>
  </data>
  <data name="TROLLKING_QUOTES_FAIRIES_NAGGING_LINE_1" xml:space="preserve">
    <value>Always looking for someone to play with they are.</value>
  </data>
  <data name="TROLLKING_QUOTES_FAIRIES_NAGGING_LINE_0" xml:space="preserve">
    <value>Go down and play with the fairies, why not?</value>
  </data>
  <data name="STONEMAN2_QUOTES_ITCHY_BACK_LINE_2" xml:space="preserve">
    <value>I'd rather sit still...</value>
  </data>
  <data name="STONEMAN2_QUOTES_ITCHY_BACK_LINE_0" xml:space="preserve">
    <value>My back is itching... but I can't reach it!</value>
  </data>
  <data name="STONEMAN2_QUOTES_ITCHY_BACK_LINE_1" xml:space="preserve">
    <value>Or maybe I could, but I'd have to move my arm around my back.</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_HITTING_FACE_LINE_1" xml:space="preserve">
    <value>Buy these boots and never fall again!</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_HITTING_FACE_LINE_0" xml:space="preserve">
    <value>Tired of hitting your face on the ground over and over?</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_HITTING_FACE_LINE_2" xml:space="preserve">
    <value>[gold_count] gold! Satisfaction guaranteed!</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_REMEMBER_MUSHROOMS_LINE_0" xml:space="preserve">
    <value>Remember, [gold_count] mushrooms! Now, where were we? Ah, yes...</value>
  </data>
  <data name="FALLINFO_FALLS" xml:space="preserve">
    <value>Falls : &lt;number&gt;</value>
  </data>
  <data name="SNAKE_QUOTES_FOOLISH_ATTACHMENT_TO_GOAL_LINE_0" xml:space="preserve">
    <value>He still shows a foolish attachment to his feeble-minded goal. </value>
  </data>
  <data name="SNAKE_QUOTES_FOOLISH_ATTACHMENT_TO_GOAL_LINE_1" xml:space="preserve">
    <value>If he brought us the Blood Red Stone we would be assured he is wiser.</value>
  </data>
  <data name="NOTICEBOARD_TOWNHALL_LINE_6" xml:space="preserve">
    <value>Should any legal inquiries or complaints arise, contact *unintelligible*, thank you for your cooperation!</value>
  </data>
  <data name="NOTICEBOARD_TOWNHALL_LINE_5" xml:space="preserve">
    <value>In addition I, Megildus Dreeg, shall rename this new shining centre of commerce, it shall hereby be known as Bargainburg!</value>
  </data>
  <data name="NOTICEBOARD_TOWNHALL_LINE_4" xml:space="preserve">
    <value>as the sole property of Merchant Megildus Dreeg.</value>
  </data>
  <data name="NOTICEBOARD_TOWNHALL_LINE_3" xml:space="preserve">
    <value>uncancellably and undeniably claimed, by right of previous owners blatant abandonement,</value>
  </data>
  <data name="NOTICEBOARD_TOWNHALL_LINE_2" xml:space="preserve">
    <value>is henceforth irrevocably, eternially, foreverally,</value>
  </data>
  <data name="NOTICEBOARD_TOWNHALL_LINE_1" xml:space="preserve">
    <value>This abandoned town, which is clearly abandoned, and which no-one lives in,</value>
  </data>
  <data name="NOTICEBOARD_TOWNHALL_LINE_0" xml:space="preserve">
    <value>"Town-Hall Board of Notice"</value>
  </data>
  <data name="STONEMAN1_QUOTES_TRY_TO_HOLD_BREATH_LINE_2" xml:space="preserve">
    <value>The air is not so good to breathe.</value>
  </data>
  <data name="STONEMAN1_QUOTES_TRY_TO_HOLD_BREATH_LINE_0" xml:space="preserve">
    <value>...Hi.</value>
  </data>
  <data name="STONEMAN1_QUOTES_TRY_TO_HOLD_BREATH_LINE_1" xml:space="preserve">
    <value>Try to hold your breath when you're out there.</value>
  </data>
  <data name="LANGUAGEMANAGER_CREDITS_DIRECTOR" xml:space="preserve">
    <value>Director</value>
  </data>
  <data name="SOUND_TOGGLE_AMBIENCE" xml:space="preserve">
    <value>Ambience</value>
  </data>
  <data name="XBOX_PROFILE_CHANGED_MESSAGE" xml:space="preserve">
    <value>Profile status has changed.\nPlease sign into the previous profile and select retry to continue,\nor select menu to return to the main menu and lose any unsaved progress</value>
  </data>
  <data name="ITEMNAMEUTIL_SCHOLARS_HAT" xml:space="preserve">
    <value>Scholar's Hat</value>
  </data>
  <data name="OWL_CAT_QUOTES_MEOW_8" xml:space="preserve">
    <value>Prrr.</value>
  </data>
  <data name="OWL_CAT_QUOTES_MEOW_9" xml:space="preserve">
    <value>Rrrrr...</value>
  </data>
  <data name="OWL_CAT_QUOTES_MEOW_6" xml:space="preserve">
    <value>Mew?</value>
  </data>
  <data name="OWL_CAT_QUOTES_MEOW_7" xml:space="preserve">
    <value>Mewp?</value>
  </data>
  <data name="OWL_CAT_QUOTES_MEOW_4" xml:space="preserve">
    <value>Mroww?</value>
  </data>
  <data name="OWL_CAT_QUOTES_MEOW_5" xml:space="preserve">
    <value>Meep?</value>
  </data>
  <data name="OWL_CAT_QUOTES_MEOW_2" xml:space="preserve">
    <value>Mrow!</value>
  </data>
  <data name="OWL_CAT_QUOTES_MEOW_3" xml:space="preserve">
    <value>Mew.</value>
  </data>
  <data name="OWL_CAT_QUOTES_MEOW_0" xml:space="preserve">
    <value>Meow.</value>
  </data>
  <data name="OWL_CAT_QUOTES_MEOW_1" xml:space="preserve">
    <value>Meow!</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_USED_TO_BE_NAIVE_LINE_2" xml:space="preserve">
    <value>Look at the decay and rot of this world, and dare tell me I am wrong?!</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_USED_TO_BE_NAIVE_LINE_0" xml:space="preserve">
    <value>You think the world is just?</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_USED_TO_BE_NAIVE_LINE_1" xml:space="preserve">
    <value>Hah, I used to be naive too.</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_MUDMAN_LINE_0" xml:space="preserve">
    <value>Thou gotta be jesting me! A mudman like thyself, reaching the Queen?</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_MUDMAN_LINE_1" xml:space="preserve">
    <value>How art thou gonna get up there without wings, man?</value>
  </data>
  <data name="GNOME_QUOTES_PLEASE_CONTINUE_LINE_0" xml:space="preserve">
    <value>It feels like I've watched you for quite some time now! Heheheheh!</value>
  </data>
  <data name="GNOME_QUOTES_PLEASE_CONTINUE_LINE_1" xml:space="preserve">
    <value>But I haven't had enough yet!</value>
  </data>
  <data name="GNOME_QUOTES_PLEASE_CONTINUE_LINE_2" xml:space="preserve">
    <value>Thank you please continue!</value>
  </data>
  <data name="GNOME_QUOTES_PLEASE_CONTINUE_LINE_3" xml:space="preserve">
    <value>Hehehehe!</value>
  </data>
  <data name="LOCATION_CHAPEL_PERILOUS" xml:space="preserve">
    <value>Chapel Perilous</value>
  </data>
  <data name="SKELETON_QUOTES_EYES_PIERCING_LINE_2" xml:space="preserve">
    <value>...please...</value>
  </data>
  <data name="SKELETON_QUOTES_EYES_PIERCING_LINE_1" xml:space="preserve">
    <value>...me? ...me... </value>
  </data>
  <data name="SKELETON_QUOTES_EYES_PIERCING_LINE_0" xml:space="preserve">
    <value>...eyes piercing...</value>
  </data>
  <data name="ITEMNAMEUTIL_KINGS_CAPE" xml:space="preserve">
    <value>King's Cape</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_OUR_JOINT_LINE_5" xml:space="preserve">
    <value>Hahaha! Yeah! They ain't messing with us no more, man!</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_OUR_JOINT_LINE_4" xml:space="preserve">
    <value>Now we be kickin' back eternally! Right boys?</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_OUR_JOINT_LINE_3" xml:space="preserve">
    <value>Thou know we had to stop time itself to keep our spot!</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_OUR_JOINT_LINE_2" xml:space="preserve">
    <value>Twas someone tryna mess with our joint!</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_OUR_JOINT_LINE_1" xml:space="preserve">
    <value>We were 'bout to lose it 'cos of this pesky torrent of water.</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_OUR_JOINT_LINE_0" xml:space="preserve">
    <value>Aye? We know it's cool lookin' alright! 'Tis our turf!</value>
  </data>
  <data name="LOCATION_COLOSSAL_DUNGEON" xml:space="preserve">
    <value>Colossal Dungeon</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_GOODBYE_TO_FALLING_LINE_2" xml:space="preserve">
    <value>[gold_count] gold and they are yours forever!</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_GOODBYE_TO_FALLING_LINE_1" xml:space="preserve">
    <value>With these boots you will feel the sensation of flight!</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_GOODBYE_TO_FALLING_LINE_0" xml:space="preserve">
    <value>Say good-bye to falling ever again!</value>
  </data>
  <data name="BINDBUTTONFRAME_INPUT_BINDING_CANCELS_COUNTDOWN" xml:space="preserve">
    <value>Cancels in &lt;number&gt;</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_WELCOME_LINE_1" xml:space="preserve">
    <value>Another innocent victim of her deceptive scheme...</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_WELCOME_LINE_0" xml:space="preserve">
    <value>Ah...</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_WELCOME_LINE_3" xml:space="preserve">
    <value>Well, you should get comfortable like the rest of us right away.</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_WELCOME_LINE_2" xml:space="preserve">
    <value>How typical...</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_WELCOME_LINE_4" xml:space="preserve">
    <value>Unless, of course, you are less intelligent than I had hoped.</value>
  </data>
  <data name="FAIRY3_QUOTES_STAY_FOREVER_LINE_2" xml:space="preserve">
    <value>Forever! Forever!</value>
  </data>
  <data name="FAIRY3_QUOTES_STAY_FOREVER_LINE_1" xml:space="preserve">
    <value>Stay forever!</value>
  </data>
  <data name="FAIRY3_QUOTES_STAY_FOREVER_LINE_0" xml:space="preserve">
    <value>Hahaha!</value>
  </data>
  <data name="LANGUAGEMANAGER_PRESS_BUTTON_TO_START" xml:space="preserve">
    <value>Press &lt;string&gt;</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_MISSING_HEAD_LINE_2" xml:space="preserve">
    <value>Excuse me, but I have to get back to my studies of this marvelous artifact!</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_MISSING_HEAD_LINE_1" xml:space="preserve">
    <value>A very interesting artistic decision to build it without a head.</value>
  </data>
  <data name="ARCHAEOLOGISTS_QUOTES_MISSING_HEAD_LINE_0" xml:space="preserve">
    <value>It just came to my attention that this statue here is missing its head!</value>
  </data>
  <data name="CREDITS_SPECIAL_THANKS_TO" xml:space="preserve">
    <value>Special Thanks to:</value>
  </data>
  <data name="GNOME_QUOTES_7_OUT_OF_10_LINE_0" xml:space="preserve">
    <value>Hah, I would give that last one a 7 out of 10!</value>
  </data>
  <data name="GNOME_QUOTES_7_OUT_OF_10_LINE_1" xml:space="preserve">
    <value>It had a good resonance to it!</value>
  </data>
  <data name="HERMIT_QUOTES_WIND_DEFIES_LOGIC_LINE_1" xml:space="preserve">
    <value>It defies logic.</value>
  </data>
  <data name="HERMIT_QUOTES_WIND_DEFIES_LOGIC_LINE_0" xml:space="preserve">
    <value>I have studied the movements of the wind.</value>
  </data>
  <data name="MERCHANT_NBP_HAVE_SILVER_DEAL_LINE_0" xml:space="preserve">
    <value>You have the silver...! Alright, we've got ourselves a deal pal!</value>
  </data>
  <data name="MERCHANT_NBP_HAVE_SILVER_DEAL_LINE_1" xml:space="preserve">
    <value>Just don't complain to me if they're too big.</value>
  </data>
  <data name="IMP_QUOTES_BIRDS_FLY_MEN_DO_NOT_LINE_2" xml:space="preserve">
    <value>Why then, do you persist?</value>
  </data>
  <data name="IMP_QUOTES_BIRDS_FLY_MEN_DO_NOT_LINE_1" xml:space="preserve">
    <value>Birds fly, Men do not.</value>
  </data>
  <data name="IMP_QUOTES_BIRDS_FLY_MEN_DO_NOT_LINE_0" xml:space="preserve">
    <value>It seems you are blind to the discrepancy between Bird and Man.</value>
  </data>
  <data name="ENABLECONTROLLER_ENABLED" xml:space="preserve">
    <value>Enabled</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_IM_COOL_QUEEN_LINE_2" xml:space="preserve">
    <value>Hahaha! Yeah!</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_IM_COOL_QUEEN_LINE_1" xml:space="preserve">
    <value>At least as huge as that bald fellow yonder!</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_IM_COOL_QUEEN_LINE_0" xml:space="preserve">
    <value>Damn, I'm cool! Someone ought to build a huge statue of me!</value>
  </data>
  <data name="LOCATION_HOUSE_OF_NINE_LIVES" xml:space="preserve">
    <value>House of Nine Lives</value>
  </data>
  <data name="LOCATION_BARGAINBURG" xml:space="preserve">
    <value>Bargainburg</value>
  </data>
  <data name="MENUFACTORY_YELLOW_SHOES" xml:space="preserve">
    <value>Sleek, yellow shoes. Quality like this can not be bought.</value>
  </data>
  <data name="STONEMAN1_QUOTES_PLACE_IS_CURSED_LINE_1" xml:space="preserve">
    <value>You'd do best to avoid sticking around for too long.</value>
  </data>
  <data name="STONEMAN1_QUOTES_PLACE_IS_CURSED_LINE_0" xml:space="preserve">
    <value>This place is cursed.</value>
  </data>
  <data name="ITEMNAMEUTIL_SNAKERING" xml:space="preserve">
    <value>Snake Ring</value>
  </data>
  <data name="SKELETON_QUOTES_LONG_LEGS_LINE_2" xml:space="preserve">
    <value>...I wish...</value>
  </data>
  <data name="SKELETON_QUOTES_LONG_LEGS_LINE_1" xml:space="preserve">
    <value>...h... h-er legs</value>
  </data>
  <data name="SKELETON_QUOTES_LONG_LEGS_LINE_0" xml:space="preserve">
    <value>...long... s... s... s-o long...</value>
  </data>
  <data name="NBPDECISIONSTATE_SACRIFICE_CROWN" xml:space="preserve">
    <value>Sacrifice Crown</value>
  </data>
  <data name="OLD_MAN_QUOTES_BIG_HOUSE_HAUNTED_LINE_3" xml:space="preserve">
    <value>Hoh, hoh, hoh...</value>
  </data>
  <data name="OLD_MAN_QUOTES_BIG_HOUSE_HAUNTED_LINE_2" xml:space="preserve">
    <value>You better watch out!</value>
  </data>
  <data name="OLD_MAN_QUOTES_BIG_HOUSE_HAUNTED_LINE_1" xml:space="preserve">
    <value>Yeah, I saw a ghost there myself!</value>
  </data>
  <data name="OLD_MAN_QUOTES_BIG_HOUSE_HAUNTED_LINE_0" xml:space="preserve">
    <value>I heard the big house is haunted...</value>
  </data>
  <data name="STATSSCREEEN_COMPLETED_ON_ATTEMPT" xml:space="preserve">
    <value>Completed on attempt &lt;number&gt; - session &lt;number&gt;</value>
  </data>
  <data name="MENUFACTORY_INPUT_BIND_PRIMARY" xml:space="preserve">
    <value>Bind main buttons</value>
  </data>
  <data name="OWL_MOLD_MAN_BROTHERS_IN_LAW_LINE_2" xml:space="preserve">
    <value>Please scratch my head! I will ask my wife to introduce you to her sister!</value>
  </data>
  <data name="OWL_MOLD_MAN_BROTHERS_IN_LAW_LINE_3" xml:space="preserve">
    <value>Think about it, we could be brothers in law!</value>
  </data>
  <data name="OWL_MOLD_MAN_BROTHERS_IN_LAW_LINE_0" xml:space="preserve">
    <value>Hey pal!</value>
  </data>
  <data name="OWL_MOLD_MAN_BROTHERS_IN_LAW_LINE_1" xml:space="preserve">
    <value>I feel like our friendship has really started to blossom!</value>
  </data>
  <data name="OWL_MOLD_MAN_BROTHERS_IN_LAW_LINE_4" xml:space="preserve">
    <value>Right, brother!?</value>
  </data>
  <data name="MERCHANT_NBP_NOT_ENOUGH_NO_BIG_DEAL_LINE_2" xml:space="preserve">
    <value>I'm waiting for the big fish to swim around, as per usual.</value>
  </data>
  <data name="MERCHANT_NBP_NOT_ENOUGH_NO_BIG_DEAL_LINE_1" xml:space="preserve">
    <value>No big deal.</value>
  </data>
  <data name="MERCHANT_NBP_NOT_ENOUGH_NO_BIG_DEAL_LINE_0" xml:space="preserve">
    <value>Not enough?</value>
  </data>
  <data name="STONEMAN1_QUOTES_HIHIHIHI_LINE_0" xml:space="preserve">
    <value>Hihihi!</value>
  </data>
  <data name="STONEMAN3_QUOTES_HIHIHI_LINE_0" xml:space="preserve">
    <value>Hihihi!</value>
  </data>
  <data name="LANGUAGEMANAGER_CREDITS_QA" xml:space="preserve">
    <value>Quality Assurance</value>
  </data>
  <data name="GNOME_QUOTES_JUST_SLOW_LINE_0" xml:space="preserve">
    <value>The last guy that was here was done by now!</value>
  </data>
  <data name="GNOME_QUOTES_JUST_SLOW_LINE_1" xml:space="preserve">
    <value>Was he fast, or are you just slow?</value>
  </data>
  <data name="GNOME_QUOTES_JUST_SLOW_LINE_2" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="GNOME_QUOTES_JUST_SLOW_LINE_3" xml:space="preserve">
    <value>Probably the latter!</value>
  </data>
  <data name="SNAKE_QUOTES_WEAKER_MEN_NOT_BEEN_LUCKY_LINE_0" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="SNAKE_QUOTES_WEAKER_MEN_NOT_BEEN_LUCKY_LINE_1" xml:space="preserve">
    <value>How amusing, he approaches without shaking...</value>
  </data>
  <data name="SNAKE_QUOTES_WEAKER_MEN_NOT_BEEN_LUCKY_LINE_2" xml:space="preserve">
    <value>He should know he is fortunate... Weaker men have not been as lucky.</value>
  </data>
  <data name="SNAKE_QUOTES_WEAKER_MEN_NOT_BEEN_LUCKY_LINE_3" xml:space="preserve">
    <value>By his stance we see him as our like - a being of absolute will...</value>
  </data>
  <data name="SNAKE_QUOTES_WEAKER_MEN_NOT_BEEN_LUCKY_LINE_4" xml:space="preserve">
    <value>To prove that we are not mistaken, he will deliver us the Blood Red Stone.</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_AMIGO_LINE_2" xml:space="preserve">
    <value>Hahaha! Mud man!</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_AMIGO_LINE_1" xml:space="preserve">
    <value>Don't thou belong down in the bog?</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_AMIGO_LINE_0" xml:space="preserve">
    <value>What art thou doing here, amigo?</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_TOTTALLY_MESSES_UP_LINE_0" xml:space="preserve">
    <value>I don't like the look that dark hole is giving me bro... Totally messes up my moustache!</value>
  </data>
  <data name="IMP_QUOTES_FEET_FOR_CRAWLING_LINE_0" xml:space="preserve">
    <value>Wings are made for flying.</value>
  </data>
  <data name="IMP_QUOTES_FEET_FOR_CRAWLING_LINE_1" xml:space="preserve">
    <value>Feet are made for crawling.</value>
  </data>
  <data name="OLD_MAN_QUOTES_A_BEAUTY_LINE_0" xml:space="preserve">
    <value>She must really be something...</value>
  </data>
  <data name="OLD_MAN_QUOTES_A_BEAUTY_LINE_1" xml:space="preserve">
    <value>A beauty, I'm sure!</value>
  </data>
  <data name="OLD_MAN_QUOTES_A_BEAUTY_LINE_2" xml:space="preserve">
    <value>Heh, heh, heh...</value>
  </data>
  <data name="GAMETITLESCREEN_GAME_CAPTURE_OBS" xml:space="preserve">
    <value>Game Capture in OBS or in-game fullscreen DOES NOT WORK at the moment.</value>
  </data>
  <data name="OLD_MAN_QUOTES_A_MAN_CAN_DREAM_LINE_2" xml:space="preserve">
    <value>Hee, hee, hee...</value>
  </data>
  <data name="OLD_MAN_QUOTES_A_MAN_CAN_DREAM_LINE_1" xml:space="preserve">
    <value>A man can dream!</value>
  </data>
  <data name="OLD_MAN_QUOTES_A_MAN_CAN_DREAM_LINE_0" xml:space="preserve">
    <value>I still hope to get a glance of her!</value>
  </data>
  <data name="OLD_MAN_QUOTES_FALL_100_TIMES_GLAD_NOT_ME_LINE_0" xml:space="preserve">
    <value>I heard someone fall at least a 100 times!</value>
  </data>
  <data name="OLD_MAN_QUOTES_FALL_100_TIMES_GLAD_NOT_ME_LINE_1" xml:space="preserve">
    <value>Glad it wasn't me!</value>
  </data>
  <data name="OLD_MAN_QUOTES_FALL_100_TIMES_GLAD_NOT_ME_LINE_2" xml:space="preserve">
    <value>Heh, heh, heh...</value>
  </data>
  <data name="OLD_MAN_QUOTES_HAIR_LEAVES_RED_LINE_1" xml:space="preserve">
    <value>The leaves on that tree are red!</value>
  </data>
  <data name="OLD_MAN_QUOTES_HAIR_LEAVES_RED_LINE_0" xml:space="preserve">
    <value>What is the colour of her hair?</value>
  </data>
  <data name="OLD_MAN_QUOTES_HAIR_LEAVES_RED_LINE_2" xml:space="preserve">
    <value>Hmm...</value>
  </data>
  <data name="STONEMAN1_QUOTES_DONT_FEEL_LIKE_MOVING_LINE_1" xml:space="preserve">
    <value>Besides, my skin has hardened and turned into stone.</value>
  </data>
  <data name="STONEMAN1_QUOTES_DONT_FEEL_LIKE_MOVING_LINE_0" xml:space="preserve">
    <value>I don't really feel like moving.</value>
  </data>
  <data name="SNAKE_QUOTES_YET_TO_PROVE_HIS_WORTH_LINE_1" xml:space="preserve">
    <value>Should he bring the Blood Red Stone he may yet have a chance of our consideration.</value>
  </data>
  <data name="SNAKE_QUOTES_YET_TO_PROVE_HIS_WORTH_LINE_0" xml:space="preserve">
    <value>He has yet to prove his worth...</value>
  </data>
  <data name="STONEMAN3_QUOTES_DONT_LOOK_AT_ME_LINE_0" xml:space="preserve">
    <value>Could you please stop looking at me?</value>
  </data>
  <data name="STONEMAN3_QUOTES_DONT_LOOK_AT_ME_LINE_1" xml:space="preserve">
    <value>You are making me uncomfortable.</value>
  </data>
  <data name="MERCHANT_NBP_TIMES_ARE_HARD_LINE_0" xml:space="preserve">
    <value>Not enough on you?</value>
  </data>
  <data name="MERCHANT_NBP_TIMES_ARE_HARD_LINE_1" xml:space="preserve">
    <value>Times are hard indeed... Anyways,</value>
  </data>
  <data name="SNAKE_QUOTES_WILL_HE_DELIVER_THE_RED_STONE_LINE_0" xml:space="preserve">
    <value>Will he deliver the Blood Red Stone, or is he as weak and limp as they always are?</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_THE_HOLE_IS_CALLING_LINE_1" xml:space="preserve">
    <value>Did you hear that, dude?</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_THE_HOLE_IS_CALLING_LINE_0" xml:space="preserve">
    <value>Wait! -</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_THE_HOLE_IS_CALLING_LINE_3" xml:space="preserve">
    <value>I can't believe that thing!</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_THE_HOLE_IS_CALLING_LINE_2" xml:space="preserve">
    <value>That dark hole is calling...</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_THE_HOLE_IS_CALLING_LINE_4" xml:space="preserve">
    <value>I've said I will never ever place as much as a single toe in that void!</value>
  </data>
  <data name="LOCATION_BUGSTALK" xml:space="preserve">
    <value>Bugstalk</value>
  </data>
  <data name="STAFF_ROOM_MESSAGE_LINE_1" xml:space="preserve">
    <value>In order to appropriately punish prisoners we have to introduce a time limit to the outdoor visit.</value>
  </data>
  <data name="STAFF_ROOM_MESSAGE_LINE_0" xml:space="preserve">
    <value>"New rule"</value>
  </data>
  <data name="STAFF_ROOM_MESSAGE_LINE_3" xml:space="preserve">
    <value>The new limit is set to one week.</value>
  </data>
  <data name="STAFF_ROOM_MESSAGE_LINE_2" xml:space="preserve">
    <value>Cells are continuously occupied as of now.</value>
  </data>
  <data name="STAFF_ROOM_MESSAGE_LINE_4" xml:space="preserve">
    <value>You can complain to management if you have any issues with this decision.</value>
  </data>
  <data name="OWL_MOLD_MAN_ALMOST_TIME_FOR_DATE_LINE_0" xml:space="preserve">
    <value>Oh! Almost time for our date! If you would give us some privacy please?</value>
  </data>
  <data name="MERCHANT_QUOTES_LOOKING_GOOD_LINE_0" xml:space="preserve">
    <value>Looking good!</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_HAVE_GOLD_LEAP_AWAY_LINE_1" xml:space="preserve">
    <value>I'll take that...</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_HAVE_GOLD_LEAP_AWAY_LINE_0" xml:space="preserve">
    <value>Oh! You have the gold!?</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_HAVE_GOLD_LEAP_AWAY_LINE_3" xml:space="preserve">
    <value>Put them on and leap away!</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_HAVE_GOLD_LEAP_AWAY_LINE_2" xml:space="preserve">
    <value>And here you go! Extra-Special Performance-Enhancing Boots!</value>
  </data>
  <data name="TROLLKING_QUOTES_ENJOY_STROLLING_LINE_2" xml:space="preserve">
    <value>Always they seem to think that I want to play with them.</value>
  </data>
  <data name="TROLLKING_QUOTES_ENJOY_STROLLING_LINE_3" xml:space="preserve">
    <value>Can they not find someone else, I ponder?</value>
  </data>
  <data name="TROLLKING_QUOTES_ENJOY_STROLLING_LINE_0" xml:space="preserve">
    <value>Through my kingdom I enjoy strolling, and mostly in the mountain stones.</value>
  </data>
  <data name="TROLLKING_QUOTES_ENJOY_STROLLING_LINE_1" xml:space="preserve">
    <value>When to the fairies down below I wander they become a bit too excited.</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_DONT_STARE_TO_LONG_LINE_3" xml:space="preserve">
    <value>It's gonna start staring back!</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_DONT_STARE_TO_LONG_LINE_2" xml:space="preserve">
    <value>Don't stare too long into that dark hole over there.</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_DONT_STARE_TO_LONG_LINE_1" xml:space="preserve">
    <value>I gotta warn you...</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_DONT_STARE_TO_LONG_LINE_0" xml:space="preserve">
    <value>Fellow free-thinker!</value>
  </data>
  <data name="FAIRY2_QUOTES_LOOK_FUNNY_LINE_1" xml:space="preserve">
    <value>Hahaha!</value>
  </data>
  <data name="FAIRY2_QUOTES_LOOK_FUNNY_LINE_0" xml:space="preserve">
    <value>You look funny!</value>
  </data>
  <data name="HERMIT_QUOTES_CHAPEL_LINE_2" xml:space="preserve">
    <value>Disappointing.</value>
  </data>
  <data name="HERMIT_QUOTES_CHAPEL_LINE_0" xml:space="preserve">
    <value>A chapel?</value>
  </data>
  <data name="HERMIT_QUOTES_CHAPEL_LINE_1" xml:space="preserve">
    <value>I never expected you to be a liar.</value>
  </data>
  <data name="STONEMAN6_QUOTES_THE_BABE_LINE_2" xml:space="preserve">
    <value>I would like to, but I just can't.</value>
  </data>
  <data name="STONEMAN6_QUOTES_THE_BABE_LINE_1" xml:space="preserve">
    <value>Don't be ridiculous! We have to keep watch here.</value>
  </data>
  <data name="STONEMAN6_QUOTES_THE_BABE_LINE_0" xml:space="preserve">
    <value>The Babe?</value>
  </data>
  <data name="IMP_QUOTES_CAME_FROM_THE_MUD_LINE_0" xml:space="preserve">
    <value>Your kind came from the mud.</value>
  </data>
  <data name="IMP_QUOTES_CAME_FROM_THE_MUD_LINE_1" xml:space="preserve">
    <value>Man was made to grovel in the dirt of his ancestors.</value>
  </data>
  <data name="IMP_QUOTES_CAME_FROM_THE_MUD_LINE_2" xml:space="preserve">
    <value>Your pursuit of flight, it is unnatural.</value>
  </data>
  <data name="TROLLKING_QUOTES_GRANDER_HALL_LINE_2" xml:space="preserve">
    <value>for my kingdom is the world.</value>
  </data>
  <data name="TROLLKING_QUOTES_GRANDER_HALL_LINE_1" xml:space="preserve">
    <value>Is there a grander hall in this world? I think not,</value>
  </data>
  <data name="TROLLKING_QUOTES_GRANDER_HALL_LINE_0" xml:space="preserve">
    <value>Feast your eyes upon my wealth and splendor!</value>
  </data>
  <data name="MENUFACTORY_INVENTORY_GOLDRING_DESC" xml:space="preserve">
    <value>A golden trinket with a hole in it.</value>
  </data>
  <data name="LOCKER_ROOM_BIRD_LINE_5" xml:space="preserve">
    <value>but sunflower seeds are his favourite.</value>
  </data>
  <data name="LOCKER_ROOM_BIRD_LINE_4" xml:space="preserve">
    <value>He's not a picky eater,</value>
  </data>
  <data name="LOCKER_ROOM_BIRD_LINE_7" xml:space="preserve">
    <value>Don't give her too much,</value>
  </data>
  <data name="LOCKER_ROOM_BIRD_LINE_6" xml:space="preserve">
    <value>Annie: pumpkin seeds - but they gotta be roasted first!</value>
  </data>
  <data name="LOCKER_ROOM_BIRD_LINE_1" xml:space="preserve">
    <value>Jimbo: hazelnut.</value>
  </data>
  <data name="LOCKER_ROOM_BIRD_LINE_0" xml:space="preserve">
    <value>"Favourite Snacks"</value>
  </data>
  <data name="LOCKER_ROOM_BIRD_LINE_3" xml:space="preserve">
    <value>Stef: sunflower seeds.</value>
  </data>
  <data name="LOCKER_ROOM_BIRD_LINE_2" xml:space="preserve">
    <value>He's still tiny but we're getting there!</value>
  </data>
  <data name="LOCKER_ROOM_BIRD_LINE_8" xml:space="preserve">
    <value>she is already so big...</value>
  </data>
  <data name="PAUSEMANAGER_OPTIONS" xml:space="preserve">
    <value>Options</value>
  </data>
  <data name="MERCHANT_QUOTES_PLEASURE_DOING_BUSINESS_LINE_0" xml:space="preserve">
    <value>Pleasure doing business with you!</value>
  </data>
  <data name="MERCHANT_QUOTES_PLEASURE_DOING_BUSINESS_LINE_1" xml:space="preserve">
    <value>Heh heh heh!</value>
  </data>
  <data name="SNAKE_QUOTES_CONSIDER_LUCKY_LINE_0" xml:space="preserve">
    <value>Consider yourself lucky.</value>
  </data>
  <data name="BOOKS1_LINE_0" xml:space="preserve">
    <value>There are some books on the shelf.</value>
  </data>
  <data name="BOOKS1_LINE_1" xml:space="preserve">
    <value>"Winning at Equivalent Exchange"</value>
  </data>
  <data name="BOOKS1_LINE_2" xml:space="preserve">
    <value>"Taming Dragons"</value>
  </data>
  <data name="BOOKS1_LINE_3" xml:space="preserve">
    <value>"Big Book of Magical Beasts"</value>
  </data>
  <data name="BOOKS1_LINE_4" xml:space="preserve">
    <value>"Sing-a-long Curse Songs"</value>
  </data>
  <data name="RUNE_WILHELM_VISION_LINE_9" xml:space="preserve">
    <value>I must leave now. Please, rescue me...</value>
  </data>
  <data name="RUNE_WILHELM_VISION_LINE_8" xml:space="preserve">
    <value>I can barely keep going without your warmth, Wilhelm.</value>
  </data>
  <data name="RUNE_WILHELM_VISION_LINE_5" xml:space="preserve">
    <value>I am held captive at The Top by evil demons...</value>
  </data>
  <data name="RUNE_WILHELM_VISION_LINE_4" xml:space="preserve">
    <value>Wilhelm, please hear my voice...</value>
  </data>
  <data name="RUNE_WILHELM_VISION_LINE_7" xml:space="preserve">
    <value>And then...</value>
  </data>
  <data name="RUNE_WILHELM_VISION_LINE_6" xml:space="preserve">
    <value>You must rescue me!</value>
  </data>
  <data name="RUNE_WILHELM_VISION_LINE_1" xml:space="preserve">
    <value>"Stone was erected by Wilhelm of Wisteria.</value>
  </data>
  <data name="RUNE_WILHELM_VISION_LINE_0" xml:space="preserve">
    <value>Writing is engraved in the stone.</value>
  </data>
  <data name="RUNE_WILHELM_VISION_LINE_3" xml:space="preserve">
    <value>Her message follows, let her voice may remembered:</value>
  </data>
  <data name="RUNE_WILHELM_VISION_LINE_2" xml:space="preserve">
    <value>The babe has chosen me; she came to me in a vision.</value>
  </data>
  <data name="MENUFACTORY_TOTAL_STATS" xml:space="preserve">
    <value>Total Stats</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_OLD_GHOST_STORY_LINE_1" xml:space="preserve">
    <value>Hahaha!</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_OLD_GHOST_STORY_LINE_0" xml:space="preserve">
    <value>Thou clambered all the way here 'cos of the old ghost story?</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_OLD_GHOST_STORY_LINE_2" xml:space="preserve">
    <value>Thou know 'tis a hoax, right? She's been messing with thee!</value>
  </data>
  <data name="OWL_MOLD_MAN_UNFORTUNATE_FALL_LINE_1" xml:space="preserve">
    <value>Better than falling back to the bog though, right?</value>
  </data>
  <data name="OWL_MOLD_MAN_UNFORTUNATE_FALL_LINE_0" xml:space="preserve">
    <value>Ohoh, an unfortunate fall!</value>
  </data>
  <data name="OWL_MOLD_MAN_ANY_MINUTE_NOW_MMMH_LINE_0" xml:space="preserve">
    <value>It's been a while now since I last saw her!</value>
  </data>
  <data name="OWL_MOLD_MAN_ANY_MINUTE_NOW_MMMH_LINE_1" xml:space="preserve">
    <value>She should be here any minute now!</value>
  </data>
  <data name="OWL_MOLD_MAN_ANY_MINUTE_NOW_MMMH_LINE_2" xml:space="preserve">
    <value>I can hardly wait! Mmmh! Ahhh!</value>
  </data>
  <data name="OLD_MAN_QUOTES_FEEL_GOOD_LINE_2" xml:space="preserve">
    <value>Hee, hee, hee...</value>
  </data>
  <data name="OLD_MAN_QUOTES_FEEL_GOOD_LINE_0" xml:space="preserve">
    <value>How do you feel?</value>
  </data>
  <data name="OLD_MAN_QUOTES_FEEL_GOOD_LINE_1" xml:space="preserve">
    <value>I'm feeling good!</value>
  </data>
  <data name="LOCATION_BLUE_RUIN" xml:space="preserve">
    <value>Blue Ruin</value>
  </data>
  <data name="LANGUAGEMANAGER_CREDITS_RUSSIAN" xml:space="preserve">
    <value>Russian</value>
  </data>
  <data name="LOCATION_STORMWALL_PASS" xml:space="preserve">
    <value>Stormwall Pass</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_MIND_BOGGLING_LINE_0" xml:space="preserve">
    <value>That dark hole... It's just... Whoah... Mind-boggling...</value>
  </data>
  <data name="STONEMAN6_QUOTES_TALK_TO_MY_BROTHER_LINE_2" xml:space="preserve">
    <value>We are supposed to keep a look-out here, but I'm the only one doing any work.</value>
  </data>
  <data name="STONEMAN6_QUOTES_TALK_TO_MY_BROTHER_LINE_1" xml:space="preserve">
    <value>He's over there in that other house.</value>
  </data>
  <data name="STONEMAN6_QUOTES_TALK_TO_MY_BROTHER_LINE_0" xml:space="preserve">
    <value>Did you talk to my brother?</value>
  </data>
  <data name="TROLLKING_QUOTES_ALL_OVER_THE_WORLD_LINE_1" xml:space="preserve">
    <value>Where are you going, little one?</value>
  </data>
  <data name="TROLLKING_QUOTES_ALL_OVER_THE_WORLD_LINE_0" xml:space="preserve">
    <value>Up and down you jump, all over the world.</value>
  </data>
  <data name="LANGUAGEMANAGER_CREDITS_GAME_DIRECTOR" xml:space="preserve">
    <value>Game Director</value>
  </data>
  <data name="LANGUAGEMANAGER_CREDITS_DESIGNER" xml:space="preserve">
    <value>Designer</value>
  </data>
  <data name="OLD_MAN_QUOTES_GET_THAT_BABE_LINE_3" xml:space="preserve">
    <value>Heh, heh, heh...</value>
  </data>
  <data name="OLD_MAN_QUOTES_GET_THAT_BABE_LINE_2" xml:space="preserve">
    <value>Go on then, get up there!</value>
  </data>
  <data name="OLD_MAN_QUOTES_GET_THAT_BABE_LINE_1" xml:space="preserve">
    <value>So you're gonna get that babe, right?</value>
  </data>
  <data name="OLD_MAN_QUOTES_GET_THAT_BABE_LINE_0" xml:space="preserve">
    <value>You have heard the legend too?</value>
  </data>
  <data name="GNOME_QUOTES_YOU_AGAIN_LINE_0" xml:space="preserve">
    <value>It's you again!</value>
  </data>
  <data name="GNOME_QUOTES_YOU_AGAIN_LINE_1" xml:space="preserve">
    <value>Finally, I can get some real entertainment once more!</value>
  </data>
  <data name="GNOME_QUOTES_YOU_AGAIN_LINE_2" xml:space="preserve">
    <value>Heh heh!</value>
  </data>
  <data name="GNOME_QUOTES_YOU_AGAIN_LINE_3" xml:space="preserve">
    <value>Please! Continue! Don't mind me!</value>
  </data>
  <data name="GNOME_QUOTES_YOU_AGAIN_LINE_4" xml:space="preserve">
    <value>Hehehe!</value>
  </data>
  <data name="MENUFACTORY_GNOME_HAT" xml:space="preserve">
    <value>A pointy green hat, made of hardened cloth.</value>
  </data>
  <data name="OWL_MOLD_MAN_SHE_IS_VERY_SHY_LINE_1" xml:space="preserve">
    <value>I must ask that you don't get too close to her.</value>
  </data>
  <data name="OWL_MOLD_MAN_SHE_IS_VERY_SHY_LINE_0" xml:space="preserve">
    <value>Did you see my beloved up there?</value>
  </data>
  <data name="OWL_MOLD_MAN_SHE_IS_VERY_SHY_LINE_3" xml:space="preserve">
    <value>Give her some time, brother! She'll warm up to you, too!</value>
  </data>
  <data name="OWL_MOLD_MAN_SHE_IS_VERY_SHY_LINE_2" xml:space="preserve">
    <value>She is very shy! I'm sure she would be too embarrassed and hide!</value>
  </data>
  <data name="DIARY_LINE_4" xml:space="preserve">
    <value>I could get comfortable here... Yes, maybe I will try again some other time. </value>
  </data>
  <data name="DIARY_LINE_5" xml:space="preserve">
    <value>But then again, could it be the legends are true?" </value>
  </data>
  <data name="DIARY_LINE_0" xml:space="preserve">
    <value>"I have had enough. My feet hurt from all the jumping, </value>
  </data>
  <data name="DIARY_LINE_1" xml:space="preserve">
    <value>I have fallen too many times to count... How long has it been by now? </value>
  </data>
  <data name="DIARY_LINE_2" xml:space="preserve">
    <value>I should just stay here this time, yes, why try when victory is not certain? </value>
  </data>
  <data name="DIARY_LINE_3" xml:space="preserve">
    <value>All this struggle, for what? Never have I even been rewarded with as much as a glimpse! </value>
  </data>
  <data name="ITEMNAMEUTIL_GOLD_RING_PLURAL" xml:space="preserve">
    <value>Gold Rings</value>
  </data>
  <data name="LANGUAGEMANAGER_CREDITS_ART_DIRECTOR" xml:space="preserve">
    <value>Art Director</value>
  </data>
  <data name="MERCHANT_NBP_LIAR_SELECTIVE_FACTS_LINE_2" xml:space="preserve">
    <value>Be selective about your facts, that's all! Heh!</value>
  </data>
  <data name="MERCHANT_NBP_LIAR_SELECTIVE_FACTS_LINE_0" xml:space="preserve">
    <value>I'm not a liar buddy... people simply don't ask the right questions.</value>
  </data>
  <data name="MERCHANT_NBP_LIAR_SELECTIVE_FACTS_LINE_1" xml:space="preserve">
    <value>It's tough, but in business you gotta avoid telling them what they don't want to hear.</value>
  </data>
  <data name="GAMETITLESCREEN_NEW_BABE_PLUS" xml:space="preserve">
    <value>New Babe+</value>
  </data>
  <data name="MENUFACTORY_INVENTORY_SHOES_DESC" xml:space="preserve">
    <value>They have a very cool design, with wings at the heels.</value>
  </data>
  <data name="MENUFACTORY_NO" xml:space="preserve">
    <value>No</value>
  </data>
  <data name="OLD_MAN_QUOTES_YELLOW_HAT_LINE_4" xml:space="preserve">
    <value>Heh, heh, heh...</value>
  </data>
  <data name="OLD_MAN_QUOTES_YELLOW_HAT_LINE_2" xml:space="preserve">
    <value>What a funny yellow hat!</value>
  </data>
  <data name="OLD_MAN_QUOTES_YELLOW_HAT_LINE_3" xml:space="preserve">
    <value>Can I have it?</value>
  </data>
  <data name="OLD_MAN_QUOTES_YELLOW_HAT_LINE_0" xml:space="preserve">
    <value>You have heard the legen-</value>
  </data>
  <data name="OLD_MAN_QUOTES_YELLOW_HAT_LINE_1" xml:space="preserve">
    <value>Hmm?</value>
  </data>
  <data name="SNAKE_QUOTES_DOT_DOT_DOT_LINE_0" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="GAMETITLESCREEN_GAME_TITLENAME" xml:space="preserve">
    <value>Jump King</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_GET_WHERE_YOU_BEEN_LINE_0" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_GET_WHERE_YOU_BEEN_LINE_1" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_GET_WHERE_YOU_BEEN_LINE_2" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="OWL_BRAG_GUY_QUOTES_GET_WHERE_YOU_BEEN_LINE_3" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="GAMETITLESCREEN_CONTINUE" xml:space="preserve">
    <value>Continue</value>
  </data>
  <data name="TROLLKING_QUOTES_SUBJECTS_LIKE_ME_LINE_0" xml:space="preserve">
    <value>Each and every subject in my kingdom I appreciate.</value>
  </data>
  <data name="TROLLKING_QUOTES_SUBJECTS_LIKE_ME_LINE_1" xml:space="preserve">
    <value>And like me back they do.</value>
  </data>
  <data name="TROLLKING_QUOTES_SUBJECTS_LIKE_ME_LINE_2" xml:space="preserve">
    <value>Understand through this that I am a good King.</value>
  </data>
  <data name="FAIRY_QUOTES_FAVOURITE_COLOR_HIHI_LINE_2" xml:space="preserve">
    <value>Hihi!</value>
  </data>
  <data name="FAIRY_QUOTES_FAVOURITE_COLOR_HIHI_LINE_1" xml:space="preserve">
    <value>Mine is green!</value>
  </data>
  <data name="FAIRY_QUOTES_FAVOURITE_COLOR_HIHI_LINE_0" xml:space="preserve">
    <value>What is your favorite color?</value>
  </data>
  <data name="GNOME_QUOTES_SOUND_OF_YOU_FALLING_LINE_4" xml:space="preserve">
    <value>Hahahahaha!</value>
  </data>
  <data name="GNOME_QUOTES_SOUND_OF_YOU_FALLING_LINE_1" xml:space="preserve">
    <value>Heheheheheh!</value>
  </data>
  <data name="GNOME_QUOTES_SOUND_OF_YOU_FALLING_LINE_0" xml:space="preserve">
    <value>SPLART! SPLURT! SPLOFF! SPLAT!</value>
  </data>
  <data name="GNOME_QUOTES_SOUND_OF_YOU_FALLING_LINE_3" xml:space="preserve">
    <value>I will never get enough of this!</value>
  </data>
  <data name="GNOME_QUOTES_SOUND_OF_YOU_FALLING_LINE_2" xml:space="preserve">
    <value>That's the sound of you falling!</value>
  </data>
  <data name="OLD_MAN_QUOTES_WHY_STOP_JUMPING_LINE_0" xml:space="preserve">
    <value>Why did you stop jumping?</value>
  </data>
  <data name="OLD_MAN_QUOTES_WHY_STOP_JUMPING_LINE_1" xml:space="preserve">
    <value>Go on, get back up there!</value>
  </data>
  <data name="OLD_MAN_QUOTES_WHY_STOP_JUMPING_LINE_2" xml:space="preserve">
    <value>Heh, heh, heh...</value>
  </data>
  <data name="STONEMAN3_QUOTES_REACH_THE_BABE_LINE_0" xml:space="preserve">
    <value>The Babe?</value>
  </data>
  <data name="STONEMAN3_QUOTES_REACH_THE_BABE_LINE_1" xml:space="preserve">
    <value>I mean, sure, I would like to reach her.</value>
  </data>
  <data name="STONEMAN3_QUOTES_REACH_THE_BABE_LINE_2" xml:space="preserve">
    <value>But I don't really feel like trying.</value>
  </data>
  <data name="STONEMAN3_QUOTES_REACH_THE_BABE_LINE_3" xml:space="preserve">
    <value>You understand, right?</value>
  </data>
  <data name="SKELETON_QUOTES_SENSE_HER_EACH_STEP_LINE_0" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="SKELETON_QUOTES_SENSE_HER_EACH_STEP_LINE_1" xml:space="preserve">
    <value>...i sense her... s... s-o clear...</value>
  </data>
  <data name="SKELETON_QUOTES_SENSE_HER_EACH_STEP_LINE_2" xml:space="preserve">
    <value>...each step... up high...</value>
  </data>
  <data name="SKELETON_QUOTES_SENSE_HER_EACH_STEP_LINE_3" xml:space="preserve">
    <value>...on me...</value>
  </data>
  <data name="LANGUAGEMANAGER_CREDITS_PROJECT_MANAGER" xml:space="preserve">
    <value>Project Managers</value>
  </data>
  <data name="FAIRY3_QUOTES_FAVOURITE_COLOR_LINE_1" xml:space="preserve">
    <value>Mine is green!</value>
  </data>
  <data name="FAIRY3_QUOTES_FAVOURITE_COLOR_LINE_0" xml:space="preserve">
    <value>What is your favorite color?</value>
  </data>
  <data name="OLD_MAN_QUOTES_SOUR_GUY_STRATEGY_LINE_3" xml:space="preserve">
    <value>Er, I mean, took a break!</value>
  </data>
  <data name="OLD_MAN_QUOTES_SOUR_GUY_STRATEGY_LINE_2" xml:space="preserve">
    <value>He probably gave up too...</value>
  </data>
  <data name="OLD_MAN_QUOTES_SOUR_GUY_STRATEGY_LINE_1" xml:space="preserve">
    <value>Apparently he had “calculated” a “strategy” to get the babe!</value>
  </data>
  <data name="OLD_MAN_QUOTES_SOUR_GUY_STRATEGY_LINE_0" xml:space="preserve">
    <value>You remind me of this really sour guy that passed by once!</value>
  </data>
  <data name="OLD_MAN_QUOTES_SOUR_GUY_STRATEGY_LINE_4" xml:space="preserve">
    <value>(phew!)</value>
  </data>
  <data name="OLD_MAN_QUOTES_SEEN_HER_PAH_LINE_2" xml:space="preserve">
    <value>Heh, heh, heh...</value>
  </data>
  <data name="OLD_MAN_QUOTES_SEEN_HER_PAH_LINE_1" xml:space="preserve">
    <value>Pah! Didn't think so!</value>
  </data>
  <data name="OLD_MAN_QUOTES_SEEN_HER_PAH_LINE_0" xml:space="preserve">
    <value>Have you seen her yet?</value>
  </data>
  <data name="FAIRY2_QUOTES_A_FRIEND_RETURNS_LINE_2" xml:space="preserve">
    <value>Play, play!</value>
  </data>
  <data name="FAIRY2_QUOTES_A_FRIEND_RETURNS_LINE_1" xml:space="preserve">
    <value>Friend is back! Happy happy!</value>
  </data>
  <data name="FAIRY2_QUOTES_A_FRIEND_RETURNS_LINE_0" xml:space="preserve">
    <value>Hihihi!</value>
  </data>
  <data name="MERCHANT_QUOTES_NO_GOLD_BROKE_SAID_SO_LINE_0" xml:space="preserve">
    <value>If you were broke you could have said so from the start...</value>
  </data>
  <data name="SNAKE_QUOTES_FATE_OF_MANKIND_LINE_1" xml:space="preserve">
    <value>But those who rise above the great unwashed, can we still call them men? Or have they become something greater?</value>
  </data>
  <data name="SNAKE_QUOTES_FATE_OF_MANKIND_LINE_0" xml:space="preserve">
    <value>The fate of mankind is to be ruled over by supreme beings such as us.</value>
  </data>
  <data name="FAIRY_QUOTES_A_FRIEND_RETURNS_LINE_1" xml:space="preserve">
    <value>Friend is back! Happy happy!</value>
  </data>
  <data name="FAIRY_QUOTES_A_FRIEND_RETURNS_LINE_0" xml:space="preserve">
    <value>Hihihi!</value>
  </data>
  <data name="FAIRY_QUOTES_A_FRIEND_RETURNS_LINE_2" xml:space="preserve">
    <value>Play, play!</value>
  </data>
  <data name="STONEMAN3_QUOTES_SUCH_A_HASSLE_LINE_0" xml:space="preserve">
    <value>Doing anything is such a hassle...</value>
  </data>
  <data name="STONEMAN3_QUOTES_SUCH_A_HASSLE_LINE_1" xml:space="preserve">
    <value>I've been sitting here for a while now.</value>
  </data>
  <data name="STONEMAN3_QUOTES_SUCH_A_HASSLE_LINE_2" xml:space="preserve">
    <value>Don't really have any reason to move...</value>
  </data>
  <data name="IMP_QUOTES_PITIFUL_DELUSION_LINE_1" xml:space="preserve">
    <value>What you experienced up there...</value>
  </data>
  <data name="IMP_QUOTES_PITIFUL_DELUSION_LINE_0" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="IMP_QUOTES_PITIFUL_DELUSION_LINE_2" xml:space="preserve">
    <value>... was nothing more than a pitiful delusion.</value>
  </data>
  <data name="RUNE_BLIGHT_POEM_LINE_8" xml:space="preserve">
    <value>afore dawns a new age smoking hot?"</value>
  </data>
  <data name="RUNE_BLIGHT_POEM_LINE_4" xml:space="preserve">
    <value>the will to live it forgot.</value>
  </data>
  <data name="RUNE_BLIGHT_POEM_LINE_5" xml:space="preserve">
    <value>Until comes a day, of fortune and flame,</value>
  </data>
  <data name="RUNE_BLIGHT_POEM_LINE_6" xml:space="preserve">
    <value>a new king her blessing earns.</value>
  </data>
  <data name="RUNE_BLIGHT_POEM_LINE_7" xml:space="preserve">
    <value>But 'til then say, how long shall it take,</value>
  </data>
  <data name="RUNE_BLIGHT_POEM_LINE_0" xml:space="preserve">
    <value>A poem is engraved in the stone.</value>
  </data>
  <data name="RUNE_BLIGHT_POEM_LINE_1" xml:space="preserve">
    <value>"Blight on the land, her grief no bound had,</value>
  </data>
  <data name="RUNE_BLIGHT_POEM_LINE_2" xml:space="preserve">
    <value>her ghost for its hero yearn'd.</value>
  </data>
  <data name="RUNE_BLIGHT_POEM_LINE_3" xml:space="preserve">
    <value>World dried to sand, drained by her hand,</value>
  </data>
  <data name="SOUND_TOGGLE_SFX" xml:space="preserve">
    <value>SFX</value>
  </data>
  <data name="HERMIT_QUOTES_MAGIC_BOOTS_PEDDLER_LINE_2" xml:space="preserve">
    <value>That conman must have taken me for a fool.</value>
  </data>
  <data name="HERMIT_QUOTES_MAGIC_BOOTS_PEDDLER_LINE_1" xml:space="preserve">
    <value>He never offered a shred of evidence of their supposed abilities.</value>
  </data>
  <data name="HERMIT_QUOTES_MAGIC_BOOTS_PEDDLER_LINE_0" xml:space="preserve">
    <value>I came upon a peddler of so-called "magic boots" once.</value>
  </data>
  <data name="GAMETITLESCREEN_COPYRIGHT_NEXILE" xml:space="preserve">
    <value>© 2019 Nexile</value>
  </data>
  <data name="OLD_MAN_QUOTES_GREAT_CHEST_LINE_2" xml:space="preserve">
    <value>Hoh, hoh, hoh...</value>
  </data>
  <data name="OLD_MAN_QUOTES_GREAT_CHEST_LINE_1" xml:space="preserve">
    <value>full of treasure!</value>
  </data>
  <data name="OLD_MAN_QUOTES_GREAT_CHEST_LINE_0" xml:space="preserve">
    <value>She probably has a great chest -</value>
  </data>
  <data name="OLD_MAN_QUOTES_RING_BELL_NORTHERN_TOWER_LINE_3" xml:space="preserve">
    <value>Heh, heh, heh...</value>
  </data>
  <data name="OLD_MAN_QUOTES_RING_BELL_NORTHERN_TOWER_LINE_2" xml:space="preserve">
    <value>It's all the same to you, right?</value>
  </data>
  <data name="OLD_MAN_QUOTES_RING_BELL_NORTHERN_TOWER_LINE_1" xml:space="preserve">
    <value>Or was it four times?</value>
  </data>
  <data name="OLD_MAN_QUOTES_RING_BELL_NORTHERN_TOWER_LINE_0" xml:space="preserve">
    <value>Ring the bell on the northern tower thrice, and your deepest wish is granted!</value>
  </data>
  <data name="FAIRY_QUOTES_A_FRIEND_LINE_2" xml:space="preserve">
    <value>Play, play!</value>
  </data>
  <data name="FAIRY_QUOTES_A_FRIEND_LINE_1" xml:space="preserve">
    <value>Yippie! A friend! Happy happy!</value>
  </data>
  <data name="FAIRY_QUOTES_A_FRIEND_LINE_0" xml:space="preserve">
    <value>Hoh? Ooh?</value>
  </data>
  <data name="PAUSEMANAGER_RESUME" xml:space="preserve">
    <value>Resume</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_REACH_BABE_LUCK_LINE_2" xml:space="preserve">
    <value>Nothing could stop you with these beauties on!</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_REACH_BABE_LUCK_LINE_0" xml:space="preserve">
    <value>Have you been to the babe yet? - Of course not! How could you hope to reach her with those old boots on?</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_REACH_BABE_LUCK_LINE_1" xml:space="preserve">
    <value>But you are in luck! For only [gold_count] these very-special boots can be yours!</value>
  </data>
  <data name="SKELETON_QUOTES_BEHIND_HER_PUNGENT_LINE_2" xml:space="preserve">
    <value>...mmh... pungent...</value>
  </data>
  <data name="SKELETON_QUOTES_BEHIND_HER_PUNGENT_LINE_1" xml:space="preserve">
    <value>...s... s-trange winds...</value>
  </data>
  <data name="SKELETON_QUOTES_BEHIND_HER_PUNGENT_LINE_0" xml:space="preserve">
    <value>...behind her... </value>
  </data>
  <data name="PAUSEMANAGER_SAVEEXIT" xml:space="preserve">
    <value>Save &amp; Exit</value>
  </data>
  <data name="MENUFACTORY_KEEPCHANGES" xml:space="preserve">
    <value>Keep changes?</value>
  </data>
  <data name="MENUFACTORY_INVENTORY_BUG_NOTE_DESC" xml:space="preserve">
    <value>I think it's pretty clear who won. Hehehe! Smell ya later!</value>
  </data>
  <data name="STONEMAN5_QUOTES_BLUE_HELMET_LINE_2" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="STONEMAN5_QUOTES_BLUE_HELMET_LINE_3" xml:space="preserve">
    <value>No, the other guy didn't look like you.</value>
  </data>
  <data name="STONEMAN5_QUOTES_BLUE_HELMET_LINE_0" xml:space="preserve">
    <value>Did you go through here earlier?</value>
  </data>
  <data name="STONEMAN5_QUOTES_BLUE_HELMET_LINE_1" xml:space="preserve">
    <value>Come closer so I can take a look at your face.</value>
  </data>
  <data name="STONEMAN5_QUOTES_BLUE_HELMET_LINE_4" xml:space="preserve">
    <value>They said he had a blue helmet.</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_NICE_MUSHROOM_LINE_0" xml:space="preserve">
    <value>I really enjoy this grove. Nice mushroom population... Comfortable and nice...</value>
  </data>
  <data name="GNOME_QUOTES_OVER_AND_OVER_LINE_1" xml:space="preserve">
    <value>Watching you fall over and over never gets old!</value>
  </data>
  <data name="GNOME_QUOTES_OVER_AND_OVER_LINE_0" xml:space="preserve">
    <value>Hahahahehe!</value>
  </data>
  <data name="MENUFACTORY_TUNIC" xml:space="preserve">
    <value>A nice and comfortable tunic. It comes with a fashionable belt.</value>
  </data>
  <data name="MERCHANT_QUOTES_RICH_FRIENDS_LINE_0" xml:space="preserve">
    <value>It appears there aren't many other customers around...</value>
  </data>
  <data name="MERCHANT_QUOTES_RICH_FRIENDS_LINE_1" xml:space="preserve">
    <value>You don't happen to have any rich friends?</value>
  </data>
  <data name="TROLLKING_QUOTES_GREATNESS_KINGDOM_LINE_0" xml:space="preserve">
    <value>The greatness of my kingdom behold with awe.</value>
  </data>
  <data name="TROLLKING_QUOTES_GREATNESS_KINGDOM_LINE_1" xml:space="preserve">
    <value>For I, the King, am equally as monumental.</value>
  </data>
  <data name="FAIRY2_QUOTES_FAVOURITE_COLOR_LINE_0" xml:space="preserve">
    <value>What is your favorite color?</value>
  </data>
  <data name="FAIRY2_QUOTES_FAVOURITE_COLOR_LINE_1" xml:space="preserve">
    <value>Mine is green!</value>
  </data>
  <data name="GAMETITLESCREEN_OTHER_BABES" xml:space="preserve">
    <value>Other Babes</value>
  </data>
  <data name="MENUFACTORY_AUDIO" xml:space="preserve">
    <value>Audio</value>
  </data>
  <data name="GAMETITLESCREEN_NEW_GAME" xml:space="preserve">
    <value>New Game</value>
  </data>
  <data name="LANGUAGEMANAGER_CREDITS_JAPANESE_LOC" xml:space="preserve">
    <value>Japanese Localisation</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_EXTRA_SALE_LINE_0" xml:space="preserve">
    <value>Extra sale!</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_EXTRA_SALE_LINE_1" xml:space="preserve">
    <value>Performance-enhancing boots!</value>
  </data>
  <data name="MERCHANT_QUOTES_BOOTS_EXTRA_SALE_LINE_2" xml:space="preserve">
    <value>Exclusive and Limited Time Offer of [gold_count] gold!</value>
  </data>
  <data name="OWL_MOLD_MAN_JUST_SIT_AROUND_LINE_1" xml:space="preserve">
    <value>Soon I will save her! She deserves nothing less! I will need to prepare...</value>
  </data>
  <data name="OWL_MOLD_MAN_JUST_SIT_AROUND_LINE_0" xml:space="preserve">
    <value>Sometimes I think, "I can't just sit around while the demons are torturing my wife!"</value>
  </data>
  <data name="OWL_MOLD_MAN_JUST_SIT_AROUND_LINE_2" xml:space="preserve">
    <value>Ahhh... I will be ready soon!</value>
  </data>
  <data name="OWL_SHROOM_GUY_QUOTES_COLLEAGUE_BRO_LINE_0" xml:space="preserve">
    <value>Greetings, colleague-bro.</value>
  </data>
  <data name="OWL_MOLD_MAN_AN_IDEA_LINE_1" xml:space="preserve">
    <value>What if, you go save my wife - and I wait for her to appear here again!</value>
  </data>
  <data name="OWL_MOLD_MAN_AN_IDEA_LINE_0" xml:space="preserve">
    <value>I have an idea!</value>
  </data>
  <data name="OWL_MOLD_MAN_AN_IDEA_LINE_2" xml:space="preserve">
    <value>I can let her know I have arranged for her rescue! It will be perfect!</value>
  </data>
  <data name="OLD_MAN_QUOTES_LOT_OF_CRAP_LINE_0" xml:space="preserve">
    <value>You seem to have been through a lot of crap!</value>
  </data>
  <data name="OLD_MAN_QUOTES_LOT_OF_CRAP_LINE_1" xml:space="preserve">
    <value>Heh, heh, heh...</value>
  </data>
  <data name="RUNE_WILHELM_VISION_LINE_10" xml:space="preserve">
    <value>This is proof that I, Wilhelm of Wisteria, am the chosen hero."</value>
  </data>
  <data name="OLD_MAN_QUOTES_WHIFF_OF_HER_LINE_0" xml:space="preserve">
    <value>I once caught a whiff of her!</value>
  </data>
  <data name="OLD_MAN_QUOTES_WHIFF_OF_HER_LINE_1" xml:space="preserve">
    <value>It must have been her...</value>
  </data>
  <data name="OLD_MAN_QUOTES_WHIFF_OF_HER_LINE_2" xml:space="preserve">
    <value>Hee, hee, hee...</value>
  </data>
  <data name="STAFF_ROOM_CLOSE_LINE_0" xml:space="preserve">
    <value>"Attention"</value>
  </data>
  <data name="STAFF_ROOM_CLOSE_LINE_1" xml:space="preserve">
    <value>Desks and personal belongings are expected to be moved out by Friday.</value>
  </data>
  <data name="STAFF_ROOM_CLOSE_LINE_2" xml:space="preserve">
    <value>Any items left behind will get thrown out.</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_SHE_BE_CRYING_LINE_4" xml:space="preserve">
    <value>Hahaha! Mud men never learn do they fellas?</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_SHE_BE_CRYING_LINE_3" xml:space="preserve">
    <value>With laughter!</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_SHE_BE_CRYING_LINE_2" xml:space="preserve">
    <value>She be crying right now, I'd wager...</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_SHE_BE_CRYING_LINE_1" xml:space="preserve">
    <value>Art thou still tryna get to the Queen?</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_SHE_BE_CRYING_LINE_0" xml:space="preserve">
    <value>What up, little guy?</value>
  </data>
  <data name="HERMIT_QUOTES_FELLOW_JUMPER_LINE_4" xml:space="preserve">
    <value>I will wait here.</value>
  </data>
  <data name="HERMIT_QUOTES_FELLOW_JUMPER_LINE_0" xml:space="preserve">
    <value>Hmm?!</value>
  </data>
  <data name="HERMIT_QUOTES_FELLOW_JUMPER_LINE_1" xml:space="preserve">
    <value>A fellow jumper? How unusual.</value>
  </data>
  <data name="HERMIT_QUOTES_FELLOW_JUMPER_LINE_2" xml:space="preserve">
    <value>I salute you for coming this far, but I am afraid this is the end of the road for us.</value>
  </data>
  <data name="HERMIT_QUOTES_FELLOW_JUMPER_LINE_3" xml:space="preserve">
    <value>Just wait until you see what is ahead.</value>
  </data>
  <data name="LIBRARY_JUMPERSPOEM_LINE_2" xml:space="preserve">
    <value>Down here naught can warm it, no not even gold</value>
  </data>
  <data name="LIBRARY_JUMPERSPOEM_LINE_3" xml:space="preserve">
    <value>So I rise and attempt once again, fearing not</value>
  </data>
  <data name="LIBRARY_JUMPERSPOEM_LINE_0" xml:space="preserve">
    <value>"Jumpers' Poem"</value>
  </data>
  <data name="LIBRARY_JUMPERSPOEM_LINE_1" xml:space="preserve">
    <value>Jumping and falling, my heart is turned cold</value>
  </data>
  <data name="LIBRARY_JUMPERSPOEM_LINE_4" xml:space="preserve">
    <value>My heart resting sure that the babe remains hot</value>
  </data>
  <data name="STONEMAN4_QUOTES_HIHIHI_LINE_0" xml:space="preserve">
    <value>Hihihi!</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_YOU_AGAIN_LINE_2" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_YOU_AGAIN_LINE_3" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_YOU_AGAIN_LINE_0" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="OWL_GARGOYLES_QUOTES_YOU_AGAIN_LINE_1" xml:space="preserve">
    <value>...</value>
  </data>
  <data name="OLD_MAN_QUOTES_CARNIVAL_YET_LINE_2" xml:space="preserve">
    <value>Heh, heh, heh...</value>
  </data>
  <data name="OLD_MAN_QUOTES_CARNIVAL_YET_LINE_1" xml:space="preserve">
    <value>So many fun attractions!</value>
  </data>
  <data name="OLD_MAN_QUOTES_CARNIVAL_YET_LINE_0" xml:space="preserve">
    <value>Have you been to the carnival yet?</value>
  </data>
  <data name="LOCATION_REDCROWN_WOODS" xml:space="preserve">
    <value>Redcrown Woods</value>
  </data>
</LanguageJK>